Connecting dots for digital learning and teaching

Tag: Game Design

Study Finds Clues on How to Keep Kids Engaged with Educational Games

(Press Release) If you want teams of students to stay engaged while playing educational games, you might want them to switch seats pretty often. That’s one finding from a pilot study that evaluated how well middle school students were able to pay attention to game-based learning tasks. Students at a Raleigh, N.C., middle school were… Read More ›

gamification

3 Things about #Gamification of Education and Training – So True

Gamification isn’t just adding points, badges and terms onto the current curriculum. 3 Things I Wish Everyone Knew about Gamification from Remixing College English made good points about gamification for education and training. It’s an excellent article, you could follow the blog if you are serious about transforming your course through leveraging the ideas from gaming. ***** #1: Schooling is… Read More ›

research report on game based learning design

Research Report on Game-Based Learning in Early Childhood (#GBL)

From MAGICAL  (Making Games in Collaboration for Learning) The use of digital game-based learning for early childhood is growing rapidly with technological enhancement, but without the academic research to determine its effectiveness. Despite the challenges of designing developmentally appropriate games with sound pedagogical bases, games are being published at an unprecedented rate, albeit with little or… Read More ›

game design

Learning by Designing Games (with useful resources, #GBL)

by Justin Marquis Ph.D., first published on OnlineUniversities.com When people think of gamification or game-based learning, they most often envision a classroom with students sitting at computers, playing games. What they never imagine is students in small groups out in the field interviewing people, in the library conducting research, sitting around a table with paper and… Read More ›

Virtual guides: A Hybrid Approach to Immersive Learning

This paper demonstrates the interesting ideas and examples of using virtual guides in immersive learning environment. It was presented at GameTech 2012 along with Cynthia Calongne, D.CS of Colorado Technical University about Virtual Guides blending the need for information with feedback and progress checks as learners perform learning activities within virtual world simulations and serious games.

game-based learning

What Do Kids-Turned-Learning-Game-Designers Inspire Us? (#GBL)

Kids need to be content creators instead of just information consumers. This sounds like a cliche – people might think the idea is just a buzzword, not necessarily an urgent matter. However, in the following case, we observe kids in charge of their own project – making a game to join the Healthivore Video Game… Read More ›

Alternate Reality Game (ARG) for K-12

Milton Chen at The George Lucas Educational Foundation talked about “Games and the Common Core: Two Movements That Need Each Other“, a good point is : …we should recognize that the Common Core Standards in language arts and math are outcomes, not subject areas, and that there should be multiple paths to achieving the higher and… Read More ›

metagame, games for change

Creating Values from Play – Tiltfactor

Tiltfactor, the interdisciplinary innovation studio dedicated to designing & studying games for social impact, was founded and is led by Dr. Mary Flanagan. Skilled at designing catchy games that teach people something or create new knowledge, the lab always follows up with rigorous research that proves the approach and creates tangible results. Tiltfactor has created unique game… Read More ›

learning game design

Collaborative LEarning GAme DEsign Environment

When developing Serious Games (SGs) for academic purposes, not only is there a budgetary challenge, but there is also the challenge of integrating enough educational value without sacrificing the fun characteristics. Various participants have to collaborate to balance all the important elements : project manager, cognitive specialist, domain experts, storyboard writer, artistic director, pedagogical expert, programmers…… Read More ›

game-based learning

10 Findings About Game-Based Learning (#GBL)

by Karl Kapp These are my slides from my fill-in session at the ASTD Evidence-Based Learning Conference. It was a great conference filled with wonderful questions, ideas and thoughts. 10 Take-Aways for serious game designers, educators and trainers :

Alternate reality game

17 Things about Alternate Reality Games(#GBL)

from : Motivation in alternate reality gaming environments and implications for learning Alternate Reality Games(ARG) are being used increasingly in Higher Education as a way of providing a stimulating context for student learning. However, several instances have shown that students are not as motivated to take part in this type of active learning activity as might… Read More ›

learn to code

Play and Learn Weekly – Mar.31th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News Youth-Led STEM Game Design Workshops As part of the National STEM Video Game Challenge, Global Kids youth leaders in the Playing for Keeps program designed and led game design workshops that will reach over 200 New York City youth at more than ten Hive NYC… Read More ›

epistemic game, game-based learning

8 Reasons Why We Should Teach to the Game (#GBL)

from James Paul Gee, David Williamson Shaffer : Looking where the light is bad: Video games and the future of assessment Abstract In the past we have referred to games as good “learning engines.” Here we argue that games are good learning engines because they are first good assessment engines. Games require the kind of thinking that we… Read More ›

