Connecting dots for digital learning and teaching

Play and Learn Weekly – Oct.20th, 2012


What’s happening in the convergence of play and learn? At the bottom, tweet this post with your pick(s) on game-based learning that you like to add , we’ll add the tweet(s) into this briefing.

News

NASA Releases Free Educational Video Game Based on Space Craft Communications and Navigation Network

In their continued effort engage youth in science education, NASA has released another free interactive educational video game based on real science and NASA mission objectives. The latest release is based on The National Aeronautics and Space Administration (NASA) Space Communications and Navigation (SCaN) Program. The free game can be played online using a web browser, or downloaded as a stand-alone video game to be played on Windows PCs or a Mac. There is also a downloadable App version of the game for iPhones and iPads.

learning game, NASA educational game

Meaningful Play Conference at Michigan State University(MSU) (#meaningfulplay)

Games are vital part of 21st century’s economy. From 2005-2010, revenue of games industry more than doubled. Meaningful Play 2012 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways.

Angry Bird Playground from Rovio and CERN

“Modern physics has been around for 100 years, but it’s still a mystery to many people. Working together with Rovio, we can teach kids quantum physics by making it fun and easy to understand,” said CERN’s Head of Education, Rolf Landua, at the Frankfurt Book Fair.

WorldView collaborate with Games for Change- watch the trailer

Under the leadership of WorldView partners “Games for Change”, three mobile games are being created that are aimed at communities in east Africa, as part of the Half the Sky Movement. The three mobile games in development will be distributed in India, Kenya and Tanzania starting in late 2012 in partnership Mudlark and game publisher E-Line Media (U.S.). The project, known as the Half the Sky Movement, leverages a vast network of local and global NGOs, mobile operators and government agencies in order to reach millions of low-end mobile devices in the developing world.

“Make African mobile games educational, but also cool” Interview with games 4 change guru

African games for change guru Anne Githuku-Shongwe attended the cross media event PICNIC in Amsterdam at IICD’s invitation. Five questions for the founder of social African game enterprise Afroes.

Verizon Innovative App Challenge

The Verizon Innovative App Challenge provides the opportunity for middle school and high school students, working with a faculty advisor, to use their STEM knowledge, their ingenuity, and their creativity to come up with an original mobile app concept that incorporates STEM and addresses a need or problem in their school or community.

 

Bookmarks

Serious Games Are Becoming Serious Business

A recent survey conducted by ESA 2011 shows that, surprisingly, more adults between the ages of 18-50 play computer games than kids under the age of 18. On the one hand, it’s easy to dismiss these results because the 18-50 range captures a larger demographic, but this is missing the point. What this clearly shows is that more adults, with an average age of 37, are playing computer games than ever before…

serious games, game-based learning

Game Play: Where Science & Branding Merge

According to the research of gamification pioneer Jane McGonigal, the reason humans collectively spend 3 billion hours a week playing games is tied to the psychological effects delivered by game mechanics. The neurological flow of dopamine, triggered by these underlying mechanics, plays a powerful role in creating positive emotion.

While there are countless game mechanics to consider for any given digital marketing campaign, here are three with significant neurological influences.

  • Social Connection
  • Risk Tolerance
  • Ownership

The Learning (2.012) Continues

After attending my Game-Based Learning extended session on Day 1 of Learning 2.012 and skyping her class during the session, Naynay Montilla has taken the concept of game modding and put it straight to use in the classroom.

 

Publications

Success Stories of Game-Based Learning Initiatives in Adults Education from “P4I – Play for Interculturality”

68 Research Papers on Game-Based Learning from around The World from “Conference on Games-Based Learning (ECGBL)”

 

Note –  Check out this Game-Based Learning Rockzi board , you are welcome to vote or submit your favorite stories.

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“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).
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