What’s the connection between role-playing and learning? This learning includes obtaining knowledge/skills and building capability.
Want to help someone learn? Have them assume a role. (Kapp Notes)
A role play places the leaner into a learning situation closely resembling the real life environment in which the desired behavior will be exhibited. Situating the learner in, as realistic a situation as possible, increases on-the-job recall, knowledge transfer and reinforcement of appropriate behaviors. John Rice states that “role playing often forces users to engage in analysis, in which they must interpret elements in the game according to the role they are playing; synthesis, in which they must apply concepts to a new setting (the role they are playing within the game’s environment); and evaluation, in which they must constantly evaluate whether actions taken within the role they are playing assists them in meeting the goals of the game.”
Since role plays can occur in a classroom setting, e-learning modules or in a virtual 3D environment, it is important to consider advantages and disadvantages of each….
Wanna get to know your kids? Ask them to be someone else. (Game To Learn)
This week I asked students once again to choose a character for themselves. In the seventh grade classes, we are beginning our reading of The Hobbit, and the premise of our study (fitting into the overall frame story of our class game) is that a portal has opened to Middle Earth. We must enter the world and track Bilbo and Co. on their journey, and to do this we must disguise ourselves and blend in. So the kids were asked to make both race and class selections and to build well-balanced groups that could handle all the challenges this adventure might throw at them. The quests they complete during this process reward them with their selected disguises as well as race- and class-specific provisions – consumables that will aid them on their way…
Why IBM hires World of Warcraft gamers
Joe Pine coined The Experience Economy over a decade ago to describe our modern economy. We asked Joe to explore with you how bosses could use this concept to create workplace experiences for employees to improve retention and employee satisfaction. Towards the end of our interview we gained insight into why World of Warcraft gamers make ideal candidates for IBM and how virtual reality is going to play a greater role in leading business.
Check out a little more background information here: IBM’s Management Games (BusinessWeek)
Thunder crashes, lightning flashes, and a camera zooms in on a shadowy, futuristic-looking, gray-and-black office. The camera follows a female avatar in slacks and a button-down shirt as she jogs from one cubicle to the next, up a spiral staircase, and across a high gangplank as dramatic classical music plays in the background. This YouTube (GOOG) trailer could easily be a plug for a new shoot-’em-up video game, or a slasher flick. Instead, it’s promoting a video game called Innov8, which IBM (IBM) will start selling in September.
Innov8 is only one of several initiatives afoot at Big Blue to incorporate features of online games into business. On June 15, IBM will launch an internal competition, dubbed “War of the Worlds,” to encourage employees to, for instance, start virtual businesses or meet with real clients through a slew of online games.
IBM says that the skills honed playing massive multiplayer dragon-slaying games like World of Warcraft can be useful when managing modern multinationals. The company says its research supports that claim and it will release its findings the same day as its War of the Worlds contest.
For IBM’s new research, the computer giant tracked the leadership qualities of gamers with the help of Seriosity (a company that develops enterprise software inspired by multiplayer games), Stanford, and MIT. IBM also surveyed more than 200 game-playing managers at the company over a seven-month period.
The IBM researchers found that those who are deeply immersed in online worlds that link millions of players, such as World of Warcraft, were ideally suited to manage in the new millennium….
Read the report here : Virtual Worlds, Real Leaders
innov8: The Hunger Games and Project-Based Learning
Mary Mobley (a former member of the Texas Association of Future Educators) teaches English and Michael Chambers teaches world history at Manor New Technology High School in Manor, Texas. They used The Hunger Games by Suzanne Collins to teach their students about forms of government between World War I and World War II, and Edutopia featured their project….
Are you facilitating learning in the way of learning by doing and learning by being?