Connecting dots for digital learning and teaching

Tag: serious game

quote from albert einstein

How Will You Explain Game-Based Learning in The Simpliest Way?

Albert Einstein was my idol when I was a teenager. One quote from him had imprinted itself in my mind: My question : How will you explain a well designed game-based learning in the simpliest way? Last week, I read this article on Forbes about “5 Gamification Rules from the Grandfather of Gamification” – Charles Coonradt,… Read More ›

game-based learning

(Infographic) Gaming in The Classroom

This infographic from OnlineSchools.com covers some statistics and examples of how games are used in classrooms.

game-based learning

What The Gaming Industry Needs to Do for Game-Based Learning

by Justin Marquis Ph.D., OnlineUniversities.com One of my favorite moments in the 1968 film The Planet of the Apes is when the orangutan Dr. Zaius, Minister of Science and Chief Defender of the Faith, declares that “there is no contradiction between faith and science.” To many, games and education seem nearly as diametrically opposed as Zaius’ two… Read More ›

educational games

20 Educational Games That Were Ahead of Their Time

by Staff Writer, OnlineUniversities.com While there has been a surge in the acceptance and prevalence of game-based learning in schools over the past decade, especially in light of the success of programs like Khan Academy, playing games in the classroom is nothing new. Educational games have been a commonplace part of the K-12 experience since… Read More ›

game-based learning

Play and Learn Weekly Sep.8th, 2012

What’s happening in the convergence of play and learn? This is the briefing on game-based learning news and articles for this week. News From ‘Angry Birds’ to multi-player video games, NASA ramps up investment in educational technology NASA’s recent collaboration with gamemaker Rovio to create “Angry Birds Space,” in which players use slingshots to launch… Read More ›

digital game-based learning

Learning Analytic for Digital Game-Based Learning

There is an overlooked opportunity in games – big data generated in the interactions through gaming. Game based learning is great, it’s learning-by-doing with lower costs in many cases, it’s focused on problem solving, it improves students motivation. But when we suggest teachers to use serious games to teach their students, the first question that it comes… Read More ›

Grants Awarded to High Schools Using Game-Based Learning

The Entertainment Software Association (ESA) Foundation was created by the American entertainment software industry to provide opportunities that can make a difference in the lives of America’s youth. Launched earlier this year, the  ESA Foundation developed an award competition, Education Challenge Grant,  in partnership with nationally recognized education and academic organizations to advance the use of computer and video… Read More ›

history game

Learning Game Winners at International Serious Play Awards

International Serious Play Awards is a program honoring exceptional examples of corporate, military, school/at home learning and games for good titles. The awards were announced during the 2012 Serious Play Conference, at DigiPen Institute of Technology. A panel of experts selected 18 serious games for recognition. This year’s entries included international submissions from Canada, Spain, India, Singapore, the Netherlands and… Read More ›

game-based learning

Gaming Against Plagiarism

As a part of the National Science Foundation (NSF) Ethics Education in Science and Engineering (EESE) program, the Marston Science Library at the University of Florida received a two-year grant award to create an online game (Gaming Against Plagiarism) that engages STEM graduate students with research ethics. The Gaming Against Plagiarism (GAP) project completed development in… Read More ›

brainpoop gameup

Teachers’ Voice on Using Games in Classrooms

Based on new research conducted by the Joan Ganz Cooney Center at Sesame Workshop and BrainPOP, Allisyn Levy highlighted teachers’ candid attitudes and beliefs about the future of games in the classroom in this presentation. What types of games are played? What type of games are on their wish list of educational tools? What type… Read More ›

gamification

Play and Learn Weekly Aug.25th, 2012

What’s happening in the convergence of play and learn? This is the briefing of this week. News IGN Partners With The University of Iowa to Kick Off Video Game Journalism Program IGN Entertainment is getting in the education game, partnering with The University of Iowa’s prestigious School of Journalism and Mass Communication to lend its… Read More ›

game-based learning

Join The Journey of 12 Educator Bloggers Gamifying Learning

Do you like to connect with educators who already pilot game-based learning in classrooms for years? These educator bloggers have put down meaningful amount of experience and resources in their blogs or wikis. They chronicled the endeavor or organized useful knowledge online, which is the most efficient way to share the real lesson learned. There… Read More ›

Big Data: The Overlooked Opportunity in Games

by Anne Derryberry, I’m Serious.net Beyond their demonstrated effectiveness as a medium for communications and community-building, serious games have great potential to reveal variables that influence audience retention, engagement and loss as well as the impact of various demographic data on those influences. By examining player data, learning organizations and news organizations can gain new insight into… Read More ›

serious games

Notes Taken from Serious Play Conference 2012

by Justin Marquis Ph.D. , OnlineUniversities.com I will be at the Serious Play conference in Redmond , WA this week Tweeting live and micro-blogging about the sessions. Check back on Education Unbound for daily updates or follow along live on Twitter @drjwmarquis. About the Conference “Where the Leaders Discuss the Future of Serious Games” The Serious Play Conference, provides a venue… Read More ›

