What’s happening in the convergence of play and learn? This is the hand-picked trending information for you.
Bill Gates : ‘Game-based’ learning is the future of education… but there exists some flaw of Lame-Base Learning …
Two years ago, the nonprofit brought together 20 of the country’s best assessment designers with 20 of the world’s best game designers to discuss creating games that engage kids more deeply, said Vicki Phillips, director of the college ready strategy for the Gates Foundation. Now, the foundation is working with the Center for Game Science at the University of Washington on a free, online game called Refraction…
This week, the buzz of game-based learning is around Bill Gates talking about Why ‘game-based learning’ is the future of education. The foundation’s idea is that in coming years, there could be a digital mall full of low-cost or free online games teachers could download to use with the entire class or individual students.
Scratch at MIT 2012
Scratch@MIT 2012 is the third biennial conference where educators, researchers, developers, and other members of the worldwide Scratch community will gather on the MIT campus in Cambridge, Massachusetts to share their experiences and imagine the possibilities of Scratch.
Invitation to iSpectrum: Autism, Employability and Serious Games Virtual Conference
On Tuesday 24th July 2012 we will be holding our VIRTUAL conference – ‘iSpectrum: Increasing employability for those on the autistic spectrum through serious games’. The free event will feature a range of speakers presenting and leading discussions on the issue of employability for people on the autism spectrum and how serious games can be used to address this.
Games in Education – Event details for attendees
2012 Games in Education Symposium
August 1st & 2nd
Esteves School of Education at
The Sage Colleges, Troy, NY
Zynga designers help Pulitzer Prize winners create social charity game (VentureBeat)
Zynga announced today that it’s lending out its game developers to help create a social charity game on Facebook. Production has already begun on a “social action” game based on Half the Sky, a best-selling book by Pulitzer Prize winners Nicholas Kristof (a New York Times columnist) and Sheryl WuDunn about “turning oppression into opportunity for women worldwide.” The Facebook game debuts November 13.
Why top devs are backing a new game art course
Leading developers have pledged to work with students on a new games art course which launches in September with the aim of priming graduates for a game industry job. Blitz Games Studios, Codemasters and Pixel Bullies are among the companies supporting the Foundation Degree in Games Art at Warwickshire College in Leamington Spa, UK.
Math Teacher Designs Winning Game for Students
Hello everyone! My name is Marty Esterman and I am the Educator Grand Prize winner for the PBS Kids stream in this year’s STEM Video Game Challenge event for my entry, AdditionBlocks…
MdBio utilizing game to stimulate student learning
One game, which was developed by the gaming company BreakAway Ltd. was previewed this week at the annual Biotechnology Industry Organization International Convention in Boston. The MdBio Foundation will be offering the game free to science teachers this coming fall.
PlayMoolah: Gamifying Financial Systems for Children
PlayMoolah is a subscription-based online platform designed to teach children about financial literacy in a fun and effective way. Recently transitioning from beta, the site has registered users from around the world and has been recognised by the startup community for it’s innovation, winning Echelon 2011 and Innotribe 2012 as well as obtaining funding from investors in Sillicon Valley and in Asia.
Gamification– Free online course from Kevin Werbach, Univ. of Penn. (Coursera)
Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively.
Textbooks Beaten by Games and Phones in the Battle for Attention
An NHS mechanical hoist is one of the first pieces of medical machinery to have its traditional training manual converted into an immersive 3D smartphone training App.
Computer games used to encourage stroke recovery
We’ve previously seen gaming put to good use in the health sector through the UK-based University of Notre Dame’s WeHab recovery platform, which uses the Nintendo Wii to assist in the recovery of stroke victims. Also from the UK, Limbs Alive is a new therapy service for hemiplegia patients that uses games to improve motor skills in a fun way.
Bookmarks on Game-Based Learning
The 5 Myths Of Game-based Learning (A Report From The Classroom)
With three year’s experience of using game-based learning in his college classes, the practice is trickier than he expected …
Myth #1: Game-based Learning Is New
Myth #2: Games Work Because They Capture Attention
My thoughts on the serious games scene in Singapore
The third annual Serious Games Conferencewas held last in week in Singapore. Education, e-learning and training were popular topics as always, however there was a particular interest in serious games applications for health…
However, I strongly believe the future of such games lies in encouraging real world action and participation. Specifically, integrating the game world with the physical world through alternate reality games and rapidly evolving technology in the mobile and augmented reality spheres.
Game on! (euronews) – examples of game-based learning
Computers and information technology are now part of daily life for many young people and some teachers are looking at ways of incorporating these new tools into their teaching.
Games for Change: Teaching With Portal, Fixing Brains With iPhone (Wired)
I attended the Games for Change Festival in New York last month, and what I saw there gave me reason to believe that there will be some big hits for education and health videogames in the near future. Two pieces of software that were just released stood out in particular: Teach With Portals and SuperBetter.
Digital tools can reshape our methods
Let’s outsource training to computer screens and concentrate on mentoring.
Call for Chapters: Psychology, Pedagogy and Assessment in Serious Games from IGI Global
We welcome both academic and practitioner papers on a range of topics and scholarly approaches including theoretical and empirical papers employing qualitative, quantitative and critical methods.
Proposals Submission Deadline: September 30, 2012
Full Chapters Due: January 31, 2013
Submission Date: June 30, 2013
Assessment in Game-Based Learning (read online)
It covers the current state of research, methodology, assessment, and technology of game-based learning. The contributions from international distinguished researchers present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. Included chapters are organized into three major parts: (1) Foundations of game-based assessment, (2) technological and methodological innovations for assessing game-based learning, and (3) realizing assessment in game-based learning. It provides theoretical research, translational resaerch, and guided practice—all in one volume.