Connecting dots for digital learning and teaching

Constructivism rss

STEAM and Maker Education: Inclusive, Engaging, Self-Differentiating

July 24, 2013

By Jackie Gerstein, Ed.D. When a kid builds a model rocket, or a kite, or a birdhouse, she not only picks up math, physics, and chemistry along the way, she also develops her creativity, resourcefulness, planning abilities, curiosity, and engagement with the world around her. Maker Education, as I observed, has the following characteristics: Participation is… Read More ›

Participatory Learning as Pedagogy

Web2.0 technology has become pervasive and change our life for several years. So it’s necessary to use pedagogy 2.0 to facilitate active learning. Why active learning? It is a time of unprecedented change: socially, economically, environmentally, informationally. The sage on the stage is antiquated and irrelevant. Pedagogy 2.0 “Active learning is defined as the extent… Read More ›

digital maker

“Make Things Do Stuffs” Supports a Generation of Young Makers

News from Maker Faire UK, published here : Make Things Do Stuff To encourage young people to get involved in digital making across the UK, seven projects are receiving a share of a £260,000 fund run by Nesta and Nominet Trust, in partnership with Mozilla, to encourage and stimulate learning through making. The fund was set-up… Read More ›

The Real Meaning of Social Entrepreneurship And How To Promote It In Your Classroom

“Social entrepreneurs don’t just pursue a social end, they pursue that end in a fundamentally communal way.” –Sally Osberg, Skoll Foundation In a not-so-distant past, college degrees were the safety nets that led to job security. Now those nets are riddled with holes, sagged down by the weight of so many recipients. And unless young… Read More ›


16 Resources for Makerspaces

by Ellyssa Kroski, iLibrarian : A Librarian’s Guide to Makerspaces: 16 Resources Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Here are some excellent resources for… Read More ›

maker movement

The Role Making Can Play in Education and Future Work

“American kids should be building rockets and robots, not taking standardized tests.”  —  By Dale Dougherty Learning by Making In this post “Learning by Making” published on Slate Magazine site, Dale elaborated:  “Learning by doing” was the distillation of the learning philosophy of John Dewey. He wrote: “The school must represent present life—life as real and vital… Read More ›

Glogster EDU, creativity

[Promotion] Celebrate #Creativity and GlogsterEDU 3rd Birthday

Glogster EDU turns 3 ! 1 Million Teachers    10 Million Students    100 Districts  1,000 Schools Take advantage of this promotion & lock in pricing with a multi-year license! This is a special, one time promotional offer. Purchase our best-selling EDUcator Premium license for $20 per year, or a School License for just 40¢ per student. Order multiple years to lock in this… Read More ›

ARTs in education

8 Great Articles about #Creativity and #Education

The 85th Oscars Awards Ceremony is just around the corner, it makes us think about creativity seriously. Creativity is one of the most overlooked characteristics in formal education system. Reinventing Education To Teach Creativity And Entrepreneurship (BY: Jennifer Medbery) Teaching’s primary purpose should be to ensure that every student graduates ready to tinker, create, and take… Read More ›

teach kids to program

Teaching Kids to Program Using Scratch and the Kinect

Stephen is a computer science lecturer with the Institute of Technology Tallaght, where he lectures on Software Development and Interactive Media Design & Development. He focuses on creative coding and interactive art using technologies such as Processing, openFrameworks, Cinder and OpenGL. He is also the author of Kinect2Scratch : Kinect2Scratch allows data from the Microsoft Kinect… Read More ›

The Value of Remixing in Learning

Remixing enables participation, and thus encourages creativity, ownership, and collaboration. In the following MIT video from an conference in 2007, the value of remixing in learning and examples were discussed. MIT’s studies on this new media literacy and the opportunity for digital learning started so many years ago, but we haven’t seen it is applied… Read More ›

Using The Web as An Open Gaming Platform

Now hacking and remixing are in, they bring the opportunity of learning by making and playing. Scratch 2.0 This week Scratch just released Scratch 2.0 (a public beta stage as of January 28, 2013) with a whole new experience of web-based environment, cloud computing and welcoming remixing and collaboration! Take a look : (from Scratch… Read More ›

DIY , maker

What Are Hacker Scouts ?

