Connecting dots for digital learning and teaching

Tag: gamify learning

video games vs mooc

Why Games Will Be More Successful in Education than Radio, TV, or MOOCs (#GBL)

by Justin Marquis Ph.D., OnlineUniversities.com Radio, TV, computers, video games, the Internet, and MOOCs. As major technological innovations have occurred throughout our history they have been regularly touted as the next great thing in education. Few of them ever actually live up to the hype though, and eventually fade out of education even as their prominence in… Read More ›

5 Easy Steps to #Gamifying #HighereEd

by Justin Marquis Ph.D. It’s time to get the party started with gamification in higher education. Maybe it’s the liberating feeling of the summer, or the fact that it is the perfect time for some educators to make improvements to their curriculums. Maybe I’m just sick of waiting for the gamification movement to bloom on its… Read More ›

Game-Based Learning for Sociology Research Methods

“I felt privileged and flattered to be asked to participate in the ‘Sociology does Apprentice’ style games day. It was a great opportunity to be able to have a real input into University teaching methods and influence new and exciting ways to learn about a topic which could be seen by some students as just… Read More ›

Study Finds Clues on How to Keep Kids Engaged with Educational Games

(Press Release) If you want teams of students to stay engaged while playing educational games, you might want them to switch seats pretty often. That’s one finding from a pilot study that evaluated how well middle school students were able to pay attention to game-based learning tasks. Students at a Raleigh, N.C., middle school were… Read More ›

gamification

3 Things about #Gamification of Education and Training – So True

Gamification isn’t just adding points, badges and terms onto the current curriculum. 3 Things I Wish Everyone Knew about Gamification from Remixing College English made good points about gamification for education and training. It’s an excellent article, you could follow the blog if you are serious about transforming your course through leveraging the ideas from gaming. ***** #1: Schooling is… Read More ›

airline simulation game

Free Economics Games from Economics Professors

Free, Ready to play, Nothing to install, No need to register! Each student plays online on his cell phone, tablet or laptop. Nicolas Gruyer, a former economics associate professor, has partnered with a an experienced developer, Nicolas Toublanc, to develop the web-based market game airECONsim (http://aireconsim.com). The objective of the game is to illustrate as… Read More ›

ClassXP screenshot

Increasing Engagement and Motivation through an Additive Grading System and Mastery Based Progression (#Gamification)

Rob Steller, Founder, Stellar Learning Innovations, LLC (makers of ClassXP) “Good morning, you all have an F.”    –    Lee Sheldon, Multiplayer Classroom In a way, the current education system is already set up like a game – just not a very well designed one. Students earn points (grades), gain levels (grades), and in… Read More ›

research report on game based learning design

Research Report on Game-Based Learning in Early Childhood (#GBL)

From MAGICAL  (Making Games in Collaboration for Learning) The use of digital game-based learning for early childhood is growing rapidly with technological enhancement, but without the academic research to determine its effectiveness. Despite the challenges of designing developmentally appropriate games with sound pedagogical bases, games are being published at an unprecedented rate, albeit with little or… Read More ›

Research and Markets: Global Game-based Learning Market 2013 Report

DUBLIN–(BUSINESS WIRE)–June 19, 2013– Research and Markets (http://www.researchandmarkets.com/research/xhfkqk/global_gamebased) has announced the addition of the “Global Game-based Learning Market 2012-2016” report to their offering. Global Game-Based Learning Market To Grow At A CAGR Of 15.6 Percent Over The Period 2012-2016 TechNavio’s report, the Global Game-based Learning Market 2012-2016, has been prepared based on an in-depth market… Read More ›

Minecraft for learning social studies

The Wonderful World of Humanities in #MineCraft

MIT Technology Review just discussed the phenomenon of Minecraft in this article : More than 22 million people have paid to immigrate to his world and settle there (nearly three times as many as live in the gigantic multiplayer game World of Warcraft), be it on PC, smartphone, or video-game console. Released without backing from… Read More ›

transmedia learning design

What’s Transmedia Learning ?

Dr. Elaine Raybourn is working in transmedia learning since 2010, creating games, virtual worlds, and social simulations since 1998. She leads teams that research transmedia learning, next generation learners’ adaptive posture and their interactions with future learning technology. The following content comes from her presentation. What’s Transmedia Learning ? “Transmedia Storytelling is the system of messages… Read More ›

quest for oil simulation game

A Computer Game about Gaining and Applying Detailed Insights into the Global Oil Industry

(Press Release) With the free, world-wide distribution of the real-time strategy game ‘Quest for Oil,’ Maersk unfolds the unknown universe of oil exploration and invites you to embark on a conquest of the depths of the seabed. Quest for Oil is the first game of its kind and with the convergence of forces, innovation and technology Maersk gives you… Read More ›

MineCraft for education

What Kind of Pedagogy Are We Really Pushing Forward?

