Connecting dots for digital learning and teaching

Tag: digital classroom

An Open Resource on Digital Literacy for Educators

Have you ever considered some key questions about digital literacy and educators, or Digital Future in Teacher Education  ? What do we mean by Digital Literacy? What are the elements of Digital Literacy? What are the cross-cutting themes associated with Digital Literacy? What does Digital Literacy mean in schools? What does Digital Literacy mean for learners? How… Read More ›

On The Potential and Hurdles of the #FlippedClassroom

By Marianne Stenger, re-published with the permission of OpenColleges.edu.au This week we talked with Flipped Learning’s Jonathan Bergman; teacher, writer and educational coach who is passionate about helping educators figure out what is best for their students in their classroom. Bergmann has over 24 years of experience as a high school science teacher and in 2002 he… Read More ›

What’s “The Learning Paradigm College” ?

Chris Thomas wrote about his thought of reading John Tagg’s “The Learning Paradigm College”, and shared with us how he re-designed the new course for the Software Engineering. Opposed to the Instruction Paradigm College with its “One teacher, one room, x students all focussed on the teacher (or should be)”, the Learning Paradigm College expects you to… Read More ›

How Learning Registry works

Open Learning Registry Browser and Collector

Launched by the U.S. Department of Education and the U.S. Department of Defense, the Learning Registry stores data provided by numerous sources about the content of various learning resources hosted in different systems. Data published to the Learning Registry can serve as the basis for learning resource analytics to help recommend resources, detect trends in resource usage, and judge user experiences. We’ve covered… Read More ›

Participatory Learning as Pedagogy

Web2.0 technology has become pervasive and change our life for several years. So it’s necessary to use pedagogy 2.0 to facilitate active learning. Why active learning? It is a time of unprecedented change: socially, economically, environmentally, informationally. The sage on the stage is antiquated and irrelevant. Pedagogy 2.0 “Active learning is defined as the extent… Read More ›

airline simulation game

Free Economics Games from Economics Professors

Free, Ready to play, Nothing to install, No need to register! Each student plays online on his cell phone, tablet or laptop. Nicolas Gruyer, a former economics associate professor, has partnered with a an experienced developer, Nicolas Toublanc, to develop the web-based market game airECONsim (http://aireconsim.com). The objective of the game is to illustrate as… Read More ›

open educational resources

#OER State Policy in K-12 Education (from iNACOL) – Part I

WASHINGTON, June, 2013 /PRNewswire-USNewswire/ – A new report from the International Association for K-12 Online Learning (iNACOL) – OER State Policy in K-12 Education: Benefits, Strategies, and Recommendations for Open Access, Open Sharing – helps policymakers promote collaboration and deeper learning with open educational resources (OER). Authors TJ Bliss, Ph.D. and Susan Patrick demonstrate how policymakers are helping teachers to build… Read More ›

25 Best Websites for Teaching and Learning (2013)

Every year American Association of School Librarians (AASL) selects the “Best Websites for Teaching and Learning”, this is the list for this year – 2013. Media Sharing Pinterest smore easel.ly Digital Storytelling inklewriter myHistro FlipSnack Manage & Organize BiblioNasium LitPick padlet edcanvas WorkFlowy  Social Networking & Communications socrative QuadBlogging Marqueed Curriculum Collaboration 19Pencils iCivics Wonderopolis… Read More ›

iPad apps and bloom taxonomy

Mobile Learning of Bloom’s Taxonomy (#mlearning, #iPaded, #iPadchat)

62 iPad apps were organized in this Pedagogy Wheel V2.0, it’s developed by Allan Carrington and has become very popular. Enjoy and think outside the box! The Padagogy Wheel by Allan Carrington is licensed under a Creative Commons Attribution 3.0 Unported License.  Based on a work at http://tinyurl.com/bloomsblog. Check out the blog for more details. A larger version : Padagogy Wheel V2.0

