Connecting dots for digital learning and teaching


Design learning into a storyline so that learners become adventurers who might have different learning paths. We are fans of using IF(Interactive Fiction, Text Adventure) in education context, especially on mobile devices, and resonate with the perspective from this author!! “There may yet be a perfect storm forming for the development of games suited to the teaching and learning environment, and Interactive Fiction does appear to be a very likely genre for curriculum integration. The IF game engines are available and very accessible to the non- or novice-programmer. The format is well-suited to be an ebook replacement for the traditional classroom text book. Perhaps most importantly, IF game scenarios can be readily authored to meet specific learning objective needs, even to the assignment level. This is where potential for computer games in the classroom may ultimately be fully realized.”

Learning Through Play & Technology

HapBlogThumbnailby Hap Aziz

In conversations regarding the use of games within contexts of education, there is often great enthusiasm for the transformative potential of integrating computer games in the teaching and learning environment. Kurt Squire has observed that good games allow students to explore a wide range of knowledge areas by motivating them to understand rather than to memorize content—and even to expand their understanding to other related knowledge areas. In fact, the potential for computer games to positively effect learning outcomes has been observed and commented upon by numerous researchers. Even more broadly, entire educational environments can be built using game frameworks to improve learning outcomes by promoting elements of challenge, collaboration, and engagement.

In order to better comprehend the complexities of infusing educational activities with computer game content, it is instructive to consider the more generalized challenges of leveraging computer software and related technologies in the classroom. There…

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5 Responses »

  1. Although my evidence is primarily anecdotal at this point, I am seeing a movement toward the use of Interactive Fiction as curriculum enhancement. It’s not a big leap to consider IF as a possible text book replacement, with the potential for greater learner engagement. If we want students to read, it might as well be in a context that allows them to become a part of the narrative!

    Hap

    • Thanks, Hap,
      Really enjoy your writing. Absolutely resonate with the idea of learning in a story context. And text adventure can preserve/grow the students’ literature capacity, while as digital media getting popular kids are more drawn to watching videos and playing games instead of reading.
      Would like to learn more about if the “IF curriculum” is accessible on any device and any platform.

Trackbacks

  1. Bringing Computer Games into the Teaching and Learning Environment | Marketing and communication in higher education | Scoop.it
  2. Adaptivity in Learning Games and Simulations | Classroom Aid
  3. Making Interactive Fictions in Classrooms | Classroom Aid

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“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).
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