Connecting dots for digital learning and teaching

Tag: student-centered learning

STEAM and Maker Education: Inclusive, Engaging, Self-Differentiating

By Jackie Gerstein, Ed.D. When a kid builds a model rocket, or a kite, or a birdhouse, she not only picks up math, physics, and chemistry along the way, she also develops her creativity, resourcefulness, planning abilities, curiosity, and engagement with the world around her. Maker Education, as I observed, has the following characteristics: Participation is… Read More ›

self-directed learning

5 Hypotheses About Learning That Suggest Self-Directed Learning

By  Terry Heick, TeachThought.com : Five Hypotheses About Learning That Suggest Self-Directed Learning In our continuing reading and research on learning–whether we’re looking at project-based learning, problem-based learning, blended learning, or any number of other approaches–we often bump into the idea of self-directed learning. This is not a coincidence, we believe, as even Dewey promoted the… Read More ›

student-centered learning

(Infographic) Putting Students at The Center

from Studentsatthecenter.org We know that each student is unique, but what about each student’s brain? This new Students at the Center infographic from Christina Hinton and JFF(Jobs For the Future) draws on the research from Mind, Brain, and Education to depict the brain science behind student-centered approaches to learning. Check out more resources about Putting Students at the… Read More ›

epistemic game, game-based learning

8 Reasons Why We Should Teach to the Game (#GBL)

from James Paul Gee, David Williamson Shaffer : Looking where the light is bad: Video games and the future of assessment Abstract In the past we have referred to games as good “learning engines.” Here we argue that games are good learning engines because they are first good assessment engines. Games require the kind of thinking that we… Read More ›

education 3.0

Build Your Own Dream, Otherwise Some Body Else Will Hire You to Help Build Theirs.

Build your own dream, otherwise some body else will hire you to help build theirs.  — —  from Knowmad Society What’s Knowmad Society ? You ask. Knowmad Society “Knowmads are nomadic knowledge workers –creative, imaginative, and innovative people who can work with almost anybody, anytime, and anywhere. Industrial society is giving way to knowledge and innovation work. Whereas… Read More ›

mobile learning

Mobile Learning and The Affective Context Model

by Işıl Boy, Işıl Boy’s Blog : Mobile Learning & The Affective Context Model (licensed under CC BY-NC-ND) Mockus et al. (2011: 5) defines mLearning as “knowledge on the move”, and it is claimed that mobile learning, in addition to motivating learners, helps them to learn anywhere anytime since learning is now available to the learners’ in their own environments and is… Read More ›

mobile learning

Stanford Mobile Inquiry-based Learning Environment (SMILE)

The Stanford Mobile Inquiry-based Learning Environment (SMILE) enables students to quickly pose multimedia-rich multiple-choice questions and share them with peers using mobile phones during class. After the questions have been created, students can respond to and rate the questions that they and their peers created moments before. Finally, when all students have responded to each… Read More ›

self organized learning environment

School in the Cloud and Self-Organized Learning Environment

Onstage at TED2013, Sugata Mitra makes his bold TED Prize wish: Help me design the School in the Cloud, a learning lab in India, where children can explore and learn from each other — using resources and mentoring from the cloud. Dr. Mitra, an educational researcher and professor of educational technology at Newcastle University (UK) delivered his… Read More ›

adaptive learning

Adaptivity in Learning Games and Simulations (#GBL)

Data-driven adaptivity in learning process is getting attention recently, but adaptivity in learning or entertainment games isn’t a new research interest. One good reading is this paper in IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES: Adaptivity Challenges in Games and Simulations: a Survey. Static game content and its pre-defined variations, based on low-resolution profiles, all… Read More ›

maker movement

The Role Making Can Play in Education and Future Work

“American kids should be building rockets and robots, not taking standardized tests.”  —  By Dale Dougherty Learning by Making In this post “Learning by Making” published on Slate Magazine site, Dale elaborated:  “Learning by doing” was the distillation of the learning philosophy of John Dewey. He wrote: “The school must represent present life—life as real and vital… Read More ›

flipped classroom

Flip a Class and Create a Movie

by John Hardison, this article first published on GettingSmart.com : Flip a Class & Create a Movie: A Dream Come True Proudly, I am a teacher and a dreamer. With all discrepancies of skills and talents set aside, I relate to Steven Spielberg in at least one area: I, too, “dream for a living.” I dream of… Read More ›

inquiry based learning, science

Free Web-based Inquiry Science Environment (WISE)

Supported by the National Science Foundation, Web-based Inquiry Science Environment (WISE) is a free, online platform that engages students in the methods of real scientists and collaborative exploration of science issues through customizable curriculum and activities. Featured by Edutopia Technology Integration Research: Evidence-Based Programs by Subject : WISE has been shown to improve students’ science achievement, especially when teachers… Read More ›

The Shift From Cohorts to Competency [Infographic]

