Connecting dots for digital learning and teaching

Tag: serious game

Global Game-based Learning Market to Reach $2.3 Billion by 2017 (#GBL)

“Worldwide revenues for Game-based Learning reached $1.5 billion in 2012, according to new research by Ambient Insight called “The 2012-2017 Worldwide Game-based Learning and Simulation-based Markets.” The five-year compound annual growth rate for edugame products is 8.3% and revenues will reach $2.3 billion by 2017.” — Ambient Insight In the press release, Ambient Insight pointed out : Ambient Insight’s… Read More ›

Game-Based Learning for Sociology Research Methods

“I felt privileged and flattered to be asked to participate in the ‘Sociology does Apprentice’ style games day. It was a great opportunity to be able to have a real input into University teaching methods and influence new and exciting ways to learn about a topic which could be seen by some students as just… Read More ›

airline simulation game

Free Economics Games from Economics Professors

Free, Ready to play, Nothing to install, No need to register! Each student plays online on his cell phone, tablet or laptop. Nicolas Gruyer, a former economics associate professor, has partnered with a an experienced developer, Nicolas Toublanc, to develop the web-based market game airECONsim (http://aireconsim.com). The objective of the game is to illustrate as… Read More ›

Research and Markets: Global Game-based Learning Market 2013 Report

DUBLIN–(BUSINESS WIRE)–June 19, 2013– Research and Markets (http://www.researchandmarkets.com/research/xhfkqk/global_gamebased) has announced the addition of the “Global Game-based Learning Market 2012-2016” report to their offering. Global Game-Based Learning Market To Grow At A CAGR Of 15.6 Percent Over The Period 2012-2016 TechNavio’s report, the Global Game-based Learning Market 2012-2016, has been prepared based on an in-depth market… Read More ›

quest for oil simulation game

A Computer Game about Gaining and Applying Detailed Insights into the Global Oil Industry

(Press Release) With the free, world-wide distribution of the real-time strategy game ‘Quest for Oil,’ Maersk unfolds the unknown universe of oil exploration and invites you to embark on a conquest of the depths of the seabed. Quest for Oil is the first game of its kind and with the convergence of forces, innovation and technology Maersk gives you… Read More ›

Virtual guides: A Hybrid Approach to Immersive Learning

This paper demonstrates the interesting ideas and examples of using virtual guides in immersive learning environment. It was presented at GameTech 2012 along with Cynthia Calongne, D.CS of Colorado Technical University about Virtual Guides blending the need for information with feedback and progress checks as learners perform learning activities within virtual world simulations and serious games.

open source game

Free and Open Source Civilization Game in HTML5 Browser

Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the Stone Age to the Space Age… Freeciv-web can be played online using a desktop computer, mobile phone or tablet. Freeciv-web has been optimized… Read More ›

serious game for transportation

Play and Learn Weekly – May.12, 2012 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News How 3 Social Good Platforms are Building Change Communities Thousands of changemakers gathered at the 92YTribeca on Wednesday for Mom+Social, a one-day gathering focused on motherhood and the role of social media, technology, and philanthropy to improve the health of moms and children everywhere…. Read More ›

game for exploring space station

A Free Game for Exploring International Space Station – Spacewalk

Spacewalk is a networked interactive experience about taking a space walk outside of the International Space Station. This multiplayer game lets players collectively take on the role of astronauts navigating and exploring the structure of the space station. Spacewalk is an interactive experiment in alternative control schemes, free-form play, virtual embodiment, and metagame communication. Spacewalk was… Read More ›

infographic of video game statistics

Managing the Good and Bad of Technology in Learning

The serious, up and down sides of play…. How to balance play and learn with technologies? As kids are surrounded by technologies in classrooms and at home, we should take different sides of facts into consideration. As researchers are looking to leverage the engagement of games for learning, should we think seriously about the down… Read More ›

game-based learning curriculum around video games

Play and Learn Weekly – May.5th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News Zynga To Launch Learning Games Accelerator Zynga.org will spend $1 Million and partner with NewSchools Venture Fund to create an accelerator that focuses on edtech and learning games. Together, Zynga.org and NewSchools Venture Fund have launched an “edtech” accelerator “focused on enhancing the… Read More ›

video game

Play and Learn Weekly – Apr.28, 2013

What’s happening in the convergence of play and learn? (Game-Based Learning) News Playing Tetris video game ‘fixes lazy eye’, doctors say Canadian doctors say they have found an inventive way to treat lazy eye – playing the Tetris video game. The McGill University team discovered the popular tile-matching puzzle could train both eyes to work… Read More ›

math game-based learning

Play and Learn Weekly – Apr.21, 2013 (#GBL)