This blog post was written by TeacherGaming’s CEO Santeri Koivisto. @Aalvisto on twitter. Today – the day I’m writing this blog post – is the 13th day of this month (as of Jan.13, 2013) and we already have 60 new schools starting with MinecraftEdu. That makes the fast-growing number of total schools closer and closer… Read More ›

game design

Learning by Designing Games (with useful resources, #GBL)

by Justin Marquis Ph.D., first published on OnlineUniversities.com When people think of gamification or game-based learning, they most often envision a classroom with students sitting at computers, playing games. What they never imagine is students in small groups out in the field interviewing people, in the library conducting research, sitting around a table with paper and… Read More ›

learning by doing

The Core of Gamification for Education

Gamification for education might be a new term emerged in recent years. It represents the teaching practices that learn from good games. But some great educators probably have implemented the same philosophy in their learning activity design. This week Kevin Miklasz published 2 articles around this topic worth your reading. In the first post, he grouped James Gee’s… Read More ›

Virtual guides: A Hybrid Approach to Immersive Learning

This paper demonstrates the interesting ideas and examples of using virtual guides in immersive learning environment. It was presented at GameTech 2012 along with Cynthia Calongne, D.CS of Colorado Technical University about Virtual Guides blending the need for information with feedback and progress checks as learners perform learning activities within virtual world simulations and serious games.

open source game

Free and Open Source Civilization Game in HTML5 Browser

Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the Stone Age to the Space Age… Freeciv-web can be played online using a desktop computer, mobile phone or tablet. Freeciv-web has been optimized… Read More ›

gamification in moodle LMS

Gamify Your Class with Moodle (#Gamification)

Some readers might wonder how well Learning Management System (LMS) could be integrated with gamifying mechanism after all the buzz about gamification. Moodleroom has explored why you might want to gamify your classroom, examples of gamification, and how to gamify with Moodle in this post : Best Practices: Gamify Your Class with Moodle. Activity completion and… Read More ›

A Rubric for Gamification of Learning?

Originally posted on EdTech Insider:
Grace Windsheimer teaches Computer Applications Online at Columbia Gorge Community College in Oregon. Grace recently designed two new introductory computer applications courses in 3D GameLab, a quest-based learning platform that uses game mechanics likes quests, rewards, badges, and player cards to support personalized and mastery learning. Her school is a…

game based learning

Game-Based Learning (#GBL) and ADHD

From paper : GAME-BASED LEARNING AND ADHD, by Safia Doumani, California State University San Marcos, Spring, 2013 It is a common story: The same child who cannot stay at his desk for more than fifteen minutes at a time is perfectly happy to spend six hours at home mastering his favorite video game. The real problem might not be… Read More ›

MineCraft for education

A Short Introduction to MineCraft Pedagogy

by Santeri Koivisto, (blog: Some thoughts about MinecraftEdu in a classroom) About the author: Santeri Koivisto is one of the creators of MinecraftEdu. He mostly does the boring business stuff in the company, but he’s also a teacher in Finland and an education enthusiast. His thoughts heavily affect the way Minecraft and MinecraftEdu are being… Read More ›

serious game for transportation

Play and Learn Weekly – May.12, 2012 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News How 3 Social Good Platforms are Building Change Communities Thousands of changemakers gathered at the 92YTribeca on Wednesday for Mom+Social, a one-day gathering focused on motherhood and the role of social media, technology, and philanthropy to improve the health of moms and children everywhere…. Read More ›

Transforming Education with #Gamification: The Past, Present and Future (#GBL)

The education industry is in transition – from the obvious changes being wrought at the university level to wrenching, systemic transformation at K-12 in the United States. At the same time, educators are no strangers to games and gamification — they’ve long been used in the classroom. But if it’s such a powerful tool, why… Read More ›

game-based learning curriculum around video games

Play and Learn Weekly – May.5th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News Zynga To Launch Learning Games Accelerator Zynga.org will spend $1 Million and partner with NewSchools Venture Fund to create an accelerator that focuses on edtech and learning games. Together, Zynga.org and NewSchools Venture Fund have launched an “edtech” accelerator “focused on enhancing the… Read More ›

Interactive fiction, text adventure

Digital Game-Based Language Learning with Interactive Fiction (PART 2)

The first post in this series explored how digital games, and how text-based Interactive Fiction in particular, might offer language learners a potentially more engaging and interactive learning experience. Being both a digital game and a form of electronic literature, it encompasses the unique learning and cognitive affordances of both mediums, allowing for deeper interaction… Read More ›

game-based learning

What Do Kids-Turned-Learning-Game-Designers Inspire Us? (#GBL)

