What ‘s happening in the convergence of play and learn …
A serious approach to games
Coventry University in the UK has opened its very own Serious Games Institute (SGI)… Describing this field as a growing area, Wortley adds that in the near future serious games studies will evolve from the development of electronic games for entertainment into a study of associated technologies and methodologies that shape the development of games for serious purposes. This includes interface technologies, display technologies, artificial intelligence and social sciences. Also, SGI collaborates with the university in the development of undergraduate courses in electronic games development.
Global Learning Technology Conference
Aug. 9-10, 2012 at the Watson College of Education, University of North Carolina, Wilmington, NC
Game-based learning will be covered by the guest speaker Mr. Lucas Gillispie, a well-known local educator in the area of gaming in education particularly the use of MMORPG’s (Massively Multiplayer Online Role play Games), mobile game-based learning.
Serious Play Conference
Experts Dissect Assessment at Serious Play Conference, Tuesday – Thursday, August 21 – 23 at DigiPen Institute of Technology, just outside Seattle in Redmond, Wash. Leading a panel on “The Challenges of Measuring Game Effectiveness” will be:
· Eva Baker, Director, CRESST at UCLA
· David Gibson, CEO, simSchool
· Ken Spero, Executive Director, Immersive Learning University
6th European Conference on Games Based Learning
The River Lee Hotel, Cork, Ireland, 4-5 October 2012
Welcome to the 6th European conference on Game-Based Learning (ECGBL 2012), a conference held in Cork city, and organized by University College Cork and Waterford Institute of Technology. The conference is sponsored by Fáilte Ireland and IGI-Global.
Heidelberg, Germany, 9th November 2012
The conference is organised by the MFG and Media Authority of Baden-Wurttemberg, the German Association of Computer Games Industry and the SRH Hochschule Heidelberg.
UC Davis Professor Uses Video Games to Make Learning More Interactive
University of California, Davis Professor Colin Milburn has found a novel way of reaching students: getting them to use creativity and technology to bring poetry and literature to life in 3D.
One of Milburn’s goals is to develop environments that allow students to immerse themselves in the time and place they are studying through interactive virtual environments. He also is authoring a book called “Mondo Nano: Fun and Games in the World of Digital Matter,” which examines the convergence of video game culture with science.
Many students now learning while having fun with video games
Gillispie, instructional technology coordinator for Pender County Schools, is the brain behind district curriculum that’s centered around video games like World of Warcraft and Minecraft. He introduced what he calls “the gamification of learning” four years ago, and since then, he’s seen student success skyrocket. But it’s a sneaky success.
“It’s ninja teaching,” Gillispie said. “They’re learning, but they don’t realize that they’re learning. They’re so engaged in the material, in the activities that they’re doing.”
Game Based Learning MOOC (if you haven’t join, do it anytime you like)
This open course is designed for educators who want to learn more games, simulations and game-like environments for education. So feel free to participate at whichever level you want.
It is designed for all levels of participation. We are using the matrix from Dr. Lisa Dawley’s Social Network Knowledge Construction as the model for the course.
Join Individualizing Instruction Through the Cloud (edWeb.net, Andrew Howard is a Co-Founder and President of Wowzers)
Webinar recording: “Measuring Student Achievement through Digital Games”, “Replacing Textbooks with Electronic Content,”
Visit the professional learning community Individualizing Instruction Through the Cloud
Gaming Gains Respect (from “District Administration”)
According to Klopfer of MIT, when kids create games around issues in their local communities, the benefits increase even more. “We had one group of kids find a bunch of dead bats in their town, and they created a game around trying to find out why the bats died,” Klopfer said. “They opened it up for members of the community to play as well, making it a learning experience for everyone.”
Designing Games for Students
When I wrote my blog post on my experiences as one of the Educator Winners from the 2012 STEM Video Game Challenge, I didn’t have a chance to discuss my method for designing games for students. I’ve thought about this quite a bit, and wanted to share some of my tips with other aspiring game designers here.
CRITICAL///PATH is an archive project for videogame culture and history that has interviewed 121 game design legends.
Interest compounds in finance game apps (Reuters)
The race is on, especially among financial firms, to develop games and apps that teach kids (and even adults) the basics of personal finance, whether for online play or mobile devices.
The 10 Best Games for Learning About the Stock Market
If you have a few million you can afford to lose, or you’re investing with someone else’s money (you’re a bank, in other words), by all means, jump right in. But for the other 99%, we recommend simulating the experience of stock market investing first, to learn what to do and not do with your hard-earned cash.
Apps for Autism: Using Game Mechanics to Learn and Grow
There are a multitude of apps available to parents, teachers, and therapists to aid patients on all points of the Autism scale in developing crucial social, intellection, emotional, and physical skills. Here are just a sample from Autism Speaks, the nation’s largest autism science and advocacy organization.
30 MOBILE APPS REINVENTING MUSIC EDUCATION
Whether you’re a music teacher looking for new tools to share with students or a student looking for new ways to practice and learn, here are some of the apps that we think are helping to revolutionize music education, offering fun, information, and instruction anywhere, anytime.