Connecting dots for digital learning and teaching

Alternate Reality Gaming Program for Youth

We were impressed by the Alternate Reality Gaming(ARG) facilitated on Youth VoicesNYC Writing Project), it’s structured as a series of challenges for ELA, history/social studies, arts and media, and science. These challenges are tied to Common Core standards and competencies including Citing Evidence in Conversations, Independent Reading, Text-Dependent Research, Formulating Arguments in Areas of Interest, and Self-Directed Learning.

The object of the game is to become a social media power user through commenting on other players’ posts, responding to literary and informational texts, doing long-term research projects, composing, revising, and publishing with text and media, and becoming a self-directed learner.

This project includes a series of 15 challenges within each of the 4 subject areas listed above and are associated with 60 badges on P2PU. These challenges are designed for middle school and high school students and can be used as a full curriculum or in a variety of other ways that might fit your own learning goals. As with all open resources, these materials are intended to be adapted and remixed for your own use as well.

More information about the YouthVoices project is available on the site, as well as through this webinar: 

Here we like to add some explanation about what ARG is. According to CNET“…an obsession-inspiring genre that blends real-life treasure hunting, interactive storytelling, video games and online community…

“These games are an intensely complicated series of puzzles involving coded Web sites, real-world clues like the newspaper advertisements, phone calls in the middle of the night from game characters and more. That blend of real-world activities and a dramatic storyline has proven irresistible to many.”

These games (which are usually free to play) often have a specific goal of not only involving the player with the story and/or fictional characters but of connecting them to the real world and to each other. Many game puzzles can be solved only by the collaborative efforts of multiple players, sometimes requiring one or more players to get up from their computers to go outside to find clues or other planted assets in the real world. (also refer to ARGnet)

For more info, see this presentation(pdf) from Jane McGonigal.

alternate reality gaming


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1 Response »


  1. Alternate Reality Gaming Program for Youth | Gamification in the classroom |

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“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).
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