Connecting dots for digital learning and teaching

Mobile Learning Design rss

collaboration in claro

Collaborating in Mobile Course Authoring Tool – Claro

August 30, 2013

(This is the 14th article of the series of learning design tips from dominKnow KnowledgeBase) It’s easy for you to work with other team members in Claro. Here are some tips on how to work together, better. If you’d like to see a video tutorial on this process, see Team collaboration in Claro: Invite another author to… Read More ›

Mobile Learning or Performance Support ? (#mlearning)

Although organizations desire to leverage mobile technologies to train employees, and education institutes want to engage learners and improve learning outcomes through the devices in their pockets. Some expectations for mobile learning (mlearning) might not be realistic. According to Mobile Learning Decision Path(MLDP, published by Advanced Distributed Learning), when reflecting on whether mobile learning is… Read More ›

User Experience Design on Tablets

Learn how iPad users interact with apps and websites on their devices, and whether usability improves with time as people practice and learn new interfaces. Check out these reports from NN/G (Nielsen Norman Group) reveals how people use tablet applications as well as how they use websites on tablets. (download files here) The design guidelines are based on… Read More ›

What Does #BYOD Mean for Content Developers? (#mlearning)

Everyone wants to go mobile today. But what’s out there is a mobile jungle – besides fragmentation across devices, platform fragmentation is very pronounced, and different mobile browsers. As BYOD(Bring Your Own Devices) is becoming common in workspace and schools, what does it mean for content developers? Mobile Jungle At least you might have heard of… Read More ›

mobile learning

Authoring Your Content on The Move

(This is the 13th article of the series of learning design tips from dominKnow KnowledgeBase) You can email media in an attachment to Claro and then import it into the Media Library. You can even email an attachment from your mobile device to Claro! The email subject is the title used in Claro and the body… Read More ›

UI Guidelines for Mobile and Tablet App Design

Remember to provide the best possible experience on each platform. Do not deliver an iPhone experience to a BlackBerry user. Every platform has its own UI and usability guidelines that every user is expecting on your app. iOS Human Interface Guidelines (iPhone, iPod and iPad) – PDF version Android User Interface Guidelines … Check out the full list… Read More ›

Best Practices When Designing Courses for International Audiences

(This is the 12th article of the series of learning design tips from dominKnow KnowledgeBase) There are a many things to keep in mind when designing a course for international audiences. Following are a number of tips: Specify the country/currency when referring to pricing. Specify the state/province and country when referring to cities. Specify whether you’re… Read More ›

font display in mobile courses

Considering Font Display and Shape Rendering in Mobile Courses

(This is the 11th article of the series of learning design tips from dominKnow KnowledgeBase) Platform and browser differences and considerations for creating courses in Claro Font display in courses is dependent on the fonts the user has installed on their system, as is the case with any web site. Most systems (Mac and PC) have… Read More ›

best practice for video recording

Best Practices for Video Production

(This is the 10th article of the series of learning design tips from dominKnow KnowledgeBase) Video Formats The file size of video displayed online is as important as its quality. Uncompressed video impacts the speed and performance for the viewer and greatly increases your storage capacity. There are many methods of video compression. The format dictates… Read More ›

audio player control

Designing Mobile Courses with Audio Narration Set to Autoplay

(This is the 9th article of the series of learning design tips from dominKnow KnowledgeBase) It’s very common in elearning courses to have narration automatically play when the learner advances to the next screen. On an Apple mobile device using iOS such as the iPad, the iPhone or iPod Touch, Apple does not let its Safari… Read More ›

audio recording

Audio Recording Best Practices

(This is the 8th article of the series of learning design tips from dominKnow KnowledgeBase) We all know that professional audio recording makes a big difference in the quality of an elearning course. It’s difficult to listen to even a short audio clip when the sound quality is bad. However, many of us are faced with… Read More ›