“The Shift From Cohorts to Competency” is the fourth DLN Smart Series white paper released in collaboration with Getting Smart. This paper outlines how schools and districts can ensure every student gains the necessary skills to graduate college and career ready by shifting to competency-based education. (View the infographic below) Also check out another policy paper… Read More ›

adaptive learning

Adaptive Learning – The Challenges and Developments

Learning analytic is one of emerging technologies that will impact higher education in the next 2-3 years from the Horizon report for higher education just released this week. It refers to pulling data from a variety of data generated as learners interact with the learning contents and environments to give a picture of learners’ profile…. Read More ›

The Value of Remixing in Learning

Remixing enables participation, and thus encourages creativity, ownership, and collaboration. In the following MIT video from an conference in 2007, the value of remixing in learning and examples were discussed. MIT’s studies on this new media literacy and the opportunity for digital learning started so many years ago, but we haven’t seen it is applied… Read More ›

science education

Zebrafish Makes a Difference in Science Education

Zebrafish, a peer-reviewed journal from Mary Ann Liebert, Inc., publishers has the world’s leading zebrafish researchers contributing to the community’s global efforts to promote science education. Scientific papers, many authored by students in grades K-12, as well as articles highlighting innovative curricula and educational tools, a collection of abstracts (including student, parent, and teacher authors), and an… Read More ›

8 Exemplary Open Textbooks and The Meaning Beyond Bringing Cost Down

For decades, college students have been exploited by publishers of introductory textbooks. But thing are changing, now there are several organizations bringing open textbooks to students. Saylor.org, OpenStax College, Free High School Science Textbooks , BioQUEST, The Math Open Reference, Utah Open Textbook Project, Open Math, and Open Source Physics are only to name a few. More open textbooks information can be found in this… Read More ›

student-centered learning

Research Report on Why Maker-Driven, Connected Learning is Important

Young learners today have the whole world at their fingertips in ways that were unimaginable just a generation ago. No matter how broad and deep the knowledge they need, everything is just a click away. How will their learning be different ? How should they benefit from that and not the opposite ? A report about… Read More ›

Studio H is a different kind of classroom.

Design, Build and Transform Education

Studio H is a public high school “design/build” curriculum that sparks community development through real-world, built projects. Originally launched in rural Bertie County, North Carolina, Studio H is now based at REALM Charter School in Berkeley, CA. By learning through a design sensibility, applied core subjects, and industry-relevant construction skills, students develop the creative capital,… Read More ›

visible thinking

It’s about The Learning, Not The Tools

Frankly I’m tired of tools. Exhausted from experimenting. Weary of web 2.0 options popping up on a daily basis… Well not entirely. Is this how you feel these days. Edna Sackson wrote about “It’s about the learning, not the tools…” with this thought as a “kick-off” idea . And I really like she pointed us to a… Read More ›

brain-based learning

Making, Playing, Learning and Working Memory

Working memory measures potential to learn, and can be crucial in supporting classroom achievement, says Tracy Packiam Alloway. She researches working memory at the University of North Florida and has developed the world’s first standardised working memory tests for educators. Her latest book is an edited collection, Working Memory: The Connected Intelligence, published by Psychology Press…. Read More ›

CK-12 Braingenie

Brain-based Learning and Higher Ed

by Justin Marquis Ph.D., OnlineUniversities.com As a graduate of a doctoral program with a heavy emphasis on learning science, I have long believed that we will eventually understand the inner workings of the human brain to such a degree that we will be able to quantify the effects of every interaction and learning experience. This… Read More ›

gamification of education

Professor Talks About Gamification in Academia

University of Michigan Professor Lampe is using gamification in his 200-student lecture classes to make them more interesting. He says big-class lectures can often be as boring for the professor as they are for the students. A little bit of game-type action can spice things up and make classes more interesting. Near the end of the video he points… Read More ›

iPad 1:1 program, mobile learning

How Well Does Your iPad 1:1 Program Work?

iPad Scotland Final Evaluation Report has raised much attention, it is indeed an insightful resource to prove how the fancy tablet iPad re-invents the ways of learning. So we wish to dig a little more out of it. You might get some answers from the report as you ask yourself: How well does our iPad… Read More ›

mobile learning

Mobile Learning is about Self-Actuated Personalization

Mobile Learning is about self-actuated personalization. This is a great quote from TeachThought, which actually published a post “12 Principles Of Mobile Learning” with an infographic. With the concepts, we could approach the true meaning of mobile learning beyond the tools or Apps. Worth your reading! An animated highlight of John Seely Brown’s Keynote Presentation,… Read More ›

mooc, open source education

The Ongoing Stories of MOOC

Online education is driving today’s higher education revolution. Though the flurry of attention around MOOCs may lead one to conclude that distance learning is a recent phenomenon, it actually dates back over 120 years. Read : Distance Learning Has Been Around Since 1892, You Big MOOC on Forbes. MOOCs have been around for a few years… Read More ›