Kids need to be content creators instead of just information consumers. This sounds like a cliche – people might think the idea is just a buzzword, not necessarily an urgent matter. However, in the following case, we observe kids in charge of their own project – making a game to join the Healthivore Video Game… Read More ›

video game

Play and Learn Weekly – Apr.28, 2013

What’s happening in the convergence of play and learn? (Game-Based Learning) News Playing Tetris video game ‘fixes lazy eye’, doctors say Canadian doctors say they have found an inventive way to treat lazy eye – playing the Tetris video game. The McGill University team discovered the popular tile-matching puzzle could train both eyes to work… Read More ›

math game-based learning

Play and Learn Weekly – Apr.21, 2013 (#GBL)

What’s happening in the convergence of play and learn? (game-based learning) News Game based learning market driven by the growth in mobile-based educational games The game based learning market has been forecast to increase at a compound annual growth rate (CAGR) of 15.6% through to 2016, driven by the growth in mobile-based educational games and… Read More ›

Alternate Reality Game (ARG) for K-12

Milton Chen at The George Lucas Educational Foundation talked about “Games and the Common Core: Two Movements That Need Each Other“, a good point is : …we should recognize that the Common Core Standards in language arts and math are outcomes, not subject areas, and that there should be multiple paths to achieving the higher and… Read More ›

metagame, games for change

Creating Values from Play – Tiltfactor

Tiltfactor, the interdisciplinary innovation studio dedicated to designing & studying games for social impact, was founded and is led by Dr. Mary Flanagan. Skilled at designing catchy games that teach people something or create new knowledge, the lab always follows up with rigorous research that proves the approach and creates tangible results. Tiltfactor has created unique game… Read More ›

Games Based Learning through Text Adventures (#GBL)

Reblogged from Remixing College English, this is an awesome article for bringing game-based learning into classrooms. (license : CC BY) photo credit: Sergey Galyonkin via photopin cc This week in the Games Based Learning MOOC, we’ve been focusing on two tools for GBL: AR/ARGs and Interactive Fiction/Text Adventures. As I’ve mentioned in a previous post, I’m planning to integrate IF into… Read More ›

coding, game-based learning, games for learning coding

Learning Java by Playing Video Games

Computer scientists at the University of California San Diego (UCSD) have created a video game that teaches students how to program in Java by casting spells and saving the world. The game, called CodeSpells, is a first-person, problem-solving adventure game, where the player takes the role of a wizard exploring a fantasy world inhabited by…well, gnomes. In this game, you… Read More ›

game-based learning

Play and Learn Weekly – Apr. 7th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (game-based learning) News Serious Games Effective in Teaching Open Innovation and management (from OpenInnovation.eu) Recently, an article about the effect of serious games on teaching and learning the essentials of (open) innovation and innovation management has been published on the ssrn. The authors have researched a group of students from… Read More ›

gamify learning

Successful Story of Driving KM through #Gamification

There are some successful stories of gamification in enterprises that we can learn from. Here is one example from the article written by Conor Leeson : Driving KM behaviors and adoption through gamification. The same ideas might be applied in education organization as well. A briefing of the essentials is here: Key Behaviors Accenture began leveraging a gamification… Read More ›

Alternate reality game

17 Things about Alternate Reality Games(#GBL)

from : Motivation in alternate reality gaming environments and implications for learning Alternate Reality Games(ARG) are being used increasingly in Higher Education as a way of providing a stimulating context for student learning. However, several instances have shown that students are not as motivated to take part in this type of active learning activity as might… Read More ›

learn to code

Play and Learn Weekly – Mar.31th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News Youth-Led STEM Game Design Workshops As part of the National STEM Video Game Challenge, Global Kids youth leaders in the Playing for Keeps program designed and led game design workshops that will reach over 200 New York City youth at more than ten Hive NYC… Read More ›

epistemic game, game-based learning

8 Reasons Why We Should Teach to the Game (#GBL)

from James Paul Gee, David Williamson Shaffer : Looking where the light is bad: Video games and the future of assessment Abstract In the past we have referred to games as good “learning engines.” Here we argue that games are good learning engines because they are first good assessment engines. Games require the kind of thinking that we… Read More ›

game based learning

Play as Mayors, Build Green Cities and Learn Science

Plan It Green is part of a growing trend that utilizes digital gaming to engage players around significant social issues. Plan It Green, the Big Switch is an online game that allows players to design and create their own energy-efficient city of the future! (features from the game website as below) Build new energy technologies and advance… Read More ›

game-based learning app

Play and Learn Weekly – Mar.24th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News International Apps/Games Competition Ends with Selection of Five Finalists The U.N. Alliance of Civilizations recently wrapped up its inaugural international mobile apps and games competition called Create UNAOC Challenge 2012 with the selection of five finalists who were each awarded $5,000 to refine their interactive creations. Here are the five finalists in Create… Read More ›

game based learning

Game Over – Try Again – Level Up (#GBL)

Creating effective classroom experiences through game-based mechanics and community, it works for children as well as adults. How I turned my classroom into a ‘living video game’—and saw achievement soar Teacher : Joli Barker Students : second graders School : Earl H. Slaughter Elementary School in McKinney, Texas I began the transformation of my classroom by looking at… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).