Writing in Plain Language

(This is the 7th article of the series of learning design tips from dominKnow KnowledgeBase) It’s always a good idea to write course content in plain language. It helps more people understand the message easily and quickly. Following are some tips for writing in plain language: Use short sentences (e.g., an average of 15-20 words). Use… Read More ›

mobile learning, ubiquitous learning

Successful Mobile Learning is from Shared Culture, Knowledge and Practices (#mlearning)

In the report released recently by Gartner, Gartner Says Worldwide PC, Tablet and Mobile Phone Shipments to Grow 5.9 Percent in 2013 as Anytime-Anywhere-Computing Drives Buyer Behavior. Worldwide traditional PC (desk-based and notebook) shipments are forecast to total 305 million units in 2013, a 10.6 percent decline from 2012 , while the PC market including… Read More ›

MAAIMS mobile learning authoring for OER

Mobile Authoring of Open Educational Resources(#OER) as Reusable Learning Objects (#mlearning)

From Mobile Authoring of Open Educational Resources as Reusable Learning Objects, by Dr Kinshuk and Ryan Jesse, Athabasca University, Canada Authoring content in a mobile context do not typically permit reuse across multiple contexts due to a lack of standardization. Standards based (IMS and SCORM) authoring implementations exist for non-mobile platforms, but there is no solution for capturing learning where… Read More ›

mobile learning

Universal Instructional Design Principles for Mobile Learning (#mlearning)

From Universal Instructional Design Principles for Mobile Learning, by Tanya Elias, Athabasca University, Canada To date, m-learning research in both the developed and developing world has focused on the use of handheld computers and smartphones (Kukulska-Hulme & Traxler, 2005; Ally, 2009).  In contrast, little research has concentrated on m-learning for simpler devices or m-learning capable of running on… Read More ›

transmedia learning design

What’s Transmedia Learning ?

Dr. Elaine Raybourn is working in transmedia learning since 2010, creating games, virtual worlds, and social simulations since 1998. She leads teams that research transmedia learning, next generation learners’ adaptive posture and their interactions with future learning technology. The following content comes from her presentation. What’s Transmedia Learning ? “Transmedia Storytelling is the system of messages… Read More ›

The Mobile Learning Decision Path

A New Tool for Instructional Designers – The Mobile Learning Decision Path (#mlearning)

From Advanced Distributed Learning : Design requirements for desktop e-learning applications are different than the design requirements for mobile learning applications. Too often, these differences have been oversimplified or glossed over—reducing “design” to merely forcing desktop content to a smaller screen. The result is a poor user experience and lost training or performance support opportunities. Produced… Read More ›

OER course practices

Writing Effective Test Questions (Best Practices)

(This is the 6th article of the series of learning design tips from dominKnow KnowledgeBase) Focus on writing an objective test. Ideally, add at least one test question to each Learning Object and ensure the question addresses the learning objective (see What is a Learning Objective?). If you are making a bank of test questions… Read More ›

Learning technology design

Mobile Learning Isn’t Just Another Delivery Method

With mobile devices getting popular and ubiquitous, mobile learning is one of the most important trends in the learning industry. In the Horizon report for K-12 edition just released last week, mobile learning is predicted to become the main stream  in the near term (less than one year). While it may have the following features: informal,… Read More ›

mobile learning, enhanced learning experience

Enabling Enhanced Learning Experiences

by Damon Regan What are enhanced learning experiences and how do we enable them? This is the presentation from Damon Regan, Ph.D. for ELSE 2013. TLA, Experience API, Virtual World Framework (VWF), and Mobile Training Implementation Framework (MoTIF) projects were introduced. (licensed under CC BY) The slogan for this presentation is : Unlock the power of… Read More ›

ADL’s MoTIF Project Exploring The Full Potential of Mobile Learning (#mlearning)