ipad book report

Student-Created Sequoyah Book Reports, AudioBoo, iPads and QR Codes

from Yukon Public School – Learning Showcase Fourth and fifth grade students at Independence Elementary School in Yukon Public Schools are sharing their learning as well as excitement for library books this year in a unique, highly digital way that is not only fun, but also meets Oklahoma’s new Common Core State Standards for literacy. Students are recording short, oral book… Read More ›

game-based learning

Gamification Could Facilitate Authentic Challenge-Based Learning

This post is from http://www.ictopus.org.uk “Sharing Good Practice” e-magazine issue 138, ictopus (ICT online primary user support) is a free web-based support service for primary education. We came across this article on Miles Berry’s blog post titled “Gamification“, he is a senior lecturer and subject leader for ICT Education at the  University of Roehampton and  teach initial teacher… Read More ›

motivating students

Motivating Students – Opportunity Isn’t Enough

by Brandt Redd, OfThat.com In his book, Disrupting Class, Clayton Christensen and his co-authors identify four objectives that U.S. society has asked of public education. Each one is incremental; that is, each adds new expectations while still retaining the previous objectives. 1840: Preserve the Democracy (Advent of Public Schooling) 1890: Prepare Everyone for Vocations (Industrial Revolution) 1980: Keep… Read More ›

[read post]

Originally posted on TechCrunch:
As kids head back to school this month and next, some will find a rather new arrangement greeting them: blended classrooms. These don’t feel like the ways that many of us attended class, with a single teacher lecturing at students from front and center (“Bueller?”). As it’s difficult–if not impossible–for cash-strapped…

Will Wright

Game Design, Play and Learning

by Scott Traylor (CEO of 360KID), from 360BLOG If somebody asked you to name the masters of interactive design, chances are good that Will Wright would be on your list. He created SimCity which led to SimAnt, The Sims, and Spore, and he’s currently working on a new social game called HiveMind. Last year in… Read More ›

apps for writing

2 Apps to Embed Writing into Student’s Life

by John Hardison (from gettingsmart.com) I can’t even begin to quantify how many times I have been blessed with the challenge of working with a reluctant writer. During 14 years in the Language Arts classroom, I have heard “I hate writing” a thousand times. Sure, everybody loves those students who scan the writing prompt a couple of… Read More ›

10 Reasons Game-Based Learning Isn’t So Hard

Originally posted on Playable:
I thought I’d drop a post about games-based-learning, as there seems to be total confusion about it, and where it sits with social-media. I’ll try to just make points. Games based learning could be just like a MOOC, given that games operate similarly, except there’s no time table limit, no prescribed…

cultivating change, #CC50

50+ Stories of Digital Learning Frontlines

Faculty and staff from the University of Minnesota just accomplished a miracle of publishing: in 10 weeks, 130 volunteers collaborated to release a 317-page e-book . This free e-book — Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines at the University of Minnesota in 2012 — is online, available in ePub, mobi and PDF file… Read More ›

game-building, creating games

First Graders Create Seriously Fun Video Game with Scratch

This week, Scratch of MIT is holding “Scratch@MIT 2012“, the third biennial conference where educators, researchers, developers, and other members of the worldwide Scratch community gather on the MIT campus. We think it is meaningful to feature this story from USD 207. USD 207 in Fort Leavenworth, Kansas is committed to developing TEAMS skills (Technology, Engineering,… Read More ›

tools for educators

Student – Led Final Review

TeachPaperless is a collaborative blogging work from educators, it dedicated to conversation and commentary about the intertwined worlds of digital technology, new media, and education. The blog had said goodbye to readers in this June, but it’s still shedding light on teaching and learning  in 21st century. An article from recent posts talked about student-led final… Read More ›

innovation high school, blended learning

The Future of Education Facilitated by Blended Learning

There is a school providing students with access to blended learning and self-paced programs regardless of time. A student has the opportunity to dynamically customize their schedule with a few limiting constructs. A student is required to be on campus four hours each school day.  They can attend between 7 am – 5 pm.  When on campus they will… Read More ›

Stages of Personalized Learning Environments

Personalized Learning is a journey to meet every personal learning style and needs. Digital learning should be personalized learning. We found this elaboration on stages toward truly personal learning path is a helpful model. More information can be found on the linked website. http://barbarabray.net/2012/05/16/stages-of-personalized-learning-environments/#

personalized learning

Connecting Dots for A Personalized Learning Journey

This Project Tomorrow “Speak Up 2011″ report focuses on how K-12 students and parents in the U.S. are “connecting the dots”  through digital learning. The goal in this year’s Speak Up National Report on the 2011 findings from K-­12 students and parents is to provide new insights on how schools can take advantage of the opportunities… Read More ›

digital textbook, etextbook

Ten Elements of the Post-Textbook World

This is a guest post –  “Welcome to the Post Textbook World: Ten Elements”  – from  Tom Vander Ark. It was originally published on Getting Smart, where he wrote about his deep investigation on this topic. ***** A friend asked about Jay Mathew’s post on textbooks. I thought the rear view mirror critique of a process to pick… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).