K-12 Distance Learning and Blended Learning Trend

By Maggie Wirtane, http://www.OnlineSchools.com Rotational… Flex… Self-blended… Enriched-virtual… What are these terms describing? Apps? Cars? New types of virtual gaming? Actually, these terms describe a nascent form of learning referred to as blended learning or hybrid learning. Indeed, a 2011 report by the International Association for K-12 Online Learning (iNACOL) indicates that blended learning is on the rise and… Read More ›

99 Resources and Tools for Digital Learning

By Carrie Hopkins, from Top5OnlineColleges.org The proliferation of Massive Open Online Courses (MOOCs) and other forms of online education has changed the landscape of guided learning for both students and teachers. Professors who once stood in front of classrooms filled with dozens of students now stand in front of webcams in front of thousands or tens… Read More ›

Mobile Learning on The Horizon of K-12 Education – Part II (#mlearning)

(Continued from Mobile Learning on The Horizon of K-12 Education – Part I (#mlearning)) A sampling of mobile learning applications across disciplines includes the following: Mathematics. Year four students at St Leonard’s College, a primary school in Australia, are using tablets loaded with math apps and e-textbooks to access information, receive instruction, record measurements, and conduct research: go.nmc.org/stle. Music. Students at Institut… Read More ›

Mobile Learning on The Horizon of K-12 Education – Part I (#mlearning)

People increasingly expect to be connected to the Internet and the rich tapestry of knowledge it contains wherever they go. Mobile devices, including smartphones and tablets, enable users to do just that via cellular networks and wireless power. The growing number of mobile subscribers, coupled with the unprecedented evolution of these devices, has opened the door to myriad uses for education. Learning… Read More ›

MineCraft for education

What Kind of Pedagogy Are We Really Pushing Forward?

This blog post was written by TeacherGaming’s CEO Santeri Koivisto. @Aalvisto on twitter. Today – the day I’m writing this blog post – is the 13th day of this month (as of Jan.13, 2013) and we already have 60 new schools starting with MinecraftEdu. That makes the fast-growing number of total schools closer and closer… Read More ›

open

The NMC Horizon Report – 2013 K-12 Edition

From NMC Horizon Report > 2013 K-12 Education Edition (full report) The six technologies featured in the NMC Horizon Report: 2013 K-12 Edition are placed along three adoption horizons that indicate likely timeframes for their entrance into mainstream use for teaching, learning, and creative inquiry. Near-term Horizon On the near-term horizon — that is, within the next 12 months — are two related… Read More ›

Using iPad and iPod inside and outside The Science Classroom

This presentation by Britt Gow is a nice round-up of useful iPad Apps for Science teachers. Go through the Apps from not only the user’s perspective, but also from a designer’s perspective –  a learning designer!

knowmia teach app

Free Tool to Create Interactive Assignments and Track Learner Performance

Knowmia has supported so many teachers flipping their classrooms, it’s especially popular in U.S. We’ve covered their free iPad App – Knowmia Teach (iTunes link), which can replace the paid App – Explain Everything. And it’s not just a video recording tool, it connects to a whole lot more support for teachers! In case you… Read More ›

K-12 Open Course

Open Online K-12 Courses from Saylor Foundation

WASHINGTON, May 15, 2013 (GLOBE NEWSWIRE) — Saylor.org, the free education initiative of the Saylor Foundation, announced today the launch of its new K-12 program of open online courses. The academic courses are aligned to the Common Core State Standards and use open educational resources (OER) extensively, making the courses, as well as their contents, widely reusable by students, teachers, and… Read More ›

infographic of video game statistics

Managing the Good and Bad of Technology in Learning

The serious, up and down sides of play…. How to balance play and learn with technologies? As kids are surrounded by technologies in classrooms and at home, we should take different sides of facts into consideration. As researchers are looking to leverage the engagement of games for learning, should we think seriously about the down… Read More ›

mobile learning

Parent’s Voice on Mobile Devices in Classrooms (K-12)

In one of the most comprehensive studies of parents’ views on mobile devices in education, more than 50 percent of parents believe that schools should make more use of mobile devices in education and 32 percent agree that schools should require them in the classroom. These findings are from a new study of how parents perceive mobile learning… Read More ›

