Connecting dots for digital learning and teaching

Play and Learn Weekly – May.12, 2012 (#GBL)


What’s happening in the convergence of play and learn? (Game-Based Learning)

News

How 3 Social Good Platforms are Building Change Communities

Thousands of changemakers gathered at the 92YTribeca on Wednesday for Mom+Social, a one-day gathering focused on motherhood and the role of social media, technology, and philanthropy to improve the health of moms and children everywhere.

The key thread running through the Mom+Social event, which was planned in conjunction with Mother’s Day week, is the idea that moms can do amazing things when they have the right infrastructure to do so….

New Major Transport Tycoon game from Serious Games Interactive

So we can finally share one of the major projects we have been working on for the last year. It is a huge strategy game about the transport sector. You can find the game here.

serious game for transportation

Crisis Response Serious Games For Offshore Safety

The Crisis Response Simulation, or CRS, is a web-based Serious Game that immerses players in realistic scenarios to cover decisions that impact the preservation of life, the support of affected family members, rig stability, communication and social media, mitigation of legal risks and other obligations that appear in a crisis management situation.

Java Pioneer Chris Melissinos on How Video Games Are Changing The Future Of Our World

Melissinos is the recent recipient of the Ambassador Award at the 2013 Game Developers Choice Awards for his contributions in cross-platform video game technology development, video game preservation and advocacy and virtual world applications. He is also well known for his work towards building widespread support for Java-based game development while at Sun Microsystems. Melissinos had something to say about where his interest in games began, and how, indeed, video games fit into mainstream ideas of art, learning and society.

Ethical Issues in Developing Serious Games for Health-in four parts

This four part video presentation, explores the ethical considerations in recording play traces and developing game characters. The content of this presentation was the result of an Oxford e-research centre, Digital Social Research Community funded (ESRC) project.

Bookmarks

Transforming Education with #Gamification: The Past, Present and Future (#GBL)

The education industry is in transition – from the obvious changes being wrought at the university level to wrenching, systemic transformation at K-12 in the United States. At the same time, educators are no strangers to games and gamification — they’ve long been used in the classroom. But if it’s such a powerful tool, why hasn’t gamification been the magic panacea that’s solved all of our problems? Where is the gap between meaningful game-based interventions in education and what’s happened so far? What are the bright spots, and the major roadblocks yet ahead?

Publication

Gaming Our Way to a Better Future (policy brief downloadable)

As today’s policy challenges become more complex, it has become clear that American media — online news, television, radio, newspapers, and magazines — are not up to the task of explaining the problems underlying them or providing citizens with all the information they need to engage in public conversations about them. Democracy cannot function properly without those conversations. But one new medium – videogames — may well fill the gap. By their very nature, videogames can engage players in ways that enable players to make their way through the intricacies of policy problems. As players begin to understand them in all their complexity, games may well help their governments forge solutions.

Immersive Education K12 Summit (Oct 24 – 26, 2013)

Registration opens in July.

The CUNY Games Festival: A Conference on Game-based Learning in Higher Education 

The CUNY Games Festival is a one day conference to promote and discuss game-based pedagogies in higher education. We aim to bring together faculty, researchers, graduate and undergraduate students, game designers, and domain experts from various disciplines. Both CUNY and non-CUNY participation is welcome.

Our Call for Proposals is now open. Proposals are due by October 1, 2013.

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“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).
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