Connecting dots for digital learning and teaching

Tag: App creation

User Experience Design on Tablets

Learn how iPad users interact with apps and websites on their devices, and whether usability improves with time as people practice and learn new interfaces. Check out these reports from NN/G (Nielsen Norman Group) reveals how people use tablet applications as well as how they use websites on tablets. (download files here) The design guidelines are based on… Read More ›

What Does #BYOD Mean for Content Developers? (#mlearning)

Everyone wants to go mobile today. But what’s out there is a mobile jungle – besides fragmentation across devices, platform fragmentation is very pronounced, and different mobile browsers. As BYOD(Bring Your Own Devices) is becoming common in workspace and schools, what does it mean for content developers? Mobile Jungle At least you might have heard of… Read More ›

UI Guidelines for Mobile and Tablet App Design

Remember to provide the best possible experience on each platform. Do not deliver an iPhone experience to a BlackBerry user. Every platform has its own UI and usability guidelines that every user is expecting on your app. iOS Human Interface Guidelines (iPhone, iPod and iPad) – PDF version Android User Interface Guidelines … Check out the full list… Read More ›

How Many Apps Should You Make to Create a Killer App?

Say you’re a mobile app developer trying to maximize your chances of striking gold with that one killer app. How many apps should you make? Four? Six? A dozen? The answer—if you’re making a non-game app—is: one. If you’re making a mobile game, however, you should make a lot more than that. This is one… Read More ›

The Mobile Learning Decision Path

A New Tool for Instructional Designers – The Mobile Learning Decision Path (#mlearning)

From Advanced Distributed Learning : Design requirements for desktop e-learning applications are different than the design requirements for mobile learning applications. Too often, these differences have been oversimplified or glossed over—reducing “design” to merely forcing desktop content to a smaller screen. The result is a poor user experience and lost training or performance support opportunities. Produced… Read More ›

OER course practices

Writing Effective Test Questions (Best Practices)

(This is the 6th article of the series of learning design tips from dominKnow KnowledgeBase) Focus on writing an objective test. Ideally, add at least one test question to each Learning Object and ensure the question addresses the learning objective (see What is a Learning Objective?). If you are making a bank of test questions… Read More ›

Learning technology design

Mobile Learning Isn’t Just Another Delivery Method

With mobile devices getting popular and ubiquitous, mobile learning is one of the most important trends in the learning industry. In the Horizon report for K-12 edition just released last week, mobile learning is predicted to become the main stream  in the near term (less than one year). While it may have the following features: informal,… Read More ›

learning object

What You Should Know about “Learning Object” – Part I

In 1994 Wayne Hodgins coined the term “learning object” – One role of learning objects in the history of OER is its popularization of the idea that digital materials can be designed and produced in such a manner as to be reused easily in a variety of pedagogical situations. The concept of learning object is… Read More ›

mobile learning

Mobile Course Design Best Practices

(This is the third article of a series  from dominKnow Knowledge Base.) When designing for mobile devices you’ll generally want to plan specifically for mobile delivery rather than re-purpose an entire online course. This is partly due to the size limitation of the mobile viewing area but also due to the nature of a mobile device. People… Read More ›


Leveraging HTML5 to take your e-learning (and #mlearning) into the future

(This is the second article of a series  from dominKnow Knowledge Base.) There is no doubt about it, HTML5 is the technology buzzword in e-learning today, but we’ve found many people are still trying to understand exactly what it is, and what it can do for you. At dominKnow, we’ve always believed in providing the tools for… Read More ›

mobile learning, mobile apps

(Infographic) The Future of Mobile Apps

Summarizing the information from difference sources, Mobile Future’s infographic showcases the rapid emergence of this relatively new segment of the mobile marketplace and its contributions to U.S. innovation, job creation and economic growth. By 2016, the app economy is expected to reach 46 billions, although it shows a bright future, but also a very crowded… Read More ›

Mobile Devices and Apps as Accelerators for #OER

by Fred de Vries and Frank Thuss, from Trend report: open educational resources 2013, published by (CC BY) At first sight, open educational resources (OER) and mobile devices would not seem to have much to do with one another. Mobile devices are rapidly replacing normal computers where creating and studying educational resources are concerned. That offers opportunities, but there are also downsides. The higher… Read More ›

mobile learning

10 Bullets for Mobile Learning Content Design

from ADL Mobile Learning Handbook Mobile learning has been called bitesize, handy learning, ubiquitous, portable, pocketable, learning on the go, my learning, untethered, opportunistic, learning in the moment, snack-learning, courselets, “bus stop” learning, a learning nugget or even a learning pill. To many, it also includes overlapping but somewhat independent paradigms such as informal, social,… Read More ›

mobile learning

Native Apps vs. Web Apps – Facts and Usages

Although mobile learning is an expected trend, but there are diversified approaches and no one best answer for all situations. These articles and infographic could help clarify which one is the best for you. Mobile applications: native v Web apps – what are the pros and cons? Rapid advances in HTML5, the new more mobile… Read More ›

[read post]

Today, Carter’s company is releasing the Game Closure DevKit for everyone to build mobile games. The kit is free and open source. Carter said developers will use the kit to create mobile games much more quickly, cheaply, and of higher quality. He said the games will automatically be suitable for worldwide publication, run on every… Read More ›

An Example of Developing A Successful Educational App (Infographic)

