Connecting dots for digital learning and teaching

Tag: pedagogy

45 Design Thinking Resources for Educators

by Saga Briggs, re-published with the permission of OpenColleges.edu.au Imagine a world where digital learning platforms help adult learners succeed through college completion; where a network of schools offers international-quality education, affordable tuition, and serves hundreds of thousands of children in economically disadvantaged countries; where we engage parents in understanding national trends and topics in education; where a… Read More ›

Participatory Learning as Pedagogy

Web2.0 technology has become pervasive and change our life for several years. So it’s necessary to use pedagogy 2.0 to facilitate active learning. Why active learning? It is a time of unprecedented change: socially, economically, environmentally, informationally. The sage on the stage is antiquated and irrelevant. Pedagogy 2.0 “Active learning is defined as the extent… Read More ›

Social Content Curation for Learning Communities

An infographic created by Joyce Seitzinger for a MOOC at Stanford: Designing New Learning Environments. Why practice social content curation in learning ? The abundance of content and connection is as fundamental shift in education as any we are likely to encounter, and there has, to date, been little attempt to really place this at the… Read More ›

Alternate Reality Game (ARG) for K-12

Milton Chen at The George Lucas Educational Foundation talked about “Games and the Common Core: Two Movements That Need Each Other“, a good point is : …we should recognize that the Common Core Standards in language arts and math are outcomes, not subject areas, and that there should be multiple paths to achieving the higher and… Read More ›

learning game design

Collaborative LEarning GAme DEsign Environment

When developing Serious Games (SGs) for academic purposes, not only is there a budgetary challenge, but there is also the challenge of integrating enough educational value without sacrificing the fun characteristics. Various participants have to collaborate to balance all the important elements : project manager, cognitive specialist, domain experts, storyboard writer, artistic director, pedagogical expert, programmers…… Read More ›

Self-Taughts

Self-Directed Learning Well Explained and 27 Actions

TeachThought.com has a series of posts about self-directed learning by Terry Heick and the staff, well worth a read! “Learning is most effective when it’s personalised; it means something to the learner. That happens when people feel they are participants and investors in their own learning, shaping what and how they learn, and able to articulate… Read More ›

creativity,

9 Case Studies about Using Open Educational Resources(#OER) to Foster Creativity

Open educational resources can be change agents leading to the release of creativity for organisations, for teachers and for learners. Here are 8 research publications that observed the evidences and best practices – Special Themed Issue on Creativity and Open Educational Resources (OER) from The European Journal of Open, Distance and E-Learning – EURODL. Exploring OER: Internet Information Literacy,… Read More ›

pedagogy

Learning Creative Learning

The MIT Media Lab & P2PU Present… A course for designers, technologists, and educators interested in creative learning: Learning Creative Learning. Learning Creative Learning is offered by Mitch Resnick, who is the director of Lifelong Kindergarten and the LEGO Papert Professor at the MIT Media Lab. He has been a pioneer in technology & learning for… Read More ›

innovating pedagogy

Innovating Pedagogy 2012 from The Open University

The Open University has published an innovation report – Innovating Pedagogy 2012. The executive summary is as below for your preview. It’s an excellent timing to review them and plan ahead for 2013. This series of reports explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation. The first… Read More ›

CK-12 Braingenie

Brain-based Learning and Higher Ed

by Justin Marquis Ph.D., OnlineUniversities.com As a graduate of a doctoral program with a heavy emphasis on learning science, I have long believed that we will eventually understand the inner workings of the human brain to such a degree that we will be able to quantify the effects of every interaction and learning experience. This… Read More ›

flipped classroom, flipped learning

Professional Development for Flipped Learning

Pearson and the Flipped Learning Network have joined forces to offer new and exciting blended professional development for educators looking to switch to the new “flipped learning” teaching model (See the Press Release). Through this partnership, and based on the pioneering work of Flipped Learning Network’s founding members, Jonathan Bergmann and Aaron Sams, highly skilled trainers… Read More ›

Learning Design for a 21st Century Curriculum (MOOC)

from Open Learning Design Studio  Welcome to the Open Learning Design Studio’s MOOC (Massive Open Online Course) “Learning Design for a 21st Century Curriculum”. The course will run from 10th January to 13th March 2013. This free, open and online course (MOOC) has been designed with further and higher education professionals in mind – lecturers,… Read More ›

game based learning

“Flow” in Learning Design

by Edwin McRae, Fiction Engine Jenova Chen has captured one of the most important learning advantages of games in…a game, of course.  ’Flow’ is the name of the game, and a state of mind that all learners need to aspire to. It goes like this… • A sense of control; • A loss of self-consciousness; and… Read More ›

The Virtues of Daydreaming And 30 Other Surprising (And Controversial) Research Findings About How Students Learn

Have you checked your assumptions about student learning at the door? People in general, hold onto beliefs that are shaped by early experiences, the media, and faulty influences. The following list is a compilation of research that may surprise you. Video games, e-books, playtime, and music are all a part of an educator’s repertoire. Read… Read More ›

game-based learning

Interactive Story-based Learning Makes Learning Affective

A KNOWLEDGE PLATFORM WHITEPAPER – 2006 Abstract The attempt in this paper is to look at how to build effective and affective learning content for the workplace learning. Most learning in the workplace occurs in the context of situations that people find themselves in and their responses to these situations. The paper explains the basics… Read More ›

game design as an effective pedagogy

Game Design as An Effective Pedagogy

Engaging your students in games and game design doesn’t require you to be an expert. Learning Games Network(LGN), a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, with FableVision, a Boston-based digital media production company, have developed a free Game Design Tool Kit(GDTK) for educators. Whether your aim is to work with… Read More ›

design thinking

25 Principles of Design for Classrooms

by Michael Keathley , BestCollegesOnline.com Good design is everywhere: on websites, in objects you use in your home, the car you drive every day. But often, design is missing from the modern classroom, and we think that’s a big mistake. Educators have a lot to learn from the principles of design, bringing strategic thought and creativity to today’s… Read More ›

20 U.S. Schools Innovating with Technologies

Co-written by Tom Vander Ark and Sarah Cargill , GettingSmart.com (20 Schools Innovating With Digital Tools) Hans Renman in Stockholm (@tankom_hans) asked on Twitter, “Do you know any US schools that are REALLY using digital tools in an INTERESTING way for communication, marketing, or learning?” That tweet kicked off a few days of snooping around. Here… Read More ›

Will Wright

Game Design, Play and Learning

by Scott Traylor (CEO of 360KID), from 360BLOG If somebody asked you to name the masters of interactive design, chances are good that Will Wright would be on your list. He created SimCity which led to SimAnt, The Sims, and Spore, and he’s currently working on a new social game called HiveMind. Last year in… Read More ›

project-based learning

Case Studies make Learning Relevant to Students

This is an example of authentic learning experience in the classroom from “A Principal’s Reflections” by Eric Sheninger, which is licensed under a Creative Commons Attribution 3.0 Unported License. Eric is the Principal at New Milford High School located in Bergen County, NJ. We really appreciate teaching ideas from passionate and innovative educators. ***** Use of Case Studies as a Student-Centered Approach to Learning The… Read More ›

MathTrain, students teach students

Digital Storytelling – Students Teaching Students

What students can do in their learning process ? They can be storytellers ! You will be amazed by what these students have done. Mr. Avery’s Student Math Movie wiki hosts introductory videos all created by students in 6th grade. The students picked a topic they felt they could teach to others so they ended up creating videos… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).