Connecting dots for digital learning and teaching

Tag: Interactive Fiction

Interactive fiction, text adventure

Digital Game-Based Language Learning with Interactive Fiction (PART 2)

The first post in this series explored how digital games, and how text-based Interactive Fiction in particular, might offer language learners a potentially more engaging and interactive learning experience. Being both a digital game and a form of electronic literature, it encompasses the unique learning and cognitive affordances of both mediums, allowing for deeper interaction… Read More ›

Games Based Learning through Text Adventures (#GBL)

Reblogged from Remixing College English, this is an awesome article for bringing game-based learning into classrooms. (license : CC BY) photo credit: Sergey Galyonkin via photopin cc This week in the Games Based Learning MOOC, we’ve been focusing on two tools for GBL: AR/ARGs and Interactive Fiction/Text Adventures. As I’ve mentioned in a previous post, I’m planning to integrate IF into… Read More ›

interactive fiction

Digital game-based language learning with Interactive Fiction (PART 1)

Video games (also called digital games) are serious. While the people who play them have known this for a long time, it’s taken over three decades for society in general to accept them as something other than a way to pass the time in virtue of doing “more serious” work. The fact is, video games… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).