Connecting dots for digital learning and teaching

Tag: gaming

video games vs mooc

Why Games Will Be More Successful in Education than Radio, TV, or MOOCs (#GBL)

by Justin Marquis Ph.D., Radio, TV, computers, video games, the Internet, and MOOCs. As major technological innovations have occurred throughout our history they have been regularly touted as the next great thing in education. Few of them ever actually live up to the hype though, and eventually fade out of education even as their prominence in… Read More ›

MineCraft for education

What Kind of Pedagogy Are We Really Pushing Forward?

This blog post was written by TeacherGaming’s CEO Santeri Koivisto. @Aalvisto on twitter. Today – the day I’m writing this blog post – is the 13th day of this month (as of Jan.13, 2013) and we already have 60 new schools starting with MinecraftEdu. That makes the fast-growing number of total schools closer and closer… Read More ›

Virtual guides: A Hybrid Approach to Immersive Learning

This paper demonstrates the interesting ideas and examples of using virtual guides in immersive learning environment. It was presented at GameTech 2012 along with Cynthia Calongne, D.CS of Colorado Technical University about Virtual Guides blending the need for information with feedback and progress checks as learners perform learning activities within virtual world simulations and serious games.

open source game

Free and Open Source Civilization Game in HTML5 Browser

Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the Stone Age to the Space Age… Freeciv-web can be played online using a desktop computer, mobile phone or tablet. Freeciv-web has been optimized… Read More ›

video game

Play and Learn Weekly – Apr.28, 2013

What’s happening in the convergence of play and learn? (Game-Based Learning) News Playing Tetris video game ‘fixes lazy eye’, doctors say Canadian doctors say they have found an inventive way to treat lazy eye – playing the Tetris video game. The McGill University team discovered the popular tile-matching puzzle could train both eyes to work… Read More ›

metagame, games for change

Creating Values from Play – Tiltfactor

Tiltfactor, the interdisciplinary innovation studio dedicated to designing & studying games for social impact, was founded and is led by Dr. Mary Flanagan. Skilled at designing catchy games that teach people something or create new knowledge, the lab always follows up with rigorous research that proves the approach and creates tangible results. Tiltfactor has created unique game… Read More ›

coding, game-based learning, games for learning coding

Learning Java by Playing Video Games

Computer scientists at the University of California San Diego (UCSD) have created a video game that teaches students how to program in Java by casting spells and saving the world. The game, called CodeSpells, is a first-person, problem-solving adventure game, where the player takes the role of a wizard exploring a fantasy world inhabited by…well, gnomes. In this game, you… Read More ›

game-based learning

Debates about Gamification and Game-Based Learning(#GBL) in Education

by Justin Marquis Ph.D., from There is a tendency in life to see things in absolutes. Sensationalist media thrives on the love/hate, friend/enemy, smash hit/trash it dichotomy. The proposition of including games in the classroom at any level is no different. There are those who love the concept and are all in for redesigning… Read More ›

game-based learning

Play and Learn Weekly – Apr. 7th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (game-based learning) News Serious Games Effective in Teaching Open Innovation and management (from Recently, an article about the effect of serious games on teaching and learning the essentials of (open) innovation and innovation management has been published on the ssrn. The authors have researched a group of students from… Read More ›

video game

Research: Playing Video Games Every Day Can Improve Cognitive Performance

Yesterday posted about the research result from Adam Chie-Ming Oei and Michael Donald Patterson (from Nanyang Technological University, Singapore). Published this week in the open access journal PLOS ONE, the research found that playing video games a little bit every day can improve cognitive performance. The research is based on a study conducted by Oei… Read More ›

games for change

Let the Games Begin to Make A Change

Maybe you already know the non-profit organization “Game for Change”, but, “can games really make changes in our lives and society?” you ask. “9 MINUTES” MOBILE GAME EVALUATION DEMONSTRATES POSITIVE CHANGE FOR PREGNANT WOMEN The game was developed for feature phones commonly used in India and East Africa. Learn more here. 9 Minutes plays out the adventure of… Read More ›

interactive fiction, text adventure

Making Interactive Fictions in Classrooms

Making games in the classroom could be daunting to get started, especially when graphics and interfaces are involved. So creating text adventures (or interactive fictions, IF) is a great start for building the capacity of game design and traditional literacy – reading and writing.  Anastasia Salter of ProfHacker selected some free tools sutiable for classrooms. Make Games in the… Read More ›

games for change

Games and Learning, Health and Social Impact

The majority of Americans regularly play computer and video games, spending billions of hours deeply immersed in their favorite interactive games. Only a tiny fraction of this time, however, is spent on video games specifically designed for learning, health or social impact. At an August 2012 meeting hosted by the White House Office of Science… Read More ›

