Connecting dots for digital learning and teaching

Social Games for Training – Learn, Play, Manage

We see more and more applications of game-based learning in different areas, leveraging the seduction of play for positive changes isn’t limited in campus. LPMnage, Learn Play Manage, is a project to develop a social game aimed at promoting project management competences of professional and young workers on international projects. In order to ensure an adequate development of the project and the achievement of the objectives described, LPMnage – Learn Play Manage will follow different steps:

  • Analysis of use of game-based learning initiatives
  • Definition of competences on international projects management, to be trained on informal and non-formal environments (seed will be the leader of this phase)
  • Development of a social game on competences for international projects management and creation of the whole social game-based training course.
  • Validation of the social game among target groups

Why this project ?

The percentage of adult population participating in education and training in EU27 remains constant since 2004 (9’3%). In some countries as Italy or Hungary this percentage has decreased (from 6.3 to 6.0% and 4.0 to 2.7% respectively). The data also shows significant differences among EU members (31.6% in Denmark compared to 1.4% in Bulgaria). Some of the mains obstacles for adult learners to participate in education and training are: no time due to family; conflict with work schedule; too expensive or lack of employer support. (Eurostat, Key Figures on Europe – 2011)

ICT-based learning allows to develop personalised training paths according to learner needs in terms of contents (what do you learn) and methods (how and when do you learn the contents). ICTs can make learning easier, more individualised and flexible. These technologies are powerful tools to improve the access to education and training among EU citizens, as well as to the employability and mobility in a modern labour market.

The consortium considers social games can influence positively the access of European workers to lifelong learning experiences, increasing the access rates, and offering innovative and attractive means to develop their competences. Furthermore the project intends to develop innovative training methodologies and materials focused on improving those competences, providing specific tools for it and developing an innovative project likely to be transferred to other professional and learning areas.

LPMnage is a project co-funded by the European Commission, under the LLP Leonardo da Vinci Multilateral Projects for Development of innovation program. Check out more details here.



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3 Responses »


  1. Social Games for Training – Learn, Play, Manage | Learn and Teach in the 21st century |
  2. Social Games for Training – Learn, Play, Manage | Alive and Learning |
  3. Social Games for Training – Learn, Play, Manage | i+I+D in Education: Gamification, Augmented Reality & Partners |

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“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).
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