Connecting dots for digital learning and teaching

Tag: authentic learning

STEAM and Maker Education: Inclusive, Engaging, Self-Differentiating

By Jackie Gerstein, Ed.D. When a kid builds a model rocket, or a kite, or a birdhouse, she not only picks up math, physics, and chemistry along the way, she also develops her creativity, resourcefulness, planning abilities, curiosity, and engagement with the world around her. Maker Education, as I observed, has the following characteristics: Participation is… Read More ›

epistemic game, game-based learning

8 Reasons Why We Should Teach to the Game (#GBL)

from James Paul Gee, David Williamson Shaffer : Looking where the light is bad: Video games and the future of assessment Abstract In the past we have referred to games as good “learning engines.” Here we argue that games are good learning engines because they are first good assessment engines. Games require the kind of thinking that we… Read More ›

Self-Taughts

Self-Directed Learning Well Explained and 27 Actions

TeachThought.com has a series of posts about self-directed learning by Terry Heick and the staff, well worth a read! “Learning is most effective when it’s personalised; it means something to the learner. That happens when people feel they are participants and investors in their own learning, shaping what and how they learn, and able to articulate… Read More ›

Augmented Reality

ARLearn for Authoring Mobile Serious Games

ARLearn is a cloud-based tool suite for educators and learners supporting different phases and activities for field trips, role-playing games and classroom response systems.. Learners can use the ARLearn app to explore and annotate the real world, while teacher can monitor their progress in real time. On this web site you can check out the source code of… Read More ›

maker movement

The Role Making Can Play in Education and Future Work

“American kids should be building rockets and robots, not taking standardized tests.”  —  By Dale Dougherty Learning by Making In this post “Learning by Making” published on Slate Magazine site, Dale elaborated:  “Learning by doing” was the distillation of the learning philosophy of John Dewey. He wrote: “The school must represent present life—life as real and vital… Read More ›

U of Virginia’s MOOC Connects Students with Real Businesses and Nonprofits

This is a news released from U. of Virginia about its MOOC, a brilliant idea of using MOOC as a platform to bridge opportunities for win-win-win. ***** 05/02/2013 The University of Virginia Darden School of Business today announced that more than 52,000 students have registered for Professor Michael Lenox‘s first Massively Open Online Course (MOOC) for Coursera, “Foundations… Read More ›

play and learn

There is Only One Classroom in The World

“MOOC’s story tells us that scale is interesting because it allows us to offer a high quality product at a very low marginal cost per student, which is what allows us to take people who really can’t pay for an education. The move from pre-printing press to post-printing press is an one-time transition in history of… Read More ›

Using The Web as An Open Gaming Platform

Now hacking and remixing are in, they bring the opportunity of learning by making and playing. Scratch 2.0 This week Scratch just released Scratch 2.0 (a public beta stage as of January 28, 2013) with a whole new experience of web-based environment, cloud computing and welcoming remixing and collaboration! Take a look : (from Scratch… Read More ›

science education

Zebrafish Makes a Difference in Science Education

Zebrafish, a peer-reviewed journal from Mary Ann Liebert, Inc., publishers has the world’s leading zebrafish researchers contributing to the community’s global efforts to promote science education. Scientific papers, many authored by students in grades K-12, as well as articles highlighting innovative curricula and educational tools, a collection of abstracts (including student, parent, and teacher authors), and an… Read More ›

DIY , maker

What Are Hacker Scouts ?

Hacker Scouts are modern-day scouts focusing on technology and DIY skills. Muhammad Saleem introduced part of a new maker movement in this infographic. It’s highly recommended to read “Research Report on Why Maker-Driven, Connected Learning is Important”  for deeper understanding of this topic. Also visit DIY.org to view tons of creations submitted by young makers. Please include attribution… Read More ›

student-centered learning

Research Report on Why Maker-Driven, Connected Learning is Important

Young learners today have the whole world at their fingertips in ways that were unimaginable just a generation ago. No matter how broad and deep the knowledge they need, everything is just a click away. How will their learning be different ? How should they benefit from that and not the opposite ? A report about… Read More ›

Teaching With the Library of Congress

Did you know that the Library of Congress has a huge selection of materials designed to be used in the classroom? Muhammad Saleem shared with us an infographic on the classroom materials and professional development resources available at the Library of Congress, first appeared on BestCollegeOnline.com. Please include attribution to BestCollegesOnline.com with this graphic. Related article : The Teacher’s… Read More ›

Studio H is a different kind of classroom.

