Connecting dots for digital learning and teaching

How Many Apps Should You Make to Create a Killer App?


Say you’re a mobile app developer trying to maximize your chances of striking gold with that one killer app. How many apps should you make? Four? Six? A dozen? The answer—if you’re making a non-game app—is: one. If you’re making a mobile game, however, you should make a lot more than that.

This is one of the latest findings from the Mobile Innovation Group, a research collaboration we are leading between MIT and Stanford. With the help of Yulia Muzyrya, a Boston University graduate student, we analyze publicly available information, survey data, and interviews to examine how app developers innovate and compete. Our goal is to come up with a set of best practices for mobile application companies and developers.

Our most recent rule of thumb concerns the optimal number of apps to create: The most successful game developers focus on creating many highly varied products and releasing them quickly, while the most successful non-game developers tend to build one strong app and add incremental improvements over time.

Read the article at Quartz : http://qz.com/106888

iPhone: The Killer App is Making Calls

iPhone: The Killer App is Making Calls (Photo credit: ~C4Chaos)

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“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).
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