How Gaming Can Build Literacy and Social Skills

by Justin Marquis, Ph.D. I recently stumbled across a discussion on Twitter about the ways in which fiction and literature can promote the development of emotional intelligence, social skills and other touchy-feely forms of literacy. The original conversation occurred via blog posts from Annie Murphy Paul of the New York Times and Rutgers University professor Maurice Elias on EduTopia…. Read More ›

Play Seriously for Education

More than 50 of the top thinkers in serious games will come together to discuss the future of the use of non-entertainment games and sims, Tuesday – Thursday, August 21 – 23, 2012 at the 2nd annual Serious Play Conference in Redmond, Washington. We would like to recommend a great article from their blog: HOW WOULD STEVE JOBS DO… Read More ›

game-based learning

Play and Learn Weekly Aug.18th, 2012

What’s happening in the convergence of play and learn? Here is the briefing on game-based learning news, publications and articles of this week. News Serious Play Conference Aug 21 – 23, 2012, Redmond, Washington Highlights for this year include new research on the market and growth trends for the serious games industry and presentations of the… Read More ›

How Can We Benefit from Gaming?

Many researches have been conducted on the influences of gaming. What kind of games can change us for the better? Under what condition can we benefit from gaming? These are examples and suggestions: Related articles Can a Video Game Tackle Alcoholism Without Being Preachy? (mashable.com)

Why Are Games Good for Learning?

  Why are games good for learning? Ever wondered what all the fuss is about around serious games? Take a look at the infographic from PIXELearning! Learning theory is well correlated with  game elements. Related articles Corporations look to serious games for organisational learning and development (e27.sg) Learn Science While Playing Video Games? Video Game… Read More ›

STEM Educational Games: How it Will Impact Today’s Youth

STEM education, which stands for Science, Technology, Engineering and Mathematics was an initiative recently brought about in an effort to encourage education in fields that currently lack the experts to fill job vacancies. This particular initiative has taken these much needed specialties and further integrated them into regular curriculum in an effort to avoid simply… Read More ›

game-based learning

White House Acknowledges Gaming

If you haven’t found this is the moment that the game is on, then you should review this thread of progress bringing game-based learning into the national focus. Let’s start from this Game-Based Learning News You Should Know in this week: The Department’s research arm, the Institute of Education Sciences (IES), recently announced a new round of awards… Read More ›

game-based learning

Play and Learn Weekly Aug. 11th, 2012

What’s happening in the convergence of play and learn? This week’s briefing on game-based learning is for you… News Connected Educator Month: Game-Based Learning The Department’s research arm, the Institute of Education Sciences (IES), recently announced a new round of awards through its Small Business Innovation Research (SBIR) Program, including several awards that focus on the development… Read More ›

game-based learning

The 20 Best Blogs about Game-Based Learning and Your Recommendations

  OnlineColleges just selected 20 best blogs of game-based learning(GBL). Anyone who is curious about how game-based learning applies to educational settings should keep up with the latest movements and technologies currently shaping the movement’s future. Blogs can help with that. While this selection is mainly from the industry point of view, we are more… Read More ›

Gaming Can Build Connections

Engagement is the only solution for better learning. “Connect with Culture and History through Game-Based Learning” is about a virtual environment giving authentic learning opportunity for aboriginal youths. Another story about learning tribe’s traditional language through video games is here. Pauma tribal member Cyndy Bond, 11, has grown up speaking English and playing video games. So to learn… Read More ›

game-based learning

Game-Based Learning News You Should Know

U.S. Department of Education just blogged about their support of game-based learning because well-designed games can motivate students to actively engage in meaningful and challenging tasks, and through this process to learn content and sharpen critical-thinking and problem-solving skills. The Department’s research arm, the Institute of Education Sciences (IES), recently announced a new round of awards through… Read More ›

serious game contest

Play and Learn Weekly Aug.4th, 2012

What’s happening in the convergence of play and learn … News White House Academic Consortium on Games for Impact Launched On July 26, the inaugural meeting of the Academic Consortium on Games for Impact at was held at White House Office of Science and Technology Policy in Washington, DC. Twenty academic members from 19 universities, 43… Read More ›

3D Game Lab

Learn How To Gamify Your Class This August

by Catherine Horton Flippen Wouldn’t it be nice if we had a Learning Management System that helped educators gamify their classes? Thanks to Dr. Lisa Dawley and Dr. Chris Haskell and their work with Boise State University, there is a groundbreaking platform that can help you easily gamify your lessons. And during the month of August, they can teach… Read More ›

