Connecting dots for digital learning and teaching

National Conversation on Games

In collaboration with the White House Office of Science and Technology Policy, the Center for Games & Impact at ASU University has initiated a “National Conversation on Games” and the future of games for impact. The information details from the site :

There is today strong interest in the potential of games for cognitive and behavioral change in domains such as early literacy, STEM areas, design and the arts, civic participation, adolescent exercise and nutrition, and financial literacy. There is an equally strong interest in the application of games across broader policy issues such as regional innovation, job creation, and scientific discovery, including the use of crowd sourcing for scientific discovery.

Leading thinkers will generate a series of brief, incisive, and accessible (2-4 page) white papers on specific topics within the field of games for impact with a key goal of highlighting the opportunities, challenges and best practices for harnessing the power of computer and video games to help address the most important social, cultural, scientific and economic challenges we face.

This conversation is being curated by the Center for Games and Impact, and will go through three stages: Submission (invited participants submit manuscripts), Revision(contributing authors advance the conversation by providing comments to colleagues), Conversation (manuscripts available for public commenting). Currently the manuscripts are open to the public and available for comment via the Facebook link you find below each article’s summary.

Check out the links to all manuscripts here and join the conversation:

gaming, game-based learning, video game


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“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).
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