Connecting dots for digital learning and teaching

Tag: gamification of education

video games vs mooc

Why Games Will Be More Successful in Education than Radio, TV, or MOOCs (#GBL)

by Justin Marquis Ph.D., OnlineUniversities.com Radio, TV, computers, video games, the Internet, and MOOCs. As major technological innovations have occurred throughout our history they have been regularly touted as the next great thing in education. Few of them ever actually live up to the hype though, and eventually fade out of education even as their prominence in… Read More ›

5 Easy Steps to #Gamifying #HighereEd

by Justin Marquis Ph.D. It’s time to get the party started with gamification in higher education. Maybe it’s the liberating feeling of the summer, or the fact that it is the perfect time for some educators to make improvements to their curriculums. Maybe I’m just sick of waiting for the gamification movement to bloom on its… Read More ›

Game-Based Learning for Sociology Research Methods

“I felt privileged and flattered to be asked to participate in the ‘Sociology does Apprentice’ style games day. It was a great opportunity to be able to have a real input into University teaching methods and influence new and exciting ways to learn about a topic which could be seen by some students as just… Read More ›

Study Finds Clues on How to Keep Kids Engaged with Educational Games

(Press Release) If you want teams of students to stay engaged while playing educational games, you might want them to switch seats pretty often. That’s one finding from a pilot study that evaluated how well middle school students were able to pay attention to game-based learning tasks. Students at a Raleigh, N.C., middle school were… Read More ›

gamification

3 Things about #Gamification of Education and Training – So True

Gamification isn’t just adding points, badges and terms onto the current curriculum. 3 Things I Wish Everyone Knew about Gamification from Remixing College English made good points about gamification for education and training. It’s an excellent article, you could follow the blog if you are serious about transforming your course through leveraging the ideas from gaming. ***** #1: Schooling is… Read More ›

ClassXP screenshot

Increasing Engagement and Motivation through an Additive Grading System and Mastery Based Progression (#Gamification)

Rob Steller, Founder, Stellar Learning Innovations, LLC (makers of ClassXP) “Good morning, you all have an F.”    –    Lee Sheldon, Multiplayer Classroom In a way, the current education system is already set up like a game – just not a very well designed one. Students earn points (grades), gain levels (grades), and in… Read More ›

research report on game based learning design

Research Report on Game-Based Learning in Early Childhood (#GBL)

From MAGICAL  (Making Games in Collaboration for Learning) The use of digital game-based learning for early childhood is growing rapidly with technological enhancement, but without the academic research to determine its effectiveness. Despite the challenges of designing developmentally appropriate games with sound pedagogical bases, games are being published at an unprecedented rate, albeit with little or… Read More ›

Research and Markets: Global Game-based Learning Market 2013 Report

DUBLIN–(BUSINESS WIRE)–June 19, 2013– Research and Markets (http://www.researchandmarkets.com/research/xhfkqk/global_gamebased) has announced the addition of the “Global Game-based Learning Market 2012-2016” report to their offering. Global Game-Based Learning Market To Grow At A CAGR Of 15.6 Percent Over The Period 2012-2016 TechNavio’s report, the Global Game-based Learning Market 2012-2016, has been prepared based on an in-depth market… Read More ›

learning by doing

The Core of Gamification for Education

Gamification for education might be a new term emerged in recent years. It represents the teaching practices that learn from good games. But some great educators probably have implemented the same philosophy in their learning activity design. This week Kevin Miklasz published 2 articles around this topic worth your reading. In the first post, he grouped James Gee’s… Read More ›

gamification in moodle LMS

Gamify Your Class with Moodle (#Gamification)

Some readers might wonder how well Learning Management System (LMS) could be integrated with gamifying mechanism after all the buzz about gamification. Moodleroom has explored why you might want to gamify your classroom, examples of gamification, and how to gamify with Moodle in this post : Best Practices: Gamify Your Class with Moodle. Activity completion and… Read More ›

A Rubric for Gamification of Learning?

Originally posted on EdTech Insider:
Grace Windsheimer teaches Computer Applications Online at Columbia Gorge Community College in Oregon. Grace recently designed two new introductory computer applications courses in 3D GameLab, a quest-based learning platform that uses game mechanics likes quests, rewards, badges, and player cards to support personalized and mastery learning. Her school is a…

serious game for transportation

Play and Learn Weekly – May.12, 2012 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News How 3 Social Good Platforms are Building Change Communities Thousands of changemakers gathered at the 92YTribeca on Wednesday for Mom+Social, a one-day gathering focused on motherhood and the role of social media, technology, and philanthropy to improve the health of moms and children everywhere…. Read More ›

Transforming Education with #Gamification: The Past, Present and Future (#GBL)

