The Entertainment Software Association (ESA) Foundation was created by the American entertainment software industry to provide opportunities that can make a difference in the lives of America’s youth. Launched earlier this year, the ESA Foundation developed an award competition, Education Challenge Grant, in partnership with nationally recognized education and academic organizations to advance the use of computer and video games and innovation in the classroom and, in doing so, recognize and reward educators who incorporate creativity and technology in their lessons.
The ESA Foundation and its partners, the Cooney Center, FAS, California Endowment and the Association for Middle Level Education, has issued a call for lesson plans, submissions and other proposals incorporating existing computer and video games into school curricula. The goal was to harness the excitement and energy of playing video games into positive, measurable outcomes that advance children’s education and learning experiences. Three prizes will be awarded to the most innovative entries, in the amounts of $40,000, $20,000 and $15,000, to use toward implementing the proposed lesson.
2012 ESA Foundation Education Challenge Grant Recipients (information from www.gamerlive.tv)
Centennial High School
Location: Corona, Calif.
Project Title: Centennial High School Innovating Algebra
Students participating in a video game design class will collaborate with students from two special education algebra classes to use Minecraft, a 3D building game, to reinforce algebraic skills and concepts.
Diocese of Saint Petersburg
Location: St. Petersburg, Fla.
Project Title: Using Games to Engage
This video game-based program will integrate Microsoft Xbox Kinect and Nintendo Wii into the classroom to support instruction in mathematics, language arts, science, social studies and physical education.
Milwaukee Montessori School
Location: Milwaukee, Wis.
Project Title: Digging Peace! Demonstrating Learning in 3D Gaming Environments
Using Minecraft and The Peace Game, a history and problem-solving game, the program will provide students in grades four through eight with a 3D game environment to demonstrate learning in history, science, language arts and mathematics.
Other FSA Foundation Beneficiaries can be found on its website, it’s a great place to find what’s undergoing in game-based learning area. Many education and non-profit institutes aiming to reshape how learners learn through gaming have benefited from ESA grants, and their works are with recognized quality referred from this selection process. Here are 2012 grants recipients:
- Ball State University
- Brown University-Bootstrap
- Colonial Williamsburg Foundation
- Federation of American Scientists*
- Games for Change
- HopeLab Foundation*
- Inspire USA Foundation
- Institute of Play
- Rensselaer Polytechnic Institute
- Smithsonian American Art Museum
- Tiger Woods Learning Center
- Web Wise Kids*
- World Wide Workshop Foundation*
(* Denotes multi-year commitments)
In an effort to promote video games as a viable tool for education in schools, the Institute of Play has partnered with Electronic Arts and the Entertainment Software Association to establish a new game lab, Glass Lab, focused exclusively on making games for students across the United States. The new non-profit studio has received $10.3 million from the Bill & Melinda Gates Foundation and the John D. and Catherine T. MacArthur Foundation, and is located alongside EA’s headquarters in Redwood City, California.
- Electronic Arts, ESA to create games for students with new non-profit game lab (gamasutra.com)
- Top 10 Trending News of Game-Based Learning (classroom-aid.com)
- Every state in the US now has a school for game development (joystiq.com)