More than 50 of the top thinkers in serious games will come together to discuss the future of the use of non-entertainment games and sims, Tuesday – Thursday, August 21 – 23, 2012 at the 2nd annual Serious Play Conference in Redmond, Washington. We would like to recommend a great article from their blog: HOW WOULD STEVE JOBS DO TRAINING AND EDUCATION?
As for the concern on training and education, the author took 3 steps to answer the question. The perspectives truly enable the full potential that technologies can transform education, including gamification techniques.
- The New Old Software Development : New tools bring forth, not just capture, new philosophies. The existence of Facebook and Tumblr changes what MBA students need to know. Certain technologies update skills. The skill of spelling is less important in the era of spell checkers. Not only bubble help in software, even real-world hardware will increasingly include a layer of just in time training that can be triggered by tags.
- The New Old Training : Here, training organizations produce three types of content for which iPhones, iPads, and iPods have been optimized, including simulations & games, videos and communities. The methodologies used to put hard certifications on soft activities (badges for status in a chat room) allow organization to measure and prescribe a wider range of activities.
- The New Old Education : All learning has to happen in a context (hopefully intrinsically motivating, but often not).
Education systems (K through College) should be dedicated to helping students:
- find out at what skills they are better than almost everyone else, and
- identify what their personal missions are (what problems in the world they find most motivating).
Any functioning education system would then help students connect their unique gifts with their mission by:
- enabling authentic opportunities to hone and test themselves and finally
- identify pathways to an appropriate career.
Read the full articlehere, and play seriously for education! Our education should provide an authentic learning environment that prepares learners for the current real world challenges, not the past world.
- Thoughts on Steve Jobs, Self-Invention and Discovery in Education (hastac.org)
- Play Your Way to Financial Security with Gamification (mint.com)