What’s happening in the convergence of play and learn? (#GBL)
Playing to learn: Panelists at Stanford discussion say using games as an educational tool provides opportunities for deeper learning
The panel discussion, held at the Graduate School of Education (GSE) on Feb. 26, was part of the yearlong public course, Education’s Digital Future (Educ 403x). – See more at: http://news.stanford.edu/news/2013/march/games-education-tool-030113.html#sthash.Oy8arjgB.dpuf
“But human minds are plug-and-play devices; they’re not meant to be used alone. They’re meant to be used in networks.” Games allow us to do that – they allow us to use what Gee calls “collective intelligence.” Collectively, we’re not so stupid.
Further, games help us develop non-cognitive skills that the panelists agreed are as fundamental as cognitive skills in explaining how we learn and if we succeed. According to Gee, skills such as patience and discipline, which one should acquire as a child but often does not, correlate with success better than IQ scores do.
SimCityEDU – modding SimCity for middle school classrooms
SimCityEDU, developed by a partnership between Electronic Arts, Inc. (EA) and GlassLab, will be launched soon. They are developing learning sequences mapped to educational standards, and linking them to a powerful assessment engine that captures evidence of learning and decision-making as students play. Educators can use SimCityEDU in the classroom to teach students STEM (Science, Technology, Engineering and Mathematics) subjects alongside traditional methods. Now they are listening : what do you want to see from SimCityEDU?
Global Agencies Turn To Serious Games For Disaster Preparation
In the wake of several recent superstorms of snow and rain that displaced thousands of families across the country, the U.S. government is turning to a video game to help people prepare for future disasters.
The American College of Emergency Physicians (ACEP) and game publisher Legacy Interactive, with funding from the U.S. Department of Homeland Security’s Federal Emergency Management Agency, recently released Disaster Hero, a free online game that teaches families the skills needed to prepare for, survive, and recover from a natural disaster.
“9 MINUTES” MOBILE GAME EVALUATION DEMONSTRATES POSITIVE CHANGE FOR PREGNANT WOMEN
The game was developed for feature phones commonly used in India and East Africa. Learn more here. 9 Minutes plays out the adventure of pregnancy and rewards pregnant women and their spouses for keeping both mother-to-be and the baby inside her healthy and happy.
The evaluation shows measurable positive shifts in knowledge, attitudes, and behavioral intentions toward promoted safe pregnancy and delivery actions following exposure to the game.
Full evaluation is available here.
The report, published with support from USAID and PEPFAR, details the results of a C-Change project evaluation conducted in India….
Time to Kick-off the 2013 Serious Games Showcase & Challenge
The annual competition will be collecting games at the end of September, be sure to join Serious Games Showcase & Challenge mailing list and social networks for continued updates throughout the year.Email: Sgschallenge at gmail.com or visit the website at: http://www.sgschallenge.com/ for more information
What’s the difference between Gamification and Serious Games?
I’m a web designer by trade since 2000, now working as the Intranet Webmaster at Capgemini UK. I am amazed every day by how much is happening in these fields and enjoy feeling part of this. I blog on a weekly basis about Gamification, social media and other side topics. I write about video games on my games review website (Yet Another Review Site running since 2006).
Virtual Education Journal 2013 (134 pages, from ISTE SIGVE)
- Apparently This Matters: The new ‘SimCity’ (cnn.com)
- SimCityEDU Teaches Students STEM Subjects in a Virtual Environment (mashable.com)