What’s happening in the convergence of play and learn? (game-based learning) News Game based learning market driven by the growth in mobile-based educational games The game based learning market has been forecast to increase at a compound annual growth rate (CAGR) of 15.6% through to 2016, driven by the growth in mobile-based educational games and… Read More ›

metagame, games for change

Creating Values from Play – Tiltfactor

Tiltfactor, the interdisciplinary innovation studio dedicated to designing & studying games for social impact, was founded and is led by Dr. Mary Flanagan. Skilled at designing catchy games that teach people something or create new knowledge, the lab always follows up with rigorous research that proves the approach and creates tangible results. Tiltfactor has created unique game… Read More ›

Game based learning

Play and Learn Weekly – Apr.14th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (Game-based learning) News Serious Game Award Competition Games for Change 17 – 19 Jun 2013 | New York Fee: Yes Open to public: Yes The Games for Change Festival is the largest gaming event in New York City and the leading international event uniting “games for… Read More ›

learning game design

Collaborative LEarning GAme DEsign Environment

When developing Serious Games (SGs) for academic purposes, not only is there a budgetary challenge, but there is also the challenge of integrating enough educational value without sacrificing the fun characteristics. Various participants have to collaborate to balance all the important elements : project manager, cognitive specialist, domain experts, storyboard writer, artistic director, pedagogical expert, programmers…… Read More ›

game-based learning

10 Findings About Game-Based Learning (#GBL)

by Karl Kapp These are my slides from my fill-in session at the ASTD Evidence-Based Learning Conference. It was a great conference filled with wonderful questions, ideas and thoughts. 10 Take-Aways for serious game designers, educators and trainers :

game-based learning

Play and Learn Weekly – Apr. 7th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (game-based learning) News Serious Games Effective in Teaching Open Innovation and management (from OpenInnovation.eu) Recently, an article about the effect of serious games on teaching and learning the essentials of (open) innovation and innovation management has been published on the ssrn. The authors have researched a group of students from… Read More ›

digital literacy

“How To Do Research” Game

“How To Do Research” game is presented by Kentucky Virtual Library. It’s designed for kids to learn how to do research independently with kids-friendly user experience. Did you know that you can access “all the information in the known universe”? It’s true! In libraries and on the internet, you can find answers to almost any question… Read More ›

learn to code

Play and Learn Weekly – Mar.31th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News Youth-Led STEM Game Design Workshops As part of the National STEM Video Game Challenge, Global Kids youth leaders in the Playing for Keeps program designed and led game design workshops that will reach over 200 New York City youth at more than ten Hive NYC… Read More ›

epistemic game, game-based learning

8 Reasons Why We Should Teach to the Game (#GBL)

from James Paul Gee, David Williamson Shaffer : Looking where the light is bad: Video games and the future of assessment Abstract In the past we have referred to games as good “learning engines.” Here we argue that games are good learning engines because they are first good assessment engines. Games require the kind of thinking that we… Read More ›

game based learning

Play as Mayors, Build Green Cities and Learn Science

Plan It Green is part of a growing trend that utilizes digital gaming to engage players around significant social issues. Plan It Green, the Big Switch is an online game that allows players to design and create their own energy-efficient city of the future! (features from the game website as below) Build new energy technologies and advance… Read More ›

game-based learning app

Play and Learn Weekly – Mar.24th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News International Apps/Games Competition Ends with Selection of Five Finalists The U.N. Alliance of Civilizations recently wrapped up its inaugural international mobile apps and games competition called Create UNAOC Challenge 2012 with the selection of five finalists who were each awarded $5,000 to refine their interactive creations. Here are the five finalists in Create… Read More ›

science game-based learning

Join the Journey of Ludwig and Save Humankind

2098. Mankind has consumed all the earth’s fossil fuels and is forced to live on gigantic city ships that orbit the planet. A collision with an unknown flying object means an emergency landing is unavoidable. But without a helper down on earth, that’s as good as impossible… Do you have what it takes to be… Read More ›

video game

Research: Playing Video Games Every Day Can Improve Cognitive Performance

Yesterday GamePolitics.com posted about the research result from Adam Chie-Ming Oei and Michael Donald Patterson (from Nanyang Technological University, Singapore). Published this week in the open access journal PLOS ONE, the research found that playing video games a little bit every day can improve cognitive performance. The research is based on a study conducted by Oei… Read More ›

game-based learning

Play and Learn Weekly – Mar.10th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (game-based learning) News Bill Gates To SXSWedu: Education Change Is Hard Closing out a week of enthusiasm and energy at SXSWedu, Bill Gates reminded the crowd that what’s happening now echoes a surge of enthusiasm from the late 1990s, when the Web seemed to be opening limitless… Read More ›

game-based learning

Startup Heroes: Learn Entrepreneurship the Fun Way (#GBL)

