Connecting dots for digital learning and teaching

Tag: Digital Literacy

An Open Resource on Digital Literacy for Educators

Have you ever considered some key questions about digital literacy and educators, or Digital Future in Teacher Education  ? What do we mean by Digital Literacy? What are the elements of Digital Literacy? What are the cross-cutting themes associated with Digital Literacy? What does Digital Literacy mean in schools? What does Digital Literacy mean for learners? How… Read More ›

"how to do research" interactive game

Beginner’s Guide to Research – Interactive Game from Rutgers University

Beth Dichter‘s scoop “Eclectic Technology” introduced this free interactive game from Rutgers University – Beginner’s Guide to Research : If you are looking for an interactive tool to help your students learn how to do research check out this guide from Rutgers. There are five modules that explore: * Selecting a Topic * Finding Sources… Read More ›

digital literacy

Enjoy 27 Digital Citizenship “Cookies”

An Ethical Island is a very interesting blog by a university teacher. Compared with all other articles or presentations talking about digital literacy, this infographic from An Ethical Island delivers the ideas in a friendly way. It’s like a plate presenting 27 small cookies which are easy to enjoy!

digital literacy

May is California Digital Citizenship Month!

“Every day, your students are tested with each post, search, chat, text message, file download, and profile update. Will they connect with like minds or spill TMI to the wrong people? Will they behave creatively or borrow ideas recklessly? Will they do the right thing or take shortcuts?”  — from Common Sense Media Join Common Sense, California… Read More ›

digital maker

“Make Things Do Stuffs” Supports a Generation of Young Makers

News from Maker Faire UK, published here : Make Things Do Stuff To encourage young people to get involved in digital making across the UK, seven projects are receiving a share of a £260,000 fund run by Nesta and Nominet Trust, in partnership with Mozilla, to encourage and stimulate learning through making. The fund was set-up… Read More ›

digital literacy

Teach the Web: a Mozilla MOOC for Webmaker Mentors

from Teach the Web Learn how to teach digital literacies, master webmaking tools, develop your own educational resources, and take what you learned back to your communities and classrooms. Join us for this free and open online course. As part of our non-profit mission, Mozilla believes that web literacy—the understanding how digital things work—is an… Read More ›

personal learning network

The Learner as Orchestrator of Personal Learning Network

In modern working life, professionals need to perform flexibly and independently in ever–changing environments (Castells, 2000). To be able to do this effectively, they depend on various lifelong learning skills, among others autonomous and self–directed learning. As they are partly supported in their learning by interaction with their peers, an essential life–long learning skill they… Read More ›

digital literacy

“How To Do Research” Game

“How To Do Research” game is presented by Kentucky Virtual Library. It’s designed for kids to learn how to do research independently with kids-friendly user experience. Did you know that you can access “all the information in the known universe”? It’s true! In libraries and on the internet, you can find answers to almost any question… Read More ›

digital learning

The 7 Powerful Idea Shifts In Learning Today

by Terry Heick, : Shift_Learning: The 7 Most Powerful Idea Shifts In Learning Today So we’re taking a stand here. This is all incredibly subjective, but so are the VH1 Top 100 Hair Bands Videos and those are fun, am I right? So subjective it is. Let’s make a list. A list of ideas that are… Read More ›

digital storytelling

Inanimate Alice – Digital Storytelling and Creating Your Own

Inanimate Alice is a digital novel (with text, images, sound, and interaction) narrated by a girl named Alice who travels the world with her family and her virtual friend Brad. There are so much teachers and students can do with it. Copied from its recent flyer : Nurturing Old and New Literacies Teachers around the… Read More ›

upgrading summer program

Upgrading After School Programs for A Digital Age

From The Cooney Center : Upgrading Afterschool: Common Sense Shifts in Expanded Learning for a Digital Age The Cooney Center’s Executive Director Michael H. Levine and Rafi Santo (Indiana University) have co-authored a chapter called “Upgrading Afterschool: Common Sense Shifts in Expanded Learning for a Digital Age” in the new book from the Expanding Learning &… Read More ›

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It’s the 2nd annual Digital Learning Day, and once again, we’ve compiled a bunch of great resources from within the network to share with you. They are all available to anyone looking for information or inspiration on how to incorporate digital learning practices and pedagogies into their learning spaces. They’ve all been tested in afterschool,…

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Originally posted on Honor Moorman:
The Connected Educator Month theme is “Network to learn, collaborate to innovate.” Throughout August, educators have been participating in numerous networked learning opportunities. As this month-long initiative comes to a close, it seems appropriate to ask ourselves, “Now what?” Now that we’ve experienced networked learning for our own professional development,…

Why are Textbooks Bad for Education?

