Connecting dots for digital learning and teaching

NMC Horizon Report – Preview 2013 Higher Education Edition


from The New Media Consortium (NMC)

horizon report 2013The NMC Horizon Report > 2013 Higher Education Edition is a collaborative effort between the NMC and the EDUCAUSE Learning Initiative (ELI), an EDUCAUSE Program, and is slated to be released in February 2013.

The tenth edition will describe annual findings from the NMC Horizon Project, a decade-long research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in higher education. Six emerging technologies are identified across three adoption horizons over the next one to five years, as well as key trends and challenges expected to continue over the same period, giving campus leaders and practitioners a valuable guide for strategic technology planning.

The 2013 Horizon Project Higher Education Advisory Board initially voted on the top 12 emerging technologies — the result of which is documented in this a interim report: the NMC Horizon Project Short List > 2013 Higher Education Edition. This Short List then helped the advisory board narrow down the 12 technologies to six for the full publication. Those results are available in the official Preview. View the work that produced these findings at : www.horizon.wiki.nmc.org.

> Download the Short List PDF
> Download the Preview PDF

For the short list:

Time-to-Adoption Horizon: One Year or Less

  • Flipped Classroom
  • Massively Open Online Courses
  • Mobile Apps
  • Tablet Computing

Time-to-Adoption Horizon: Two to Three Years

  • Augmented Reality
  • Game-Based Learning
  • The Internet of Things
  • Learning Analytics

Time-to-Adoption Horizon: Four to Five Years

  • 3D Printing
  • Flexible Displays
  • Next Generation Batteries
  • Wearable Technology

The New Media Consortium (NMC) is a community of hundreds of leading universities, colleges, museums, and research centers. The NMC stimulates and furthers the exploration and use of new media and technologies for learning and creative expression. All content Creative Commons.

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4 Responses »

  1. Thanks Jessie!!

  2. This year’s NMC Horizon Report identifies massively open online courses (MOOCs) and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Games and gamification and learning analytics are seen in the second horizon of two to three years; 3D printing and wearable technology are seen emerging in the third horizon of four to five years.
    The final report was released today here :
    http://www.nmc.org/publications/2013-horizon-report-higher-ed

Trackbacks

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“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).
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