Learning 2.012 is a conference that will be held at Western Academy of Beijing, October 11-13, 2012. There are a wide range of innovative topics covered: flipping your classroom, digital storytelling, teaching with film, iPads for learning, becoming a networked educators, digital citizenship, and … you bet .. “Game Based Learning” by Adrian Camm and “Play2Learn” by Rebekah Madrid. We are their blog followers, and we have introduced Adrian Camm in “Join The Journey of 12 Educator Bloggers Gamifying Learning“.
Rebekah Madrid is a teacher at Yokohama International School in Japan, where she teaches MYP(Middle Years Program) Humanities. This is the description of her presentation:
When students move from elementary school into middle school, play seems to be forgotten. But if you have seen an elementary school student play, you know it is serious work with serious learning. And when middle school students move into high school, creativity is often overlooked as studies become more about exam preparations and college-readiness. But if companies like Google value play and creativity, shouldn’t schools? This session will address how play, creativity, and experimentation can be embraced as part of a humanities class, throughout grades 6-12. The goal of this session is to see how play and creativity could be integrated into upper school curriculum, while still supporting student learning.
If you have no chance to join the session, you might be interested to read the experience sharing on her blog – What Happens When We Play. (licensed under CC BY-NC-SA)
I like my classroom loud and noisy. I like it when 20 kids are silent, focused on achieving something, with an undercurrent of energy almost visible. I like it when students listen to each other and have a conversation, with minimal input from me. I like it when my students don’t ask what their grade was on assignment, but ask what are we going to do next. If I’m bored in my classroom, its my fault. If my students are bored in my classroom it’s my fault. I like playing and experimenting and trying new things in my classroom and I love it when my students do the same.
I have been catching bits and pieces of the K12 Online Conference, intrigued with the idea that we need to be playing more in our classroom. So after watching Angela Meier’s pre-conference keynote The Sandbox Manifesto and George Couros’s session on Playing in Public, I decided to let my students play**.
Day 1: Play
The only instruction I gave my eighth graders was “Play”. They could play anything. If they wanted to go on Facebook they could. If they wanted to play with others they could. For the 20 minutes we had in class, they had to play**.
This is what they did:
- Played catch, throwing a ball across the classroom
- Wrote a poem
- Played Modern Warfare
- Played Tetris
- Cut up a plastic ball and colored popcicle sticks to make modern art
- Played pattycake
- Arm wrestled
- Played on Facebook
- Played that game where you try to keep the balloon in the air for as long as possible
Overheard comments: “That was the fastest 20 minutes ever.” “Can you help me out (to a classmate).” “Let’s try this” “Want to play pattycake, Ms. Madrid?”
My takeaway from day 1:
My students can be loud. But they have the best laughs ever. And while at first the majority planned on jumping on the computer to play a game, most ended up moving and playing with others. Even those who played online, were talking with other people and trash talking and helping each other solve problems.
Day 2: Create
Only instruction was “Create”. For 50 minutes students had to create something. Anything. They would have to then have to share their creation with the rest of the class.
This is what they did:
- Created a Minecraft scenario
- Created a building on SketchUp
- Created a dance routine
- Created a logo and attempted to embed it with the picture-in-picture function on iMovie
- Created a mash-up song and performance for the class
- Created a poem and a short-story
- Created a fort
- Created a movie using stop-motion techniques
- Create a paper plane
Overheard student comments: “I need more time!” “That was a fail”. “Hey, can you show me how to….” “Woah…that’s cool.” “Hey, Ms. Madrid…check this out.”
Learning strategies observed
- Students recording themselves on PhotoBooth to see how their dance could be improved
- Students trying repeatedly and failing over and over again
- Students googling information when I couldn’t help them (which was most of the time)
- Students moving between the role of expert in one genre and student in another
- Brainstorming ways to make their creation better when they realized they had more time
My takeaways from day 2:
My students are talented. And brave.
When they shared their creations with the class they proudly admitted failures and literally sang and danced in class. They also demonstrated focus and a stick-to-it attitude that I often worry they don’t have in their academic lives. They can be amazingly supportive of each other. And they are dying for a chance to show off their talents to other people. They can work efficiently and productively. And they are all talented in different ways. And I finally learned what Minecraft is***. And they will take off their shoes at any given opportunity.
Day 3: Reflect
Students were given the words “Play, Create, Learn” and they had to reflect on their blogs on the past two days. I wanted them to be able to justify why playing is so important in the classroom. This is what they came up with:
While playing I felt a freedom to do what I wanted and I felt like I wasn’t troubled by the fact that if I mucked up I had to start again. If I did mess up, which I did, I could just start again and as I was not confined to one idea. Thomas****
I was in a group with Sammie and Go and we made a fort. From it we learned that even when there are limited resources, there is always a way to make something out of what you have, you just have to be creative. Georgia
However, personally I think it is very unnecessary to play during class, before I much rather just focus on studies (and create things, of course) than play. The double block for playing didn’t go by fast because I didn’t really have fun. This sounds terrible but I don’t know what fun is, to be honest. Adina
Mohima and I created a dance…It was so fun that we felt the time go fast really fast, probably because we were so concentrated. Shion
To be able to have fun, one way is bringing the idea of playing games and learning a lot of things physically. Then, those fun memories will lead to remembering the things we learned in class. Also because fun memories get stored into your brain in the long term memory section. This way, people who don’t participate in class discussions or people who are day dreaming during class will participate more. Go
This was scary. It was scary when my students were under a pile of chairs and tables, which made up a fort. It was scary when admin walked by my doors and chaos reigned. It was scary when I wasn’t sure what they were up to.
I also know that we can’t just randomly play and create every day. The real challenge is to play with purpose, in relationship with the content and skills relating to MYP Humanities class. I’ve already experimented with new ways of presenting understanding and I need to continue to challenge my students to play AND learn. So, for the last two weeks before holidays, my students have been asked to create something about anything we have learned this past semester. They have been challenged to be as energized and as engaged as they were when they could just play without restrictions. But, we now have a benchmark for what engagement feels like and I don’t want to see anything less.
So far, students have made themselves into human versions of places of worship, created a Minecraft game that shows the differences in development for men and women, created a Hans Rosling style video on population growth, and written a poem about different religions. We’ve got one more week to see where it goes. This is challenging for all of us. They are learning skills and working together. They are brainstorming and researching. They are roaming the hallways shooting video. They are throwing out ideas that don’t work. They are reflecting on the whole process. But, I’m not sure where exactly this will go next. And I think I’m okay with that, though I have twinges of doubt. It’s still scary, but man, is it fun.