Hacker Scouts are modern-day scouts focusing on technology and DIY skills. Muhammad Saleem introduced part of a new maker movement in this infographic. It’s highly recommended to read “Research Report on Why Maker-Driven, Connected Learning is Important”  for deeper understanding of this topic. Also visit to view tons of creations submitted by young makers. Please include attribution… Read More ›

student-centered learning

Research Report on Why Maker-Driven, Connected Learning is Important

Young learners today have the whole world at their fingertips in ways that were unimaginable just a generation ago. No matter how broad and deep the knowledge they need, everything is just a click away. How will their learning be different ? How should they benefit from that and not the opposite ? A report about… Read More ›

online video creation

Building a More Web Literate Planet

“Mozillians are people who make things. Moving people from consumption to creation is Mozilla’s goal.” — Mitchell Baker, Mozilla Chair We think Mozilla’s offerings and projects will help a lot on learning based on constructionism and learner-centered methodology. Here are some resources. WebMaker The goal: help millions of people move from using the web to making the web. As part of… Read More ›

game design

Healthivores Video Game Contest (K-12)

The first step to true learning is engagement. What better way to engage students these days than video games. That’s right… we said video games. Green Ribbon Schools has created a complete toolkit that will easily guide you through the process of how you can use meaningful online video game design to enhance students understanding… Read More ›

game-based learning

40 Game Building Tools and a MAGICAL tool for Learning

We are following the blog of Nicola Whitton, recently she pointed to a resource for building games for education purpose in this port : Tools for game building. The Making Games in Collaboration for Learning (MAGICAL) project, in which we’re a partner, has just released an updated version of its list of game-making environments (pdf). It contains information about nearly… Read More ›


Game-Based Learning Stories Based on Minecraft

Minecraft is the vision of Swedish geek extraordinaire Markus Persson, aka Notch. It was first released in 2009 for the PC and migrated to iPhone and Android mobile versions in 2011. In 2012 the game made its way onto the Xbox Live Arcade platform. Also there is MinecraftEdu, aims to bring the video game into the… Read More ›

computer science

Free Raspberry Pi Education Manual

Thanks to bringing our attention to the free Raspberry Pi Education Manual, which is a wonderful 172-page resource. (press here) Provided by a team of UK teachers from Computing at School (CAS), the PDF manual is a beginner’s guide to Scratch (an awesome visual programming environment), Python, the Linux command line, and more. You’ll find… Read More ›

Studio H is a different kind of classroom.

Design, Build and Transform Education

Studio H is a public high school “design/build” curriculum that sparks community development through real-world, built projects. Originally launched in rural Bertie County, North Carolina, Studio H is now based at REALM Charter School in Berkeley, CA. By learning through a design sensibility, applied core subjects, and industry-relevant construction skills, students develop the creative capital,… Read More ›

kids learn to code

Learn Coding Like Learning New Languages

Estonia is implementing a new education program that will have 100 percent of publicly educated students learning to write code. Called ProgeTiiger, the new initiative aims to turn children from avid consumers of technology  into developers of technology. So maybe you are like us asking : before our governments have computer programming courses integrated into… Read More ›

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Minecraft Pi edition does not require programming to play it but text commands can be used to “place large numbers of blocks in particular patterns to speed up the building process” — which makes it sound like a 3D version of Tetris.

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Founded by Stanford students Zach Galant and Jeremy Keeshin and incubated at StartX and Imagine K12, CodeHS is an online program built for high school students (and teachers) with no previous coding experience that intends to provide an easy and fun way to learn computer science. To help support the early development and pilots, CodeHS… Read More ›


30 Things You Can Do To Promote Creativity in Your Classroom

The concept of teaching creativity has been around for quite some time. Academics such as  E. Paul Torrance, dedicated an entire lifetime to the advancement of creativity in education. Torrance faced much opposition in his day about the nature of creativity.  Creativity was considered to be an immeasurable, natural ability.  Torrance called for explicit teaching of… Read More ›

Glogster EDU

A New ERA of Glogster EDU

Glogster EDU is a popular web2.0 tool in classrooms, educators and students can create and share multimedia e-posters for their projects easily. After more than 20,000,000 Glogs were created using the 2nd Generation Glog tool (we call it “Classic Glog”), Glogster EDU now has a whole new process of creation that is simpler and faster… Read More ›

game-based learning

YoYo Games and Activate! for Education

YoYo Games was originally released in 1999 by game creator Mark Overmars and have been downloaded more than 5 million times. GameMaker has a community of half a million registered users and is offered in more than 5,000 schools and Universities worldwide. According to news from VentureBeat : The company said today it is working with Microsoft to… Read More ›

teaching kids to code

Free Resources Help Kids (and Educators) Learn to Code Step by Step

Hoping to get students into coding? Enter Codecademy. The New York-based startup, which teaches users how to code through a free, interactive website, is now packaging its popular online lessons into free, bite-sized kits for teachers and librarians to launch their own mini-Codecademies in class or after school. – via The Digital Shift Codecademy is a fun and… Read More ›

game design as an effective pedagogy

Game Design as An Effective Pedagogy

Engaging your students in games and game design doesn’t require you to be an expert. Learning Games Network(LGN), a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, with FableVision, a Boston-based digital media production company, have developed a free Game Design Tool Kit(GDTK) for educators. Whether your aim is to work with… Read More ›

student blogging

13 Suggestions on Student Blogging

by John T. Spencer, This is my seventh year of having students create their own blogs. Initially, the student blogs were nothing more than a class journal posted online. However, over time, they became a place for student voice. They evolved as my thinking about blogging evolved. So, here is what I’ve learned along the… Read More ›

