Connecting dots for digital learning and teaching

STEAM and Maker Education: Inclusive, Engaging, Self-Differentiating


By Jackie Gerstein, Ed.D.

When a kid builds a model rocket, or a kite, or a birdhouse, she not only picks up math, physics, and chemistry along the way, she also develops her creativity, resourcefulness, planning abilities, curiosity, and engagement with the world around her.

Maker Education, as I observed, has the following characteristics:

  • Participation is driven by intrinsic motivation
  • Maker education lends itself to 100% engagement by 100% participants almost 100% of the time.
  • Maker education is self-differentiating.
  • Age levels and gender are blurred; does not affect participation, engagement, and interest.
  • Maker education activities are multidisciplinary and authentic.
  • Maker education reinforces and teaches resilience.

Read the full aricle : STEAM and Maker Education: Inclusive, Engaging, Self-Differentiating

Maker Faire 2008

Maker Faire 2008 (Photo credit: r3v || cls)

Advertisements

Tagged as: ,

Your thoughts?

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).
%d bloggers like this: