Connecting dots for digital learning and teaching

Youth of Digital Generation Making A Difference

Bill Ferriter from SmartBlogs posted “Using digital tools to make a difference” which raised the awareness about what we – even kids – can do by using digital tools and internet (about Clicktivism), here are six examples of the kids making a difference:

  1. Salem Middle School Kiva Club — The digital project that I’m proudest of is a club that I run after school full of children committed to ending poverty in the developing world. Using the microlending service Kiva, we’ve helped 350 entrepreneurs in developing nations to start businesses and improve the lives of their families.
  2. The Ryan’s Well Project — When he was in first grade, Ryan Hreljac learned that many people around the world don’t have access to clean water. Since then, he’s been working to raise money and awareness about the issue of sanitation in the developing world — and he’s helped to build 713 wells in poor communities.
  3. 25 Days to Make a Difference — When she was in the fourth grade, Laura Stockman lost her grandfather to brain cancer. To honor him, she decided to do simple things to change her world for 25 straight days and to write about her efforts on her blog. When her story got out, Laura’s plan spread into a 16-month project that inspired people around the world — including other children like her — to get involved in social change.
  4. Be Straw Free — In February 2011, 9-year-old Milo Cress learned a shocking fact:  500 million plastic straws are used every day in our world. Knowing that plastic takes thousands of years to break down in landfills, Milo decided to take a stand against straws. Since then, he’s built this website, which shares details about simple ways that people can work to make their communities straw-free zones.
  5. Kindness Counts — In July, Mary Krieger — a Kansas middle-school student — decided that she didn’t need cake and presents to celebrate her birthday. Instead, she took all of the money that would have been spent on her and started a charity dedicated to recognizing kindness in her school. What makes this article interesting is that it also spotlights the work of two other students who have raised thousands of dollars to support their favorite charities.
  6. #OsseoNiceThings — Tired of the constant stream of hateful messages that peers were posting about one another in digital spaces like Facebook and Twitter, Kevin Curwick — a senior at Osseo High School in Minnesota — decided to fight back by starting a Twitter account dedicated to sharing positive comments and messages about the students and staff in his building. Known as a #niceitforward movement, Kevin is proud of helping to change the culture at Osseo. “When you see someone you care about get hurt,” he says, “sometimes you want to lash out. But I really believe using positivity is the way to combat it.”

I like to add several examples about how the youths of digital generation have been doing for good.

BElieve is a free game development program for kids ages 5-12 with cancer to get their apps on the App store and have a free website too. It’s from a 11 years old boy – Conner Haines. Other game examples created by kids are(99¢ on Apple App Store):

– Butterfly Bubble Burst
– Valley Girl Buttons

The other information came from Students Create Apps to Help Communities (By Katie Ash on March 1, 2012):

Media Action Lab is about young people partner with community leaders to create apps for smartphones that address community needs. Asha Richardson started working with Youth Radio when she was 16 and was one of the co-founders of the Youth Media Lab. Richardson, now 20, continues to work with the Youth Media Lab to help develop community-centered apps. (there are more stories on Media Action Lab site)

Still wondering what kind of problems mobile applications can solve? Check out the apps developed by students from Apps for Good so far.

Applications for good


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“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).
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