Connecting dots for digital learning and teaching

A Rubric for Gamification of Learning?


Take a look at Paula’s Gamification Rubric in-progress, and let her know what you think!

EdTech Insider

Grace Windsheimer teaches Computer Applications Online at Columbia Gorge Community College in Oregon. Grace recently designed two new introductory computer applications courses in 3D GameLab, a quest-based learning platform that uses game mechanics likes quests, rewards, badges, and player cards to support personalized and mastery learning. Her school is a QM (Quality Matters) institution, so each new online course undergoes a review by trained QM reviewers at the school to ensure it meets standards for online learning.

Paula Ascher, Distance Learning and Instructional Technology Coordinator at the school was a reviewer on Grace’s course. As she reviewed the class using QMs rubric, she realized that there were aspects of quality “gamification” that weren’t present in the rubric, so she began to create some of those herself. This led to a larger discussion among EDUCAUSE’s Games & Learning Constituent Group, including Deb Adair, from Quality Matters.

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“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).
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