Case in point: the three concepts we covered during the first week are fun, flow, and fiero. Obviously, the first two concepts are not unique to games and, while the last is, it is also easily applicable to all classes, gamified or not. What makes the discussion of all three concepts uniquely interesting within the GBL MOOC is that we can consider each as it is designed for and experienced within a specific context (i.e., games) and theorize about how we as teachers and instructors can adopt and adapt the design principles that encourage each.
Sculpting Flow and Fiero (game designer’s blog)
As mentioned in my last post, I am planning to gamify next Fall’s first-semester FYC course, using Interactive Fiction (IF) and the multiplayer classroom model. The decision to do so came completely independently of a new MOOC that started this past week that focuses on Games Based Learning (GBL). I had not intended to take this MOOC, since I had already signed up for another MOOC that would overlap with it. However, when I saw that the GBL MOOC would be covering IF, I decided to give it a try. The great thing about MOOCs is that they are voluntary and, therefore, you can dip in and out of them as you wish. While many have classified this aspect of MOOCs as one of their weaknesses, I see it as one of their strengths. Not only does it encourage learners like me to give something a try that…
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