Design, Build and Transform Education

Studio H is a public high school “design/build” curriculum that sparks community development through real-world, built projects. Originally launched in rural Bertie County, North Carolina, Studio H is now based at REALM Charter School in Berkeley, CA. By learning through a design sensibility, applied core subjects, and industry-relevant construction skills, students develop the creative capital,… Read More ›

gamification of education

Professor Talks About Gamification in Academia

University of Michigan Professor Lampe is using gamification in his 200-student lecture classes to make them more interesting. He says big-class lectures can often be as boring for the professor as they are for the students. A little bit of game-type action can spice things up and make classes more interesting. Near the end of the video he points… Read More ›

In light of International Volunteer Day: Can We Teach Compassion? [Infographic]

An Infographic by http://www.OpenColleges.edu.au

History and Technology – A Perfect Pair

Leveraging technologies to teach, learn, and interpret history is becoming inevitable, it empowers us to think and collaborate in different ways. These are a few examples. Master’s Program in History Pilots Mobile Learning Boise State’s master of applied historical research program is the first at the university to fully implement mobile learning across the curriculum…. Read More ›

The Intersection of Mobile Media and Place-Based Learning

Augmented Reality and Interactive Storytelling (ARIS) is an open source authoring platform that enables users to create place-based or narrative gaming activities designed for teaching and learning. Augmented reality enhances an indirect or direct view of reality through computer-generated sensory input, as opposed to rendering a “virtual” reality. Using GPS and QR Codes, ARIS players… Read More ›

gamification of education

Battling The Forces of Boring Education with Games and Stories

English teacher Edwin McRae is at war. He’s on a personal crusade to ‘battle the forces of boring education’ by promoting the use of computer games in the classroom. This guest post is from him. ***** I created The Fiction Engine, a website about computer games and learning, as a staging ground for a war… Read More ›

Learn from Youth

15-Year-Old Kelvin Doe is an engineering whiz living in Sierra Leone who scours the trash bins for spare parts, which he uses to build batteries, generators and transmitters. Completely self-taught, Kelvin has created his own radio station where he broadcasts news and plays music under the moniker, DJ Focus. Kelvin became the youngest person in… Read More ›

augmented reality app

Free Field Trip Guides in Your Pocket

Google released Field Trip, a free app for Android smartphones, about one month ago. It periodically serves up alerts based on your current location. The alerts are gathered from a slew of online sources that range from The Historical Marker Database to concert site Songkick to the Google Offers deal service. You can determine how and how often Field Trip pings you… Read More ›

learning English

Teacher Tips and Tricks for Learning English Efficiently

To learn a language efficiently you can apply various methods. You can learn and develop language skills in a way that is most suitable for you. The following article will provide you with a list to keep in mind when learning English through learner autonomy. Learn how to use a dictionary: apart from using a dictionary… Read More ›

google street view

Google World Wonders Project

From the archaeological areas of Pompeii to the Hiroshima Peace Memorial, Google’s World Wonders Project aims to bring to life the wonders of the modern and ancient world. This project is under Google Cultural Institute which aims to to provide a visually rich and interactive online experience for telling cultural stories online. Discover exhibits by expert… Read More ›

GIS Program Gives The World to K-12 Students

COLUMBIA, Mo. — Interactive maps have become a part of daily life via computers, smartphones and GPS units and when coupled with demographic and environmental data, the maps become powerful research tools. Those tools are now available to Missouri students as they start the new school year. All K-12 schools and certified youth programs in… Read More ›

student blogging

13 Suggestions on Student Blogging

by John T. Spencer, EducationRethink.com This is my seventh year of having students create their own blogs. Initially, the student blogs were nothing more than a class journal posted online. However, over time, they became a place for student voice. They evolved as my thinking about blogging evolved. So, here is what I’ve learned along the… Read More ›

open educational resources, OER

Curriki Launches Free Interactive, Project-Based Algebra Course

By Kim Jones, CEO, Curriki Curriki has launched a free Algebra 1 course that addresses each of the Common Core State Standards. This algebra course was sponsored and funded by AT&T and developed by Curriki. The online project-based modular course pulls in students through real-world examples, engaging projects, interactive Web 2.0 tools, videos and targeted feedback. With… Read More ›

What Schools Can Learn From the World of Photography

An article by George Couros on ConnectedPrincipals.com caught my attention, and the idea delivered resonates exactly with my thoughts on digital learning. I have related “how digital learning (for example digital textbooks) could change how we learn” with “how digital photography have changed the world of photography” in my mind for a long time. George Couros, a principal… Read More ›

