“I felt privileged and flattered to be asked to participate in the ‘Sociology does Apprentice’ style games day. It was a great opportunity to be able to have a real input into University teaching methods and influence new and exciting ways to learn about a topic which could be seen by some students as just a ‘necessary’ part of a compulsory module” (L, student)
This testimony is from one student involving in the project using game technology in the sociology undergraduate curriculum. Developed by students in collaboration with tutors, this HEA funded project aimed to develop game-based learning tools to be used, primarily, in the sociology undergraduate curriculum. Students have developed a games resource, designed to be used in research methods teaching, that collectively encourages students to identify, explore and overcome typical ethical and methodological dilemmas that emerge during the research process.
The project has explored how simulations and games could be most effectively employed to enhance the undergraduate research methods student learning experience. Over a three month period encompassing two full day workshops in April and June 2013, a student-tutor partnership between sociology students and staff from Leeds Metropolitan University developed two interactive games resources that can be used in research methods and ethics teaching. The two games are particularly designed to encourage students to become reflexive research project designers and to develop good research questions for viable undergraduate dissertations.
“Roll with it” is based around the difficulty students often face around formulating and finding good research questions; “Curveball” is designed around the idea of becoming a reflexive researcher. Read the story here :
Sociology does ‘The Apprentice’…and develops two games for methods teaching