Machinima As A Teaching and Learning Tool for MOOC

This week, everyone is talking about that Google has released a new tool called Course Builder, which is powered by open source software designed to let anyone create online courses. Earlier this year, Google ran a program called Power Searching with Google, a kind of Massive Open Online Course which attracted a large audience of about 155,000… Read More ›

creative collaboration platform Is A New Creative Collaboration Tool

Buenos Aires-based startup opened its doors to the public today, delivering a new way to collect, share and brainstorm on the web. The tool mixes a little bit of Evernote with a whole lot ofPrezi, but rather than feel derivative, it instead seems like the next natural step in the ongoing evolution of how we not… Read More ›

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ProgreTiiger education will start with students in the first grade, which starts around the age of 7 or 8 for Estonians. The compsci education will continue through a student’s final years of public school, around age 16. Teachers are being trained on the new skills, and private sector IT companies are also getting involved, which… Read More ›

photography app

iPad Toolbox for Nurturing Creativity

Many people think iPad is a great device for consuming information and multimedia, but not a best tool for creating. Since on laptops or PC there are mature software tools for creating, but not on tablets. Especially constructivism theory for authentic learning experience is becoming popular. So, for example, BYOL(bring your own laptop) is encouraged… Read More ›

What Schools Can Learn From the World of Photography

An article by George Couros on caught my attention, and the idea delivered resonates exactly with my thoughts on digital learning. I have related “how digital learning (for example digital textbooks) could change how we learn” with “how digital photography have changed the world of photography” in my mind for a long time. George Couros, a principal… Read More ›

Gamifying the Maker Movement for Education

by Justin Marquis Ph.D.   PCWorld columnist Phil Shapiro begins a recent article on the Maker Movement by stating “As the unemployment crisis continues month after month, I’m tempted to climb to the roof of my house and yell at the top of my lungs, ‘The maker movement creates jobs.’” What he focuses on in this piece is a… Read More ›

Augmented Reality, teaching History

Augmented Reality History Tour Created by Students

by Greg Wimmer, from Peter Pappas blog This guest post is written by Greg Wimmer, Central York (PA) High School. I met Greg at TechitU and was impressed by the projects skillful integration of technology and community involvement into the history classroom. Greg’s guest post follows: As the Advanced Placement exam season draws to an end in early… Read More ›

50 Places to Learn Coding Online (for Free)

by Angelita Williams, If you’re curious about learning a programming language then you’re in luck: there’s no shortage of resources for learning how to code online. University-level courses, tutorials, cheat sheets, and coding communities all offer excellent ways to pick up a new language, and maybe even a new job, too. Read on, and you’ll discover… Read More ›

learning games network

Getting into Making Games

Evan Jones recently wrote a blog post here called You Should Make A Game in which he suggested that the world would be a better place if everyone started making games (even bad games). Then Adam Bishop wrote a guide for anyone in that scenario who thinks it would be great to make video games but isn’t really sure how…. Read More ›

iPhone game design

If You Want to Make iPhone Games… MakeGamesWithUs

If you want to make iPhone games, there is an option to realize your dream shortly, here is how it works: MakeGamesWithUs is tired of old guys in suits making boring iPhone games. YOU know fun. WE know iPhone game development. We won’t bother lecturing you with dull CS theory, we’ll get you building iPhone… Read More ›

Students Tackle Video-Game Design – Globaloria

Many schools are participating in Globaloria, a U.S. program that enables K-12 students to design educational games with global and social relevance. Globaloria programs, in California, Florida, Texas, and West Virginia, live mostly within the formal education system. EdWeek described the role of computer game building in Tygarts Valley Middle and High School in Mill Creek, W.Va., where Globaloria curriculum,… Read More ›

game-building, creating games

First Graders Create Seriously Fun Video Game with Scratch

This week, Scratch of MIT is holding “Scratch@MIT 2012“, the third biennial conference where educators, researchers, developers, and other members of the worldwide Scratch community gather on the MIT campus. We think it is meaningful to feature this story from USD 207. USD 207 in Fort Leavenworth, Kansas is committed to developing TEAMS skills (Technology, Engineering,… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).