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How to design context for learning ? No matter in big or small scale, the design mindset is meaningful for every educator : ” The mission narrative, or context, is developed once the teacher, game designer, and curriculum designer have identified the big ideas, learning goals, and standards for the trimester. All of the content… Read More ›

mobile learning

Tin Can API Tracks Learning in Serious Games

As explained in our previous post, Tin Can API Makes All Learning Experience Trackable. Traditional learning management systems(LMS) are lack of flexibility and data portability, even with social media integration, they are more like old-school-style learning. But nowadays learning opportunities and forms are very diversified, mobile applications, web-based applications, virtual worlds, simulations, learning games, MOOCs, informal learning… Read More ›

game-based learning

Virtual Superheroes: Using Superpowers in Virtual Reality to Encourage Prosocial Behavior

Playing the part of a flying superhero in virtual reality games heightens gamers’ social conscience in the real world, according to a study by a team of psychologists. Wired magazine pointed to an interesting paper published by Stanford University’s Virtual Human Interaction Lab, revealed a growing body of clinical work that demonstrates gaming can have a good influence. This paper is… Read More ›

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Today, Carter’s company is releasing the Game Closure DevKit for everyone to build mobile games. The kit is free and open source. Carter said developers will use the kit to create mobile games much more quickly, cheaply, and of higher quality. He said the games will automatically be suitable for worldwide publication, run on every… Read More ›

Play and Learn Weekly – Feb.10th, 2013 (#GBL)

What’s happening in the convergence of play and learn? (#GBL) News Gamification Goes To College To paraphrase the famous advertisement about E.F. Hutton, “When edX speaks, people listen.” And edX is a big proponent of gamification. Dr. Anant Agarwal is the president of edX, as well as an MIT professor. At the MIT Inaugural Symposium on “The… Read More ›

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Originally posted on ikeane007:
MINECRAFT IN SCHOOLS 1/17/2013 Minecraft in Schools Minecraft within Curriculum for Excellence Game-based learning is still little understood and underutilized within the Scottish Educational system. Minecraft is a sandbox game similar to Lego that allows the user to create a world using blocks. Minecraft is being used in America and around…

educational games, learning games

Play and Learn Weekly – Feb.3rd, 2013

What’s happening in the convergence of play and learn? News A presentation on the differences between and constructive uses for gamification and games-based learning. (The Sloan Consortium) Gamification and games-based learning (GBL) are two very different fields: one is an external motivational system used to increase student engagement; the other is a form of experiential, constructivist… Read More ›

Using The Web as An Open Gaming Platform

Now hacking and remixing are in, they bring the opportunity of learning by making and playing. Scratch 2.0 This week Scratch just released Scratch 2.0 (a public beta stage as of January 28, 2013) with a whole new experience of web-based environment, cloud computing and welcoming remixing and collaboration! Take a look : (from Scratch… Read More ›

video game

What Can “Call of Duty” Teach Our Students?

Frontiers in Educational Psychology is a Specialty Section of the open-access Frontiers in Psychology journal family, supported by the non-profit Frontiers Research Foundation. In this publication, the researches around video gaming and what such games can offer to the field of education were extensively reviewed. Through an examination of the learning mechanisms found in cognitively motivational and… Read More ›

game-based learning

Play and Learn Weekly – Jan.27th, 2013

What’s happening in the convergence of play and learn? News Games In The Classroom – An Event In Collaboration With Dell And Intel On Thursday 24th of January, teachers from Singapore Ministry of Education Schools and Institutes of Higher Learning joined hosts Playware, Dell and Intel to learn more about how to bring 4 years of action research at… Read More ›

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The American Library Association endorses video gaming, placing these in a similar class to board games. The association is clear about whether kids should play video games in libraries: ”Video gaming at the library encourages young patrons to interact with diverse peers, share their expertise with others, including adults, and develop new strategies for gaming… Read More ›

game-based learning

8 More Game Portals to Find The Right Games for Your Lessons

We’ve put together “6 Sites to Find The Right Games for Your Lessons“, now here are 8 more sites to find the right games. It’s exciting to see more efforts to help teachers integrating games into learning. Survey of Electronic Games that Teach Check out and select “Search” on the right. You can see information about 1500+ educational… Read More ›

Social Games for Training – Learn, Play, Manage

We see more and more applications of game-based learning in different areas, leveraging the seduction of play for positive changes isn’t limited in campus. LPMnage, Learn Play Manage, is a project to develop a social game aimed at promoting project management competences of professional and young workers on international projects. In order to ensure an adequate development of the… Read More ›

game-based learning

Play and Learn Weekly – Jan. 20th, 2013

What’s happening in the convergence of play and learn? News GlassLab Partners With EA to Build SimCityEDU Today, during a panel discussion on the future of connected learning at the U.S. Conference of Mayors in Washington, D.C., GlassLab and Electronic Arts announced that they are developing a new online platform for educators based on the popular series of games…. Read More ›

game design

Healthivores Video Game Contest (K-12)