The education industry is in transition – from the obvious changes being wrought at the university level to wrenching, systemic transformation at K-12 in the United States. At the same time, educators are no strangers to games and gamification — they’ve long been used in the classroom. But if it’s such a powerful tool, why… Read More ›

game-based learning curriculum around video games

Play and Learn Weekly – May.5th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News Zynga To Launch Learning Games Accelerator Zynga.org will spend $1 Million and partner with NewSchools Venture Fund to create an accelerator that focuses on edtech and learning games. Together, Zynga.org and NewSchools Venture Fund have launched an “edtech” accelerator “focused on enhancing the… Read More ›

math game-based learning

Play and Learn Weekly – Apr.21, 2013 (#GBL)

What’s happening in the convergence of play and learn? (game-based learning) News Game based learning market driven by the growth in mobile-based educational games The game based learning market has been forecast to increase at a compound annual growth rate (CAGR) of 15.6% through to 2016, driven by the growth in mobile-based educational games and… Read More ›

Alternate Reality Game (ARG) for K-12

Milton Chen at The George Lucas Educational Foundation talked about “Games and the Common Core: Two Movements That Need Each Other“, a good point is : …we should recognize that the Common Core Standards in language arts and math are outcomes, not subject areas, and that there should be multiple paths to achieving the higher and… Read More ›

Game based learning

Play and Learn Weekly – Apr.14th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (Game-based learning) News Serious Game Award Competition Games for Change 17 – 19 Jun 2013 | New York Fee: Yes Open to public: Yes The Games for Change Festival is the largest gaming event in New York City and the leading international event uniting “games for… Read More ›

game-based learning

10 Findings About Game-Based Learning (#GBL)

by Karl Kapp These are my slides from my fill-in session at the ASTD Evidence-Based Learning Conference. It was a great conference filled with wonderful questions, ideas and thoughts. 10 Take-Aways for serious game designers, educators and trainers :

game-based learning

Debates about Gamification and Game-Based Learning(#GBL) in Education

by Justin Marquis Ph.D., from OnlineUniversities.com There is a tendency in life to see things in absolutes. Sensationalist media thrives on the love/hate, friend/enemy, smash hit/trash it dichotomy. The proposition of including games in the classroom at any level is no different. There are those who love the concept and are all in for redesigning… Read More ›

game-based learning

Play and Learn Weekly – Apr. 7th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (game-based learning) News Serious Games Effective in Teaching Open Innovation and management (from OpenInnovation.eu) Recently, an article about the effect of serious games on teaching and learning the essentials of (open) innovation and innovation management has been published on the ssrn. The authors have researched a group of students from… Read More ›

gamify learning

Successful Story of Driving KM through #Gamification

There are some successful stories of gamification in enterprises that we can learn from. Here is one example from the article written by Conor Leeson : Driving KM behaviors and adoption through gamification. The same ideas might be applied in education organization as well. A briefing of the essentials is here: Key Behaviors Accenture began leveraging a gamification… Read More ›

Alternate reality game

17 Things about Alternate Reality Games(#GBL)

from : Motivation in alternate reality gaming environments and implications for learning Alternate Reality Games(ARG) are being used increasingly in Higher Education as a way of providing a stimulating context for student learning. However, several instances have shown that students are not as motivated to take part in this type of active learning activity as might… Read More ›

learn to code

Play and Learn Weekly – Mar.31th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News Youth-Led STEM Game Design Workshops As part of the National STEM Video Game Challenge, Global Kids youth leaders in the Playing for Keeps program designed and led game design workshops that will reach over 200 New York City youth at more than ten Hive NYC… Read More ›

game-based learning app

Play and Learn Weekly – Mar.24th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (Game-Based Learning) News International Apps/Games Competition Ends with Selection of Five Finalists The U.N. Alliance of Civilizations recently wrapped up its inaugural international mobile apps and games competition called Create UNAOC Challenge 2012 with the selection of five finalists who were each awarded $5,000 to refine their interactive creations. Here are the five finalists in Create… Read More ›

game based learning

Game Over – Try Again – Level Up (#GBL)

Creating effective classroom experiences through game-based mechanics and community, it works for children as well as adults. How I turned my classroom into a ‘living video game’—and saw achievement soar Teacher : Joli Barker Students : second graders School : Earl H. Slaughter Elementary School in McKinney, Texas I began the transformation of my classroom by looking at… Read More ›

badges

Open Badges and 7 Strategies To Use Badges for Learning

Yesterday, Mozilla just released version 1.0 of its Open Badges standard, which offers digital badges in reward for verifiable achievements, skills and learning.  Open Badges is an open technical standard. Open Badges makes it easy to… earn badges for skills you learn online and offline give recognition for things you teach show your badges in the places that matter. Mozilla… Read More ›

game-based learning

Play and Learn Weekly – Mar.10th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (game-based learning) News Bill Gates To SXSWedu: Education Change Is Hard Closing out a week of enthusiasm and energy at SXSWedu, Bill Gates reminded the crowd that what’s happening now echoes a surge of enthusiasm from the late 1990s, when the Web seemed to be opening limitless… Read More ›

game-based learning

Play and Learn Weekly – Mar.3rd, 2013 (#GBL)