Dear Readers, I am the co-founder and CEO of the Startup Heroes, an online entrepreneurship educational game simulating the process of the startup creation in an engaging, interactive and risk-free real-life 3D environment. We are living an amazing journey! Most of the students today perceive entrepreneurship as too risky, too costly, too scary and… simply unknown! It is… Read More ›

games for change

Let the Games Begin to Make A Change

Maybe you already know the non-profit organization “Game for Change”, but, “can games really make changes in our lives and society?” you ask. “9 MINUTES” MOBILE GAME EVALUATION DEMONSTRATES POSITIVE CHANGE FOR PREGNANT WOMEN The game was developed for feature phones commonly used in India and East Africa. Learn more here. 9 Minutes plays out the adventure of… Read More ›

game-based learning

Play and Learn Weekly – Mar.3rd, 2013 (#GBL)

What’s happening in the convergence of play and learn? (#GBL) News Playing to learn: Panelists at Stanford discussion say using games as an educational tool provides opportunities for deeper learning  The panel discussion, held at the Graduate School of Education (GSE) on Feb. 26, was part of the yearlong public course, Education’s Digital Future (Educ 403x). –… Read More ›

adaptive learning

Adaptivity in Learning Games and Simulations (#GBL)

Data-driven adaptivity in learning process is getting attention recently, but adaptivity in learning or entertainment games isn’t a new research interest. One good reading is this paper in IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES: Adaptivity Challenges in Games and Simulations: a Survey. Static game content and its pre-defined variations, based on low-resolution profiles, all… Read More ›

games for change

Games and Learning, Health and Social Impact

The majority of Americans regularly play computer and video games, spending billions of hours deeply immersed in their favorite interactive games. Only a tiny fraction of this time, however, is spent on video games specifically designed for learning, health or social impact. At an August 2012 meeting hosted by the White House Office of Science… Read More ›

gamestar mechanic

Play and Learn Weekly – Feb.24th, 2013 (#GBL)

What’s happening in the convergence of play and learn? News Half The Sky Launches Facebook Game To Provide Funding For Women And Girls Worldwide That’s the concept behind “Half the Sky Movement: The Game,” a new Facebook game that engages players in a series of stories and adventures related to the challenges facing women and… Read More ›

gamification

Play and Learn Weekly – Feb.17, 2013 (#GBL)

What’s happening in the convergence of play and learn? (#GBL) News World Education Games: Uniting the World in Learning Practice is on! The World Education Games are right around the corner. Compete with 5.5 million students in about 250 counties in Math, Science and/or Literacy. The World Education Games is an annual global online challenge to get all… Read More ›

mobile learning

Tin Can API Tracks Learning in Serious Games

As explained in our previous post, Tin Can API Makes All Learning Experience Trackable. Traditional learning management systems(LMS) are lack of flexibility and data portability, even with social media integration, they are more like old-school-style learning. But nowadays learning opportunities and forms are very diversified, mobile applications, web-based applications, virtual worlds, simulations, learning games, MOOCs, informal learning… Read More ›

game-based learning

Virtual Superheroes: Using Superpowers in Virtual Reality to Encourage Prosocial Behavior

Playing the part of a flying superhero in virtual reality games heightens gamers’ social conscience in the real world, according to a study by a team of psychologists. Wired magazine pointed to an interesting paper published by Stanford University’s Virtual Human Interaction Lab, revealed a growing body of clinical work that demonstrates gaming can have a good influence. This paper is… Read More ›

#GBL

Developing A Strategy for Game-Based Learning (#GBL)

EDUCAUSE Center for Applied Research (ECAR) had published a paper about GAME-BASED LEARNING: DEVELOPING AN INSTITUTIONAL STRATEGY in last August. As the idea of gamification and game-based learning are gaining awareness in higher education, it provides a useful framework for overall policy consideration. It’s very different to use game thinking in one course and a system implementation. Games… Read More ›

educational games, learning games

Play and Learn Weekly – Feb.3rd, 2013

What’s happening in the convergence of play and learn? News A presentation on the differences between and constructive uses for gamification and games-based learning. (The Sloan Consortium) Gamification and games-based learning (GBL) are two very different fields: one is an external motivational system used to increase student engagement; the other is a form of experiential, constructivist… Read More ›

game-based learning

8 More Game Portals to Find The Right Games for Your Lessons

We’ve put together “6 Sites to Find The Right Games for Your Lessons“, now here are 8 more sites to find the right games. It’s exciting to see more efforts to help teachers integrating games into learning. Survey of Electronic Games that Teach Check out www.wingz2fly.com and select “Search” on the right. You can see information about 1500+ educational… Read More ›

game-based learning

20 Apps (Games) for Play-based Learning

Even though older adults might still carry a negative association with video game consoles and devices, today’s technology is vastly different than it was 20 years ago.Apps have exploded on the scene, and while there are plenty of time wasting games available on the market, today’s offerings also include a wide range of affordable apps… Read More ›

Social Games for Training – Learn, Play, Manage

We see more and more applications of game-based learning in different areas, leveraging the seduction of play for positive changes isn’t limited in campus. LPMnage, Learn Play Manage, is a project to develop a social game aimed at promoting project management competences of professional and young workers on international projects. In order to ensure an adequate development of the… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).