Augmented Reality

ARLearn for Authoring Mobile Serious Games

ARLearn is a cloud-based tool suite for educators and learners supporting different phases and activities for field trips, role-playing games and classroom response systems.. Learners can use the ARLearn app to explore and annotate the real world, while teacher can monitor their progress in real time. On this web site you can check out the source code of… Read More ›

interactive fiction, text adventure

Making Interactive Fictions in Classrooms

Making games in the classroom could be daunting to get started, especially when graphics and interfaces are involved. So creating text adventures (or interactive fictions, IF) is a great start for building the capacity of game design and traditional literacy – reading and writing.  Anastasia Salter of ProfHacker selected some free tools sutiable for classrooms. Make Games in the… Read More ›

gamestar mechanic

Play and Learn Weekly – Feb.24th, 2013 (#GBL)

What’s happening in the convergence of play and learn? News Half The Sky Launches Facebook Game To Provide Funding For Women And Girls Worldwide That’s the concept behind “Half the Sky Movement: The Game,” a new Facebook game that engages players in a series of stories and adventures related to the challenges facing women and… Read More ›

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Originally posted on edtechdigest.com:
From imagination to implementation: the power of collaboration between game designers and teachers “As a teacher, you’re normally an island in a school. If you’re lucky, you have a colleague to consult with. If you’re unlucky, you’re alone in planning and implementing your curriculum until someone periodically comes in to…

teach kids to program

Teaching Kids to Program Using Scratch and the Kinect

Stephen is a computer science lecturer with the Institute of Technology Tallaght, where he lectures on Software Development and Interactive Media Design & Development. He focuses on creative coding and interactive art using technologies such as Processing, openFrameworks, Cinder and OpenGL. He is also the author of Kinect2Scratch : Kinect2Scratch allows data from the Microsoft Kinect… Read More ›

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Today, Carter’s company is releasing the Game Closure DevKit for everyone to build mobile games. The kit is free and open source. Carter said developers will use the kit to create mobile games much more quickly, cheaply, and of higher quality. He said the games will automatically be suitable for worldwide publication, run on every… Read More ›

#GBL

Developing A Strategy for Game-Based Learning (#GBL)

EDUCAUSE Center for Applied Research (ECAR) had published a paper about GAME-BASED LEARNING: DEVELOPING AN INSTITUTIONAL STRATEGY in last August. As the idea of gamification and game-based learning are gaining awareness in higher education, it provides a useful framework for overall policy consideration. It’s very different to use game thinking in one course and a system implementation. Games… Read More ›

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Originally posted on Text Adventures Blog:
Cross-posted to Gamasutra. This blog post is based on part of my AdventureX talk from December – hopefully a video of that will be available soon. Every couple of weeks, it seems, another games journalist writes an article about how they’ve rediscovered the long lost art of the text…

An Example of Developing A Successful Educational App (Infographic)

Mobile apps and tablet computing are playing more important roles in digital learning without doubt. Muhammad Saleem made this infographic about how in the span of 2 years an independent developer earned nearly $700,000 in profit from educational apps. It’s worth a read since now there are a lot of tools and resources helping you put your ideas… Read More ›

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Originally posted on ikeane007:
MINECRAFT IN SCHOOLS 1/17/2013 Minecraft in Schools Minecraft within Curriculum for Excellence Game-based learning is still little understood and underutilized within the Scottish Educational system. Minecraft is a sandbox game similar to Lego that allows the user to create a world using blocks. Minecraft is being used in America and around…

game-based learning

Free Resources to Support “Quest to Learn” Model

“What if school engaged students in ways that are exciting, empowering and culturally relevant? What if it became just one part of a community of learning that extends far beyond the classroom walls? What if it equipped students to view the world as a single uninterrupted opportunity to learn?” This is the goal beyond “Quest… Read More ›

Using The Web as An Open Gaming Platform

Now hacking and remixing are in, they bring the opportunity of learning by making and playing. Scratch 2.0 This week Scratch just released Scratch 2.0 (a public beta stage as of January 28, 2013) with a whole new experience of web-based environment, cloud computing and welcoming remixing and collaboration! Take a look : (from Scratch… Read More ›

app textbook

Re-imagine Education – Learning from Scientists Directly

About one year ago, as Apple announced its interest in digital textbook market, WIRED had an article which might not raise your awareness : Digital Textbooks Go Straight From Scientists to Students. Duke University’s Cachalot app, a novel digital textbook is designed for students enrolled in Duke’s Marine Megafauna class, but free for everyone, everywhere. Johnston, who… Read More ›

game design

Healthivores Video Game Contest (K-12)