Interactive fiction, text adventure

Digital Game-Based Language Learning with Interactive Fiction (PART 2)

The first post in this series explored how digital games, and how text-based Interactive Fiction in particular, might offer language learners a potentially more engaging and interactive learning experience. Being both a digital game and a form of electronic literature, it encompasses the unique learning and cognitive affordances of both mediums, allowing for deeper interaction… Read More ›

social media, twitter, social learning

20 Ideas to Use Twitter in The Classroom

by  Terry Heick, TeachThought.com : 20 Interesting Ways To Use Twitter In The Classroom Using social media in a modern learning environment seems easy, but that simplicity is often the result of how we think about it: new ways to accomplish old tasks. Below is a visual spectrum that offers 20 ideas for using twitter in… Read More ›

educational technology, K12

(Infographic) Summary from Latest Surveys about #EdTech in K-12 Classrooms

by Constance McKenzie Technology use is ubiquitous in K-12 classrooms across the U.S.  The Pew Research Center (2013) surveyed teachers of Advanced Placement (AP) and National Writing Project (NWP) classes about their use of education technology, or “EduTech”, including cell phones, e-readers, tablets, and smartboards (commonly written as “SMART boards”).  They found that these new… Read More ›

(Infographic) How Video Technology and Internet are Changing Education

by Ryan Fontaine Video technology has been used for over forty years to give educational content a little extra punch. Great Britain’s Open University partnered with the BBC back in 1971 to begin televising course lectures over U.K. airwaves. And many former college students likely remember watching at least one Shakespeare film on VHS or… Read More ›

accessibility

Inclusive Learning Design to Rescue One-Size-Fits-All Flipped Classrooms (#OER)

In a world going digital, the accessbility of content does not seem to be a problem, right? Wrong! Many digital materials are NOT matching to different learners!  Watching videos is worse than reading paper books ? Does one-size-fits-all happen in the filpped classrooms? Yes, if teachers think it’s all about watching videos at home…. Video content… Read More ›

iPad for education, teaching with iPad

(Infographic) iPad as Teacher’s Pet

Tony Vincent made an infographic that showcases iPad as a toolbox to help you become an even better teacher! Spend some time with this infographic (download PDF file) to discover how your iPad can be your handy assistant. It’s filled with apps and services that you’ll wonder how you ever lived without. View on Scribd : iPad as Teachers Pet… Read More ›

professional development

The NMC, ISTE, and HP Launch the HP Catalyst Academy

What is the HP Catalyst Academy? The HP Catalyst Academy is a fresh approach to accelerate professional learning among STEMx (science, technology, engineering, math and all the other 21st century high-tech disciplines) educators, providing personalized and powerful mini-courses that inspire and transform teaching practices. This exciting development comes from the HP Catalyst Initiative, which focuses… Read More ›

Educational Technology to watch

Horizon Report – Australian Tertiary Education 2013

Technology Outlook for Australian Tertiary Education 2013-2018 has just been released as one of Horizon reports, produced with the same process underlies the well-known NMC Horizon Report series. Take a minute to grab the main ideas and comparisons below. Comparison of 12 technologies to watch Top-Ranked Trends Across Three NMC Horizon Research Projects Top-Ranked Challenges Across… Read More ›

special education apps

13 Of The Best Special Needs Apps of 2012 (#edapps)

by Teachers With Apps, published on TeachThought : 13 Of The Best Special Needs Apps of 2012 TeachThought and TWA are pleased to bring you another ‘Best of 2012′ app list: 13 Of The Best Special Needs Apps of 2012! 1. See. Touch.Learn. Pro by Brain Parade is one app that can have many purposes, including creating your own lessons. The most important asset… Read More ›

scholar search, digital learning, top search engines for scholars

100 Recommended Search Engines for Serious Scholars

by Staff Writers of OnlineUniversities.com : 100 Time-Saving Search Engines for Serious Scholars (Revised) Back in 2010, we shared with you 100 awesome search engines and research resources in our post: 100 Time-Saving Search Engines for Serious Scholars. It’s been an incredible resource, but now, it’s time for an update. Some services have moved on, others have been… Read More ›

