Gamasutra gave a highlight from a research result finding : The number of people playing video games in the U.S. is declining due to shrinking audiences in every gamer segment except for mobile and downloadable/online, according to the NPD Group.
Gamer Segmentation 2012: The New Faces of Gamers, the market research firm’s latest report, estimates that 211.5 million people in the U.S. are playing video games in 2012 — that’s around two-thirds of the country’s population, but close to 12 million fewer (5 percent less) than in 2011.
Most gamer segments that NPD tracked have contracted: core console gamers, light PC gamers, avid PC gamers, and family and kid gamers — the last category took the biggest hit, shrinking by 17.4 million players.
However, the digital gamers (those playing downloadable and online titles) and mobile gamers segments grew significantly. The mobile category now makes up the largest out of all the groups, gaining 9 percentage points and taking 22 percent of the total share, edging out core console gamers.
Thanks to streaming technology, playing games seamlessly on multiple devices anytime anywhere is not a dream now. On the other hand, mobile learning is already a hot topic. Learning designers like to leverage the addictive nature of gaming would desire to explore all possibilities about mobile game-based learning. Although there are problems and barriers. An intriguing presentation from Steve Wheeler could give you a zoom-out perspective on it.
“How can technology make a person better, only in this way: by providing each person chances.” – Kevin Kelly
Hopefully mobile devices could bring more possibilities for learners by integrating learning with our real world. And, mobile game-based learning actually isn’t limited to stories within the screens. There is a different world enabled by mobile and other technologies.
Related article: 6 Mobile Learning Trends That Grew in 2012 (Bottom-Line Performance)