The first step to true learning is engagement. What better way to engage students these days than video games. That’s right… we said video games. Green Ribbon Schools has created a complete toolkit that will easily guide you through the process of how you can use meaningful online video game design to enhance students understanding… Read More ›

game-based learning

40 Game Building Tools and a MAGICAL tool for Learning

We are following the blog of Nicola Whitton, recently she pointed to a resource for building games for education purpose in this port : Tools for game building. The Making Games in Collaboration for Learning (MAGICAL) project, in which we’re a partner, has just released an updated version of its list of game-making environments (pdf). It contains information about nearly… Read More ›

logic thinking

Computational Thinking: A Digital Age Skill for All

Preparing students for their future in a rapidly changing world.  A video from ISTE, CSTA, and NSF tells you how. (Scooped by Jean-Charles Blondeau onto Education 3.0, that’s where we came across this introductory video) This video points to a computational thinking (CT) resource page on ISTE, the following free resources are provided. The CT Toolkit – You can use resources in… Read More ›

minecraftedu

Game-Based Learning Stories Based on Minecraft

Minecraft is the vision of Swedish geek extraordinaire Markus Persson, aka Notch. It was first released in 2009 for the PC and migrated to iPhone and Android mobile versions in 2011. In 2012 the game made its way onto the Xbox Live Arcade platform. Also there is MinecraftEdu, aims to bring the video game into the… Read More ›

computer science

Free Raspberry Pi Education Manual

Thanks to LifeHacker.com bringing our attention to the free Raspberry Pi Education Manual, which is a wonderful 172-page resource. (press here) Provided by a team of UK teachers from Computing at School (CAS), the PDF manual is a beginner’s guide to Scratch (an awesome visual programming environment), Python, the Linux command line, and more. You’ll find… Read More ›

game-based learning

NMSU Learning Games Lab Offers Free Apps

by Jane Moorman, New Mexico State University An easy, last-minute Christmas gift could be as simple as downloading an app. An estimated 2.4 billion apps are expected to be downloaded during the holidays. Thanks to app developers at New Mexico State University, new mobile device owners have access to free apps on a variety of research-based… Read More ›

Teacher Turned Game Designer Shares about Math Game-Based Learning

by Sarah Cargill, first published on GettingSmart.com : Q&A: Teacher Turned Game Designer Shares Lessons From The Biggest Story Problem The Biggest Story Problem Trailer from Imagine Education on Vimeo. The Biggest Story Problem, a independent documentary film aimed at examining the decline in math proficiency in the U.S. with global solutions, was produced this year. The… Read More ›

video game

Pushing The Boundaries of Game-Based Learning – Institute of Play

Good gamers are good learners! Institute of Play — a not-for-profit design studio that pioneers new models of learning and engagement — is constantly pushing the boundaries of how game-like learning design can engage and empower learners. Let’s start this post from this quote from their latest article: If you’ve played enough well-designed games, you know that… Read More ›

game-based learning

Educators Are Well Positioned to Be Game Designers

Educators are well positioned to be game designers, but a lot of times teachers don’t feel that way because they don’t play games. Raymond Yan, senior vice president of DigiPen Institute of Technology and 2012 NAIS ( National Association of Independent Schools) Annual Conference speaker talks about how you can teach with games. He discussed the game-making… Read More ›

game-based learning

What’s Your Dream Classroom?

What’s your dream classroom? Enter Susan Fisher’s course site, what welcomes you is the epic music and visuals. The not too distant future is in your hands! Cool! During the Global Education Conference, Susan Fisher, Talented and Gifted Department Coordinator, Ridgeview I.B. Charter School, Fulton County Schools, Atlanta Georgia shared with us how she uses game-based… Read More ›

kids learn to code

Learn Coding Like Learning New Languages

Estonia is implementing a new education program that will have 100 percent of publicly educated students learning to write code. Called ProgeTiiger, the new initiative aims to turn children from avid consumers of technology  into developers of technology. So maybe you are like us asking : before our governments have computer programming courses integrated into… Read More ›

game based learning

“Flow” in Learning Design

by Edwin McRae, Fiction Engine Jenova Chen has captured one of the most important learning advantages of games in…a game, of course.  ’Flow’ is the name of the game, and a state of mind that all learners need to aspire to. It goes like this… • A sense of control; • A loss of self-consciousness; and… Read More ›

gamification of education

Changing The Game with Game-Based Learning (Resources)

Presented by Janelle Bence, Rafi Santo, Steve Moore and Kevin Hodgson Google Presentation Games and Learning Reading List: http://www.instituteofplay.org/wp-content/uploads/2011/11/Games-Learning-Reading-List-v1-1.pdf Games and Learning Webinars/Lectures: Katie Salen’s Connected Learning TV Webinar Making Learning Irresistible: 6 Principles of Game-Like Learning Game-Based Learning Communities on the Web: Digital Is Edweb’s games and learning group NWP Connect: Gamiacs Portals of Learning/Serious… Read More ›

play and learn to code

Affordable Game-Based Learning Will Stay

Nicola Whitton is a Research Fellow at the Education and Social Research Institute at Manchester Metropolitan University, recently she shared again what she think will be the three big trends in games and learning in higher education in the near future. (details can be found in her paper : 3 Answers to The Problems of Game-Based Learning) Low cost gaming. The sector can’t… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).