This post written by Justin Marquis Ph.D. was first published on : Why are Textbooks Bad for Education? An interesting video in the Edutopia “Big Thinkers” series, featuring my first faculty mentor at Indiana University, Sasha Barab, the leader of the Quest Atlantis project and now the Pinnacle West Presidential Chair in Teacher Education at Arizona State University is… Read More ›

digital literacy

Taking Actions for Digital Literacy

Digital and Media Literacy: A Plan of Action Every persons needs a set of competencies that enable them to use technology, access information, critically analyze media messages, and create using multimedia skills.  In a white paper by Renee Hobbs, supported by the John S. and James L. Knight Foundation and the Aspen Institute, ten action steps… Read More ›

online video creation

Building a More Web Literate Planet

“Mozillians are people who make things. Moving people from consumption to creation is Mozilla’s goal.” — Mitchell Baker, Mozilla Chair We think Mozilla’s offerings and projects will help a lot on learning based on constructionism and learner-centered methodology. Here are some resources. WebMaker The goal: help millions of people move from using the web to making the web. As part of… Read More ›

The Safety Part of Game-Based Learning

The Safety Part of Game-Based Learning on SlideShare is from Anne Collier. A brief preso of research-based ideas on safety and citizenship in digital environments and games at school. Another presentation of A fresh look at digital safety, citizenship is the keynote she gave at “Games in Education” in upstate New York, 2012 : Anne Collier is a journalist and… Read More ›

educational technology

UNESCO launches online course in Media and Information Literacy and Intercultural Dialogue

(news from UNESCO website) UNESCO supports the Media and Information Literacy (MIL) and Intercultural Dialogue University Network in the launch of an online course in MIL and intercultural dialogue. The course is designed for teachers, policy makers and professionals. It is led by the Queensland University of Technology (QUT) and will be offered over 13… Read More ›

logic thinking

Computational Thinking: A Digital Age Skill for All

Preparing students for their future in a rapidly changing world.  A video from ISTE, CSTA, and NSF tells you how. (Scooped by Jean-Charles Blondeau onto Education 3.0, that’s where we came across this introductory video) This video points to a computational thinking (CT) resource page on ISTE, the following free resources are provided. The CT Toolkit – You can use resources in… Read More ›

digital literacy

Free Digital Citizenship Tool Kit

A survey of teachers from the Pew Internet & American Life Project cautioned the concerns about digital literacy of teens. How Teens Do Research in the Digital World — released Nov 1, 2012 by Kristen Purcell, Lee Rainie, Alan Heaps, Judy Buchanan, Linda Friedrich, Amanda Jacklin, Clara Chen, Kathryn Zickuhr The teachers who instruct the most advanced American secondary school students render mixed… Read More ›

future work skills for 2020

Future Work Skills 2020

In the 1990s, IBM’s Deep Blue beat grandmaster Gary Kasparov in chess; today IBM’sWatson supercomputer is beating contestants on Jeopardy. A decade ago, workersworried about jobs being outsourced overseas; today companies such as ODesk and LiveOps can assemble teams “in the cloud” to do sales, customer support, and many other tasks. Five years ago, it would have taken years for NASA to tag… Read More ›

History and Technology – A Perfect Pair

Leveraging technologies to teach, learn, and interpret history is becoming inevitable, it empowers us to think and collaborate in different ways. These are a few examples. Master’s Program in History Pilots Mobile Learning Boise State’s master of applied historical research program is the first at the university to fully implement mobile learning across the curriculum…. Read More ›

alternate reality gaming

Alternate Reality Gaming Program for Youth

We were impressed by the Alternate Reality Gaming(ARG) facilitated on Youth Voices ( NYC Writing Project), it’s structured as a series of challenges for ELA, history/social studies, arts and media, and science. These challenges are tied to Common Core standards and competencies including Citing Evidence in Conversations, Independent Reading, Text-Dependent Research, Formulating Arguments in Areas of Interest,… Read More ›

teaching kids to code

Free Resources Help Kids (and Educators) Learn to Code Step by Step

Hoping to get students into coding? Enter Codecademy. The New York-based startup, which teaches users how to code through a free, interactive website, is now packaging its popular online lessons into free, bite-sized kits for teachers and librarians to launch their own mini-Codecademies in class or after school. – via The Digital Shift Codecademy is a fun and… Read More ›

