What’s happening in the convergence of play and learn – game-based learning(#gbl) ?
Game Based Learning / Serious Games Journals
Trying to rebuild a list of journals dealing specifically with game-based learning, serious games, and virtual worlds. (on-going)
Games For Health Journal
Simulation and Gaming
Journal of Virtual Worlds Research (open access)
Journal of Virtual Worlds and Education (open access)
Transactions on Edutainment
International Journal of Game-Based Learning
Journal of Immersive Education (launching 2013, link to follow)
Piano Stairs Project in Singapore
The Asian Federation for Serious Games (Serious Games Association Singapore) hopes that this would be our initial step towards creating greater awareness of serious games applications in Singapore. Game mechanics has proven to be the crucial factor determining the success or failure of all main stream entertainment games. Similarly, it is equally important if we know how to harness the concepts of game mechanics in injecting the “fun” element in our day-to-day chores.
On-Line Certificate Program On Gamification Offered by Bloomsburg University
Bloomsburg University’s Institute for Interactive TEchnologies is offering a workshop in January that will help you learn from the comfort of your own computer. Learn about gamification for learning and instruction. In this online workshop, you will learn how to add game elements to your online and classroom instruction to increase engagement, learner retention of content and application of knowledge on-the-job. Learn how to apply evidence and research-based tips and techniques for creating engaging instruction.
How Deloitte Made Learning a Game (Harvard Business Review)
“No matter how easy you make it to access, or how brilliant the learning programs are, training is simply not the first thing people think of doing when they have some free time.” And yet, by using gamification principles, Deloitte has seen use of its Deloitte Leadership Academy(DLA) training program increase. Participants, who are spending increased amounts of time on the site and completing programs in increasing numbers, show almost addictive behavior. Since the integration of gamification in to Deloitte Leadership Academy, there has been a 37 percent increase in the number of users returning to the site each week.
- Affordable Game-Based Learning Will Stay (classroom-aid.com)
- Participation – Amplification – Gamification (socialmediatoday.com)
- Game-Based Learning for Geoscience (classroom-aid.com)
- Game-Based Learning and Traditional Classroom Game Play (classroom-aid.com)