app textbook, mobile learning

Are Apps the New Textbook? (#edapps)

by  Terry Heick, TeachThought.com : Are Apps the New Textbook? Apple’s recent entry into the textbook market was a bit anticlimactic after news of a “major announcement” rippled through the internet. The news that Apple would soon enable teachers to create personalized and interactive textbooks was interesting if you’re merging old ed-thinking with modern tech-thinking. Textbooks have… Read More ›

digital textbook, open education resources

6 Major Recommendations for K-12 Textbook in a Digital Age

Founded in the fall of 2001, the State Educational Technology Directors Association (SETDA) is the principal association serving, supporting, and representing US state and territorial educational technology leadership. SETDA works in partnership with like-minded individuals and organizations as a forum for inter-state collaboration, cooperation, and best practices. To help the transition into digital textbook, through SETDA’s report : Out… Read More ›

Learning Content in the 3-5 Year Horizon

This slide deck is from the Next Is Now webinar delivered by Dr. Rob Reynolds on April 25, 2012. In his presentation, Rob explores key Internet trends affecting education, and makes projections regarding the future of learning technology and learning content. More reading: The Shift to Touch Will Introduce Major Changes in Education Flat World… Read More ›

digital learning

The 7 Powerful Idea Shifts In Learning Today

by Terry Heick, TeachThought.com : Shift_Learning: The 7 Most Powerful Idea Shifts In Learning Today So we’re taking a stand here. This is all incredibly subjective, but so are the VH1 Top 100 Hair Bands Videos and those are fun, am I right? So subjective it is. Let’s make a list. A list of ideas that are… Read More ›

A Guide for Setting Mobile Learning in Your Districts

Leadership for Mobile Learning, a CoSN leadership initiative, has released a new resource to help school leaders navigate the mobile learning landscape. The guide for administers, which was developed based on the shared experiences of pioneering school and district leaders, industry experts and leading scholars, provides key information and tips to educate and support administrators interested in… Read More ›

game-based learning

Interactive Games in Social Science Classroom

Moblab made a persuasive inforgraphic about game-based learning with the result from interview with hundreds of economic professors. Based in Pasadena, CA, MobLab is a venture capital backed startup dedicated to delivering mobile education for interactive games in social science classroom. Led by founders from Caltech, it’s a group of dedicated engineers, academics, designers, and entrepreneurs. With a… Read More ›

mobile learning

Stanford Mobile Inquiry-based Learning Environment (SMILE)

The Stanford Mobile Inquiry-based Learning Environment (SMILE) enables students to quickly pose multimedia-rich multiple-choice questions and share them with peers using mobile phones during class. After the questions have been created, students can respond to and rate the questions that they and their peers created moments before. Finally, when all students have responded to each… Read More ›

self organized learning environment

School in the Cloud and Self-Organized Learning Environment

Onstage at TED2013, Sugata Mitra makes his bold TED Prize wish: Help me design the School in the Cloud, a learning lab in India, where children can explore and learn from each other — using resources and mentoring from the cloud. Dr. Mitra, an educational researcher and professor of educational technology at Newcastle University (UK) delivered his… Read More ›

#OER in K-12 – Sharing Common Core

From Washington OER Project by Digital Learning Department, Office of Superintendent of Public Instruction : As the Common Core State Standards for English Language Arts and Mathematics are implemented, school districts will be looking for instructional material to meet the new standards. Open Educational Resources (OER) may help fill that need. Open educational resources (OER) are free and… Read More ›

digital storytelling

Inanimate Alice – Digital Storytelling and Creating Your Own

Inanimate Alice is a digital novel (with text, images, sound, and interaction) narrated by a girl named Alice who travels the world with her family and her virtual friend Brad. There are so much teachers and students can do with it. Copied from its recent flyer : Nurturing Old and New Literacies Teachers around the… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).