DUBLIN--(BUSINESS WIRE)--June 19, 2013--
Research and Markets (http://www.researchandmarkets.com/research/xhfkqk/global_gamebased) has announced the addition of the “Global Game-based Learning Market 2012-2016” report to their offering.
Global Game-Based Learning Market To Grow At A CAGR Of 15.6 Percent Over The Period 2012-2016
TechNavio’s report, the Global Game-based Learning Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, the EMEA and APAC regions; it also covers the Global Game-based Learning market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
Commenting on the report, an analyst from TechNavio’s Enterprise Computing team said: ‘In 2012, social media constituted a share of more than 30 percent of the online display ad impressions. Every second, millions of people visit Facebook from all over the world. Witnessing the increase in the social media inventory, several game developers have either developed or are in the process of developing learning games for social media. These games are offered to people of varied age groups. Some of the social media games, including Farmville, Angry Birds, and Treasure Hunt, have achieved significant success rates in the past, encouraging other players to participate in the games. Those in the 18-22 age group are the most active players of social games. Game developers are looking to capitalize on this market trend.’
According to the report, one of the major drivers is the growth of mobile-based edugames. Greater ease in developing gaming applications for mobiles, tablets, and other devices through the use of advanced application development technology is helping organizations develop mobile-based edugames in less time.
Read more about the Press Release here.