Mobile apps and tablet computing are playing more important roles in digital learning without doubt. Muhammad Saleem made this infographic about how in the span of 2 years an independent developer earned nearly $700,000 in profit from educational apps. It’s worth a read since now there are a lot of tools and resources helping you put your ideas… Read More ›

harvard professor

How Most Ed-Tech Products Went Wrong

Reynol Junco is a Faculty Associate at the Berkman Center for Internet & Society at Harvard University. He researches the impact of social technologies on college students. (Follow Rey on Twitter and read about his research on his blog.) His recent article deeply resonates with what we believe in educational technology development. Most ed-tech startups suck! Here’s where they’re going wrong (on… Read More ›

app created by academics

The Best E-Texts (App) Created by Academics

Rowe, professor of English at Bryn Mawr College in Pennsylvania, and Elliott Visconsi, associate professor of English at Notre Dame, have co-designed The Tempest iPad app, they re-imagined reading. Jennifer Funk gave this story a write-up here (edcetera). “We’ve made the text manipulatable,” Rowe says. “We’ve said, ‘You can get your hands inside this electronic text in any way… Read More ›


OER in the Mobile Era

Mobile learning is no doubt one of the converging trend in Ed-Tech for the next several years. Open Educational Resources (OERs) repositories should adapt their features so their contents can be accessed from mobile devices. has published a report : OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and Future Trends This paper… Read More ›

game-based learning

NMSU Learning Games Lab Offers Free Apps

by Jane Moorman, New Mexico State University An easy, last-minute Christmas gift could be as simple as downloading an app. An estimated 2.4 billion apps are expected to be downloaded during the holidays. Thanks to app developers at New Mexico State University, new mobile device owners have access to free apps on a variety of research-based… Read More ›

financial literacy app

Making Financial Literacy Mobile

Your smartphone is capable of serving more roles than ever: navigator, research tool, newspaper… even financial adviser? The MyMoneyAppUp Challenge, launched by the U.S. Treasury Department in partnership with the D2D Fund and Center for Financial Services Innovation, is a contest intended to motivate American entrepreneurs, software developers, the public, and students to propose the… Read More ›

The Intersection of Mobile Media and Place-Based Learning

Augmented Reality and Interactive Storytelling (ARIS) is an open source authoring platform that enables users to create place-based or narrative gaming activities designed for teaching and learning. Augmented reality enhances an indirect or direct view of reality through computer-generated sensory input, as opposed to rendering a “virtual” reality. Using GPS and QR Codes, ARIS players… Read More ›

Applications for good

Youth of Digital Generation Making A Difference

Bill Ferriter from SmartBlogs posted “Using digital tools to make a difference” which raised the awareness about what we – even kids – can do by using digital tools and internet (about Clicktivism), here are six examples of the kids making a difference: Salem Middle School Kiva Club — The digital project that I’m proudest of is a… Read More ›

working together

Connecting Educators and Programmers

Recently, MindShift gave a write-up about “The Rise of Educator-Entrepreneurs: Bringing Classroom Experience to Ed-Tech“. While we see this trend grows, the reason behind it is simple: “Teachers are usually the last people to be consulted on many of these education technology companies.” Even we can see new EdTech sites emerging everyday, not every newly minted site… Read More ›

app translation to chinese

Building Meaningful Conversations in Multi-Languages for Your Apps

“App analytics firm Distimo, in its latest monthly report, found that outside of English-speaking countries, China, Japan and South Korea have the highest proportions of free downloads and revenue from native language-only applications. That can be an opportunity for developers who translate their apps.” Titled “Distimo : app translation can pay off, especially in Asia”… Read More ›

App publishing on iPad

Tactilize Aims To Make iPad Publishing Easy

(from TechCrunch) The iPad is a great canvas for beautiful apps, but unless you are a pretty competent developer or designer, getting your own content onto the iPad isn’t exactly easy. Tactilize wants to make it significantly easier for writers, photographers, videographers and anybody else who produces interesting content to feature – and monetize – their works on… Read More ›

iPhone game design

If You Want to Make iPhone Games… MakeGamesWithUs

If you want to make iPhone games, there is an option to realize your dream shortly, here is how it works: MakeGamesWithUs is tired of old guys in suits making boring iPhone games. YOU know fun. WE know iPhone game development. We won’t bother lecturing you with dull CS theory, we’ll get you building iPhone… Read More ›

game-based learning, mobile learning

Play and Learn Weekly Jul.14th, 2012

What’s happening in the convergence of play and learn? This briefing keeps you on top of those events and conversations around it. News The 8th Edition of Serious Games Expo has officially kicked-off! The 8th Edition of Serious Game Expo will open its doors on October 22-23, 2012 at the Lyon Congress Center – Cité Internationale.. Serious… Read More ›

game-based learning

Play and Learn Weekly Jun. 30th, 2012

What’s happening in the convergence of play and learn … News New institute gets $10M to gamify education for kids The game industry and nonprofits are teaming up to create a video game design lab that will do research on engaging students and measuring learning. It’s part of a broader “gamification” trend toward making education as fun… Read More ›

mobile learning, generation OMG

Mobile Learning from App Creation Rocks!

2012 Mobile Learning Conference is undergoing in Phoenix, Arizona, the official conference session description was: “This workshop will offer a hands-on opportunity for teachers with no prior programming experience to learn how to develop a working mobile app for the iPhone/iPod touch that is suitable for publishing to the iTunes App Store. Participants will also learn about a… Read More ›

YouBooker, a book is a community

A Book Is A Community

You are what you think. You are what you read. You are what you do. You are what you publish.   You might express yourself through writing, drawing, photography, scrapbook, animation, comic, singing, talking, video and filming even gaming  …… storytelling is 21st century has so many ways.   A book in 21st century could… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).