The first step to true learning is engagement. What better way to engage students these days than video games. That’s right… we said video games. Green Ribbon Schools has created a complete toolkit that will easily guide you through the process of how you can use meaningful online video game design to enhance students understanding… Read More ›

game based learning

How To Integrate Video Games In The Classroom

How To Integrate Video Games In The Classroom by Terry Heick was first published on TeachThought. Using video games in a formal learning environment isn’t an entirely natural concept–using them in pursuit of global learning initiatives only adds to the seeming complexity. Judging by the feedback from the presentation TeachThought and Edutopia received during our 2012… Read More ›

game-based learning

40 Game Building Tools and a MAGICAL tool for Learning

We are following the blog of Nicola Whitton, recently she pointed to a resource for building games for education purpose in this port : Tools for game building. The Making Games in Collaboration for Learning (MAGICAL) project, in which we’re a partner, has just released an updated version of its list of game-making environments (pdf). It contains information about nearly… Read More ›


Play and Learn Weekly – Jan.13th, 2013

What’s happening in the convergence of play and learn (game-based learning, #GBL) ? News EDU at CES 2013, Adaptive Learning, Smartbooks and Virtual Reality The Consumer Electronic Show, or CES, an annual trade show where tech companies like Samsung and Sony, show off their latest innovations, is nearing its end. Over the past few days… Read More ›

The Safety Part of Game-Based Learning

The Safety Part of Game-Based Learning on SlideShare is from Anne Collier. A brief preso of research-based ideas on safety and citizenship in digital environments and games at school. Another presentation of A fresh look at digital safety, citizenship is the keynote she gave at “Games in Education” in upstate New York, 2012 : Anne Collier is a journalist and… Read More ›

interactive fiction

Digital game-based language learning with Interactive Fiction (PART 1)

Video games (also called digital games) are serious. While the people who play them have known this for a long time, it’s taken over three decades for society in general to accept them as something other than a way to pass the time in virtue of doing “more serious” work. The fact is, video games… Read More ›


Game-Based Learning Stories Based on Minecraft

Minecraft is the vision of Swedish geek extraordinaire Markus Persson, aka Notch. It was first released in 2009 for the PC and migrated to iPhone and Android mobile versions in 2011. In 2012 the game made its way onto the Xbox Live Arcade platform. Also there is MinecraftEdu, aims to bring the video game into the… Read More ›

game-based learning

NMSU Learning Games Lab Offers Free Apps

by Jane Moorman, New Mexico State University An easy, last-minute Christmas gift could be as simple as downloading an app. An estimated 2.4 billion apps are expected to be downloaded during the holidays. Thanks to app developers at New Mexico State University, new mobile device owners have access to free apps on a variety of research-based… Read More ›

crowdsourcing science research

Crowdsourcing Science Research by Gaming

EyeWire is a “citizen science” community created to test the hypothesis that the uniqueness of a person, from memories to mental disorders, lies in his or her connectome. Created by the team at MIT’s Seung Lab, EyeWire enlists “citizen scientists” to analyze nanoscale brain images using web browsers and mobile devices. They trace the “wires”… Read More ›

video game

Play and Learn Weekly – Dec.9th, 2012

What’s happening in the convergence of play and learn? News Serious Games in Latin America: G4C Festival 2nd Edition Games for Change Latin America Festival 2nd Edition December 12-15, 2012 Latin America Memorial in Sao Paulo, Brazil THEME: GAMES IN SCHOOLS, NOW!? Games for Change (please find also G4C 2011 – Serious Games For Social Good Getting Ubiquitous), the… Read More ›

game-based learning

Educators Are Well Positioned to Be Game Designers

Educators are well positioned to be game designers, but a lot of times teachers don’t feel that way because they don’t play games. Raymond Yan, senior vice president of DigiPen Institute of Technology and 2012 NAIS ( National Association of Independent Schools) Annual Conference speaker talks about how you can teach with games. He discussed the game-making… Read More ›

Play and Learn Weekly – Dec.2nd, 2012

What’s happening in the convergence of play and learning (game-based learning) ? News California State Schools Approve Game-Based Learning Provider Wowzers® for School Purchase with State Funds As an approved program, California’s more than 10,000 public schools can now incorporate Wowzers’ adaptive, game-based math and science Common Core instruction as a supplemental resource in their… Read More ›

The Intersection of Mobile Media and Place-Based Learning

Augmented Reality and Interactive Storytelling (ARIS) is an open source authoring platform that enables users to create place-based or narrative gaming activities designed for teaching and learning. Augmented reality enhances an indirect or direct view of reality through computer-generated sensory input, as opposed to rendering a “virtual” reality. Using GPS and QR Codes, ARIS players… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).