What’s happening in the convergence of play and learn? (#GBL) News Playing to learn: Panelists at Stanford discussion say using games as an educational tool provides opportunities for deeper learning  The panel discussion, held at the Graduate School of Education (GSE) on Feb. 26, was part of the yearlong public course, Education’s Digital Future (Educ 403x). –… Read More ›

gamification of education

World of Classcraft Turns Classrooms into Adventures ! (#GBL)

Shawn Young, a Canadian high school teacher  has turned his classroom into a World of Warcraft-style Role Playing Game, and it’s insanely cool. He designed a web-based engine for running the game – World of Classcraft. During class, the teacher plays the role of game master. Using the platform, the teacher manages XP and damage, generates events,… Read More ›

gamification

Play and Learn Weekly – Feb.17, 2013 (#GBL)

What’s happening in the convergence of play and learn? (#GBL) News World Education Games: Uniting the World in Learning Practice is on! The World Education Games are right around the corner. Compete with 5.5 million students in about 250 counties in Math, Science and/or Literacy. The World Education Games is an annual global online challenge to get all… Read More ›

#GBL

Developing A Strategy for Game-Based Learning (#GBL)

EDUCAUSE Center for Applied Research (ECAR) had published a paper about GAME-BASED LEARNING: DEVELOPING AN INSTITUTIONAL STRATEGY in last August. As the idea of gamification and game-based learning are gaining awareness in higher education, it provides a useful framework for overall policy consideration. It’s very different to use game thinking in one course and a system implementation. Games… Read More ›

Play and Learn Weekly – Feb.10th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (#GBL) News Gamification Goes To College To paraphrase the famous advertisement about E.F. Hutton, “When edX speaks, people listen.” And edX is a big proponent of gamification. Dr. Anant Agarwal is the president of edX, as well as an MIT professor. At the MIT Inaugural Symposium on “The… Read More ›

educational games, learning games

Play and Learn Weekly – Feb.3rd, 2013

What’s happening in the convergence of play and learn? News A presentation on the differences between and constructive uses for gamification and games-based learning. (The Sloan Consortium) Gamification and games-based learning (GBL) are two very different fields: one is an external motivational system used to increase student engagement; the other is a form of experiential, constructivist… Read More ›

game-based learning

Free Resources to Support “Quest to Learn” Model

“What if school engaged students in ways that are exciting, empowering and culturally relevant? What if it became just one part of a community of learning that extends far beyond the classroom walls? What if it equipped students to view the world as a single uninterrupted opportunity to learn?” This is the goal beyond “Quest… Read More ›

game-based learning

Play and Learn Weekly – Jan.27th, 2013

What’s happening in the convergence of play and learn? News Games In The Classroom – An Event In Collaboration With Dell And Intel On Thursday 24th of January, teachers from Singapore Ministry of Education Schools and Institutes of Higher Learning joined hosts Playware, Dell and Intel to learn more about how to bring 4 years of action research at… Read More ›

learning technology trends

Learning Trends, Technologies, and Opportunities

Sharon Boller, President of Bottom-Line Performance, has authored a new white paper: “Learning Trends, Technologies and Opportunities.” Using both quantitative research and anecdotal evidence from the work with Fortune 500 clients, Sharon uncovers both what the learning and development field currently looks like AND where is it headed in the next 12 – 18 months. In… Read More ›

game-based learning

4 Take-Aways from a Great Conversation on “Games in Schools”

Steven Cherry from IEEE Spectrum’s “Techwise Conversations” , just interviewed Jessica Hammer, a former game designer who’s now a graduate research fellow at Teachers College and a founding member of the EGGPLANT game research lab there. It’s a great conversation on games in education!! (love Steven’s questions!) Games in Schools: Making “Ender’s Game” a Reality Next year,… Read More ›

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Originally posted on Remixing College English:
In my last post, I addressed the idea of disrupting the First-Year Composition course. One of those disruptive pedagogies that I’ve been monitoring for some time is gamification. I don’t like jumping on any pedagogical bandwagon until I’ve had some time to observe it from afar for a while…

gamification

Play and Learn Weekly – Jan.6th, 2013

What’s happening in the convergence of play and learn – game-based learning(#gbl) ? News Game Based Learning / Serious Games Journals Trying to rebuild a list of journals dealing specifically with game-based learning, serious games, and virtual worlds. (on-going) Games For Health Journal Simulation and Gaming Journal of Virtual Worlds Research (open access) Journal of Virtual… Read More ›

minecraftedu

Game-Based Learning Stories Based on Minecraft

Minecraft is the vision of Swedish geek extraordinaire Markus Persson, aka Notch. It was first released in 2009 for the PC and migrated to iPhone and Android mobile versions in 2011. In 2012 the game made its way onto the Xbox Live Arcade platform. Also there is MinecraftEdu, aims to bring the video game into the… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).