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ProgreTiiger education will start with students in the first grade, which starts around the age of 7 or 8 for Estonians. The compsci education will continue through a student’s final years of public school, around age 16. Teachers are being trained on the new skills, and private sector IT companies are also getting involved, which… Read More ›

game-based learning

Gaming Against Plagiarism

As a part of the National Science Foundation (NSF) Ethics Education in Science and Engineering (EESE) program, the Marston Science Library at the University of Florida received a two-year grant award to create an online game (Gaming Against Plagiarism) that engages STEM graduate students with research ethics. The Gaming Against Plagiarism (GAP) project completed development in… Read More ›

Raspberry Pi

Thinking about Google Funding to Offer Raspberry Pis in England Classrooms

“The success of the BBC Micro in the 1980s shows what’s possible. There’s no reason why Raspberry Pi shouldn’t have the same impact, with the right support,” he said. ”It’s vital to expose kids to this early if they’re to have the chance of a career in computing. Only 2% of Google engineers say they weren’t exposed… Read More ›

serious play research, game-based learning

Research Results on Serious Play in Classrooms

In 2012 researchers from three universities (Griffith University, Queensland University of  Technology and Deakin University) along with researchers at the National Institute of Education in Singapore commenced a three-year study into how schools can and are using computer games to support student learning. This research focuses on learning and teaching with computer games in Australian classrooms. Twenty schools and… Read More ›

critical thinking

Why and How to Teach Critical Thinking – Tool Kits

With a generation of strong critical thinkers, we won’t just see improvements in the workplace. We’ll see it in public policy and political discourse. But critical thinking takes practice. And that practice needs to begin in our schools. ***** Critical thinking: Why our students need it and resources for teaching it If you believe in conspiracy theories,… Read More ›

instaGrok, search engine

A Research Engine for Differentiated Learning

There are a lot of search engines out there, I know, we’ve also mentioned some options about Surfing Internet and Learning Safely. But if you look into InstaGrok, you will learn how much different search could be done today. We should call it a research engine (instead of search engine) that adds value to search results. These are main features… Read More ›

Hackasaurus, webmaking

Teaching Webmaking with Hackasaurus

Web site building could become one necessity of digital literacy in 21st century, but that doesn’t mean we have to go through all coding techniques with boredom. With innovations like Hackasaurus from Mozilla, teaching and learning webmaking(with resources provided) could be pretty cool!  This post is from Audrey Watters, Hackeducation, licensed under CC-BY-SA. ***** Web (De)Construction with… Read More ›

search engines

Free Web 2.0 Tools to Support Your Search and Research

Increasingly more researchers are integrating Web 2.0 technologies with research methods (data driven instruction) as they examine barriers and potential solutions for systemic issues in their individual educational practice. However, while there are a multitude of tools, which tools are appropriate? (from G. Andrew Page) This is a useful and must-have list by: G. Andrew Page,… Read More ›


Surfing Internet and Learning Safely

How to leverage the rich learning opportunity on internet safely in K12 education, here are some reosurces that might be of use. You are welcome to share more suggestions here. Filtering out webpage contents SafeShareTv  can help us to remove inappropriate elements around the page and generate a safe link for our students. Adout is another tool… Read More ›

teacher PLN, teacher PLC

Rethinking How Teachers Teach and How Students Learn

With 30 year experience of teaching, 24 of which have been in international schools in Europe and Asia, Maggie is a diligent blogger reflecting her thoughts with practices on education and IT technologies which we enjoy reading and get inspired. Her blog “Tech Transformation” (by Maggie Hos-McGrane) is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. The concept of… Read More ›

digital identity

Branding of Teachers

We’ve written about Why Teachers Should be Blogging or Glogging ? , and also posted about  Dr. Helen Barrett : ePortfolios with GoogleApps which is a great site on the use of Google Apps to create ePortfolios. In this connected world, actually ePortfolios for teachers are as important as for students. We found a good post : “Brand You“( George Couros) from . It’s licensed… Read More ›

creative commons search

Copyright and Copyright-Free in Digital Classrooms

Many teachers share that when their students are asked to do some kinds of transformation on what they are learning and to produce their creations, the learning will happen with a deeper effectiveness. That’s why many education innovators advocate on authentic publishing experience for students. As we expect our students become active learners from consuming information… Read More ›

rethinking schools

Rethinking Schools as Life is an Open-book Test

Today schools run a great risk of becoming irrelevant to students. Since the learning in schools is getting out of date for learners to handle challenges in the real world. To address this issuse, this is a guest blog post from Peter Pappas, licensed under CC-BY. ***** What Happens in Schools When Life Has become an… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).