This content is from Advanced Distributed Learning – – a public service of the Office of the Under Secretary of Defense for Personnel and Readiness (OUSD P&R). It’s licensed under Creative Commons Attribution-Noncommercial-Share Alike 3.0. Background The ADL Mobile Learning Team strives to be the source of information and support for DoD mobile learning initiatives. Effective… Read More ›

A Coding Hand for Designing Eyes

Greetings All, and welcome to what I hope is the first of many contributory installments for Classroom-Aid. I am typically an animator and visual designer type person, but today I’m going to add yet another chapeau to my already tipping stack of hats and expound on an emerging area of endeavor for me. So journey… Read More ›

leaf photogrphy

What You Should Know about “Learning Object” – Part III

GUIDELINES FOR AUTHORS OF LEARNING OBJECTS is an openly licensed document published by NMC, The New Media Consortium, authored by Rachel Smith. We put the guideline summary as below which readers will find it useful. You can download the document through the link associated with the document title, it’s a very detailed introductory material for learning designers. The… Read More ›

Learning Resources Metadata initiative

Finding the Right Learning Content Where and When You Need it

When you consider the factors deciding the visibility of learning contents, it makes sense to think about how we can find the right learning resource where and when we need it. They are like 2 sides of the same coin. In the previous post, we mentioned about metadata of learning objects and why it matters… Read More ›

granularity, learning object, reusability

What You Should Know about “Learning Object” – Part II

The goal of structuring learning content with granularity and in self-contained learning objects is for reusability. A digital learning resource is reusable if it can be used or adapted for use in multiple learning contexts and in multiple learning environments. The goal of reusable design is to create resources that lower or remove the barriers to reuse as… Read More ›

learning object

What You Should Know about “Learning Object” – Part I

In 1994 Wayne Hodgins coined the term “learning object” – One role of learning objects in the history of OER is its popularization of the idea that digital materials can be designed and produced in such a manner as to be reused easily in a variety of pedagogical situations. The concept of learning object is… Read More ›

mobile learning

Mobile Course Design Best Practices

(This is the third article of a series  from dominKnow Knowledge Base.) When designing for mobile devices you’ll generally want to plan specifically for mobile delivery rather than re-purpose an entire online course. This is partly due to the size limitation of the mobile viewing area but also due to the nature of a mobile device. People… Read More ›


Leveraging HTML5 to take your e-learning (and #mlearning) into the future

(This is the second article of a series  from dominKnow Knowledge Base.) There is no doubt about it, HTML5 is the technology buzzword in e-learning today, but we’ve found many people are still trying to understand exactly what it is, and what it can do for you. At dominKnow, we’ve always believed in providing the tools for… Read More ›


11 Basic Tips for Making Learning Content Accessible

(This is the first article of a series of useful learning content design tips from dominKnow Knowledge Base.) Designing online courseware so that it’s accessible to all people takes careful planning, development, and delivery. Accessible means usable by people who are blind or who have low vision, people with impaired mobility, people who are deaf… Read More ›

mobile learning

10 Bullets for Mobile Learning Content Design

from ADL Mobile Learning Handbook Mobile learning has been called bitesize, handy learning, ubiquitous, portable, pocketable, learning on the go, my learning, untethered, opportunistic, learning in the moment, snack-learning, courselets, “bus stop” learning, a learning nugget or even a learning pill. To many, it also includes overlapping but somewhat independent paradigms such as informal, social,… Read More ›

mobile learning

Native Apps vs. Web Apps – Facts and Usages

Although mobile learning is an expected trend, but there are diversified approaches and no one best answer for all situations. These articles and infographic could help clarify which one is the best for you. Mobile applications: native v Web apps – what are the pros and cons? Rapid advances in HTML5, the new more mobile… Read More ›

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Today, Carter’s company is releasing the Game Closure DevKit for everyone to build mobile games. The kit is free and open source. Carter said developers will use the kit to create mobile games much more quickly, cheaply, and of higher quality. He said the games will automatically be suitable for worldwide publication, run on every… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).