10 Reasons Game-Based Learning Isn’t So Hard

Originally posted on Playable:
I thought I’d drop a post about games-based-learning, as there seems to be total confusion about it, and where it sits with social-media. I’ll try to just make points. Games based learning could be just like a MOOC, given that games operate similarly, except there’s no time table limit, no prescribed…

game-based learning

Connect with Culture and History through Game-Based Learning

This post “Reconnecting Aboriginal Youths through Game-Based Learning” from radically.me alerts us this example of game-based learning that’s worth sharing. Combining an innovative role-playing game with an extensive array of historical resources, PathoftheElders.com is a digital space for Mushkegowuk Cree youths to reconnect with their culture and history. Available online for the first time are rare photographs… Read More ›

game based learning MOOC

Play and Learn Weekly Jul.28th, 2012

What ‘s happening in the convergence of play and learn … News A serious approach to games Coventry University in the UK has opened its very own Serious Games Institute (SGI)…  Describing this field as a growing area, Wortley adds that in the near future serious games studies will evolve from the development of electronic games… Read More ›

Scratch at MIT, game-based learning, game building

Play and Learn Weekly Jul.21st, 2012

What’s happening in the convergence of play and learn? This is the hand-picked trending information for you. News Bill Gates : ‘Game-based’ learning is the future of education… but there exists some flaw of Lame-Base Learning … Two years ago, the nonprofit brought together 20 of the country’s best assessment designers with 20 of the world’s best game… Read More ›

TED Ed

What’s The Problem with TED Ed ?

TED Ed had drawn much attention because of the big audience from TED platform. While as we talk about education, a closer examination is always necessary. This is not arguing that TED Ed has no value in education, but to re-think what true learning is and what current technologies can offer for it. TED talk… Read More ›

game-based learning, mobile learning

Play and Learn Weekly Jul.14th, 2012

What’s happening in the convergence of play and learn? This briefing keeps you on top of those events and conversations around it. News The 8th Edition of Serious Games Expo has officially kicked-off! The 8th Edition of Serious Game Expo will open its doors on October 22-23, 2012 at the Lyon Congress Center – Cité Internationale.. Serious… Read More ›

serious game, game for change

10 Online Games with Social Purposes

Game designer Jane McGonigal firmly believes that video games are not just about mashing buttons and getting to the next level. In fact, during her talk at TEDGlobal 2012, McGonigal gave several surprising statistics: that online gaming can be more effective than pharmaceuticals in treating clinical depression and that just 30 minutes a day is correlated with… Read More ›

game-based learning

Play and Learn Weekly Jun. 30th, 2012

What’s happening in the convergence of play and learn … News New institute gets $10M to gamify education for kids The game industry and nonprofits are teaming up to create a video game design lab that will do research on engaging students and measuring learning. It’s part of a broader “gamification” trend toward making education as fun… Read More ›

game for health care

Games for Health Care

8th annual Games for Health Conference had just been held at Boston. A recent report by analysts at Ernst and Young on trends in the global life science sector noted the rise of gamification in health and hailed its great potential in several ways. The following information is from Reuters. For Sick Persons Since gamification… Read More ›

games for change

Play and Learn Weekly Jun.23th, 2012

What’s happening in the convergence of play and learn… in this week, there are important conferences and lots of free resources for educators. News 9th annual games for change festival held on June 18-20 at the NYU Skirball Center The largest games gathering in New York City and the leading global event focused on leveraging… Read More ›

game for change, half the sky

Half The Sky Changing The World through Gaming

With low-cost handsets and increasing penetration of mobile phone networks globally, millions of people who don’t have regular access to computers or fixed-line telephones now use mobile devices as daily tools for communication and data transfer. Today, there are 3.5 billion mobile phone users in the world; more than 65 percent of them are in… Read More ›

gaming, game-based learning, video game

National Conversation on Games

In collaboration with the White House Office of Science and Technology Policy, the Center for Games & Impact at ASU University has initiated a “National Conversation on Games” and the future of games for impact. The information details from the site : There is today strong interest in the potential of games for cognitive and behavioral change in… Read More ›

Games+Learning+Society (GLS) Conference 8.0

Play and Learn Weekly Jun.16th, 2012

What’s happening in the convergence of play and learn … News The University of Wisconsin-Madison holds the 8th annual Games+Learning+Society (GLS) Conference 8.0 on  June 13-15, 2012 Over two dozen sessions will be recorded for same-day viewing. Morning keynotes and Microsoft’s Thursday night special event will be live streamed to the world via Mediasite! The official press… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).