Augmented Reality, teaching History

Augmented Reality History Tour Created by Students

by Greg Wimmer, from Peter Pappas blog This guest post is written by Greg Wimmer, Central York (PA) High School. I met Greg at TechitU and was impressed by the projects skillful integration of technology and community involvement into the history classroom. Greg’s guest post follows: As the Advanced Placement exam season draws to an end in early… Read More ›

tools for 21st century learning

10 Powerful Tools for Your Toolbox of 21st-Century Learning

by Susan Lucille Davis, from GettingSmart.com : How to Build A Basic Toolbox for 21st-Century Learning I remember exactly how I felt when I put together my first real toolbox. The gray no-nonsense plastic container, made by Rubbermaid, would house the essential tools I needed now that I was twenty-something and on my own. I bought a hammer,… Read More ›

primary source, learning history

Historical Scene Investigation in Classrooms

The Historical Scene Investigation Project (HSI) was designed for social studies teachers who need a strong pedagogical mechanism for bringing primary sources into their classroom. With the advent and accessibility of the internet, many libraries, universities and government agencies are housing their historical documents online. Simultaneously, there has been a push in K-12 history education… Read More ›

TED Ed

What’s The Problem with TED Ed ?

TED Ed had drawn much attention because of the big audience from TED platform. While as we talk about education, a closer examination is always necessary. This is not arguing that TED Ed has no value in education, but to re-think what true learning is and what current technologies can offer for it. TED talk… Read More ›

authentic writing

Teaching Authentic Writing in a Socially Mediated World

This is a great reflection from Susan Lucille Davis on why and how traditional form of teaching writing should be changing in the digital age, originally posted on gettingsmart.com. Instead of the narrow definition of writing, digital storytelling and connected learning are what students need! ***** I need to confess. As an English/Language Arts teacher with nearly… Read More ›

envigame project

Game-Based Learning in Czech Primary Schools

The Envigame project was created to address Czech teachers’ lack of methodological guidance and practical educational materials. Its outcomes are a set of educational programs in the form of interactive digital games and methodological aids. The project introduces a platform where most materials are uploaded and organized as game scenarios. It succeeds in linking Environmental Education (EE), a transversal… Read More ›

collaboration

Epistemic Games Help Grow Literacy and Problem-Solving Skills

Epistemic games are computer games that can help players learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need for a changing world. In epistemic games, players see what it is like to live in the world of adults. They learn ways of thinking that matter in… Read More ›

educational game, game-based learning

Beta Testing on Simulation Gaming in Classrooms

Simulation and Modeling in Technology Education (SMTE) is a five-year project of National Science Foundation that develops and researches the academic potential of a hybrid instructional model that infuses computer simulations, modeling, and educational gaming into middle school technology education programs. These prototypical materials use 3D simulations and educational gaming to support students learning STEM content… Read More ›

OECD skills strategy

Better Skills, Better Jobs, Better Economics

“Skills have become the global currency of the 21st century. Without proper investment in skills, people languish on the margins of society, technological progress does not translate into economic growth, and countries can no longer compete in an increasingly knowledge-based global society. The OECD Skills Strategy is designed to help countries build better skills policies and turn them… Read More ›

project-based learning

Case Studies make Learning Relevant to Students

This is an example of authentic learning experience in the classroom from “A Principal’s Reflections” by Eric Sheninger, which is licensed under a Creative Commons Attribution 3.0 Unported License. Eric is the Principal at New Milford High School located in Bergen County, NJ. We really appreciate teaching ideas from passionate and innovative educators. ***** Use of Case Studies as a Student-Centered Approach to Learning The… Read More ›

project based learning

5 Tips to Get PBL Going at Your Schools

We’ve ever posted about Project-Based Learning is the Answer! Because authentic learnnig only happens in problem solving in real world context. That’s the meaningful purpose of education, isn’t it ? The Buck Institute for Education (BIE), founded in 1987, is dedicated to improving 21st Century teaching and learning throughout the world by creating and disseminating products, practices and knowledge for… Read More ›

edutopia, project-based learning

Project-based Learning is the Answer !

Just last week, Hollywood director George Lucas (best known series Star Wars) answered a question in an interview : (quoted from George Lucas On The Best Fix For K-12 Education, Forbes.com) Q: What is your best idea for reforming K-12 education right now? Project-based learning. In today’s world, students need three fundamental skills: they need to know how to find information, how to assess the… Read More ›

global education

Blogging to Flatten Digital Classrooms

Blogging is a wonderful way to encourage our youth to write and read, furthermore, it builds the relationship between students and teachers and learning buddies around the world; these are great examples of blogging to connect teachers and students in digital classrooms, and you can find links to their student’s blogs and also more class blogs inside them…. Read More ›

Print on Demand, digital publishing

Using Print on Demand to Publish Your Own Books

Print on demand is a service getting very mature because of digital publishing revolution, it is also an excellent tool for education. This guest blog post from Peter Pappas will tell you some examples. ***** Using Print on Demand to Publish Your Own Books New print technologies make it very easy to publish your own… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).