What’s happening in the convergence of play and learn – Game-Based Learning (#GBL)?
Call for Content DSSH Congress 2013
The DSSH Lustrum Congress of the Dutch Society for Simulation in Healthcare, the largest European National Society of Simulation in Healthcare, will take place on the 20th of March 2013 at the Academic Medical Center in the beautiful city of Amsterdam, the Netherlands! This year the Congress is themed: “Medical Simulation, what’s next?”
It’s game on at Northeastern’s new Playable Innovative Technologies (PLAIT, “Play It”) Lab.
Combining expertise in art, design, computer and social sciences, engineering, and business from every college in the university, PLAIT represents a building movement in video-game design—one that will change the way we learn, train, and educate.
And it’s a field that has the attention of Washington. Last year, Secretary of Education Arne Duncan launched the “Digital Promise Initiative,” a national center created by Congress to advance technologies that transform teaching and learning. In addition, the White House tapped Constance Steinkuehler Squire, noted game-design expert, to become senior policy analyst in the White House Office of Science and Technology Policy.
To that end, Northeastern’s Magy Seif El-Nasr, an associate professor with dual appointments in the College of Arts, Media, and Design and the College of Computer and Information Science, was invited to the White House in July to consult at the Academic Consortium on Games for Impact. She was one of only 20 academic experts nationwide invited to do so.
Experts from industry, the National Science Foundation, National Institutes of Health, and the MacArthur and other foundations discussed strategies for building interdisciplinary collaboration in the serious-game industry.
With the establishment of the PLAIT Lab, eight combined game-design and interactive-media undergraduate degree programs, and a masters and doctorate in development, the university promises to play a leading role in bridging those arenas and advancing the field.
FDG 2013 Workshop: Games for learning
Games for learning Workshop – Foundations of Digital Games conference, Crete, Greece Scope
Paper submission: March 4
Decision notification: March 25
Camera-ready deadline: April 5
Workshop: May 13
TEMPUS JOINT PROJECTS CALL 2012 : CApacity BUilding for Integrating GAMe-Based Learning in Education Science Through Teacher Training in Western Balkans Countries
Objective of the project is to develop a joint, accessible and successful system of use of Game-Based Learning (GBL) approach and to build capacities for integrating GBL practices in Education Science and to contribute to the training of university and non-university teachers in Western Balkan countries.
$35 computer can get kids coding (Video on CNN)
Eben Upton, the man behind Raspberry Pi, hopes to bring computer programming skills to a new generation. Also check out this post : Thinking about Google Funding to Offer Raspberry Pis in England Classrooms.
Generalization of Game-Based Learning for Children with ADHD
Learningworks for Kids presents its clinic research on video game learning in children with ADHD. Presented at the 2012 Annual APA Convention as a symposium discussion.
Towards Digital Game-Based Learning (DGBL) in Higher Education (HE): The Educators’ Perception (www.iiste.org)
There are widespread of Digital Game-based Learning (DGBL) applications or computer games (CG) utilization in various areas including education sector. Although researchers echoed that CG has potential to be leveraged as a learning tool and suggest educators to shift from conventional approach to Digital Game-based Learning (DGBL) to suit the new learning styles introduced by the Digital Natives, yet the view of educators in relation to the uptake of CG in education is still lacking. Hence this research work aims to explore the experiences, perceptions, habits and expectations of educators towards implementing CG in Higher Education(HE) focusing on Malaysian context.