Connecting dots for digital learning and teaching

Students Tackle Video-Game Design – Globaloria

Many schools are participating in Globaloria, a U.S. program that enables K-12 students to design educational games with global and social relevance. Globaloria programs, in California, Florida, Texas, and West Virginia, live mostly within the formal education system.

EdWeek described the role of computer game building in Tygarts Valley Middle and High School in Mill Creek, W.Va., where Globaloria curriculum, crafted by ed-tech nonprofit World Wide Workshop is being taught, as a way for students from low-income households to get invaluable exposure to computer systems. In the classroom, students work independently or with partners to design and develop educational games, such as the “The Lost Llama” who moves through a maze of sines, cosines and tangents.

In the East Austin College Prep Academy, in the Texas capital, all 320 students are game creators. At the grades 6-8 charter school, which has plans to expand to 5th and 9th grade next year and eventually stretch across all 12 grades and kindergarten, Globaloria is linked closely with assessment.

(read the full article here)

The other earlier article cited several success stories and discusses how the gaming activities have improved soft skills in students, including collaboration and self-directed learning.

(read the full article here)

Globaloria is not exactly a new program. — it’s been around since 2006, but with the recent push to focus on STEM-related education, it’s now being used in schools across California, Florida, West Virginia, Texas and New York. The program was featured widely during Digital Learning Day, the first annual nationwide event held on Feb. 1.

The World Wide Workshop, in collaboration with filmmaker Andrew David Watson, has been documenting learning stories and reflections of young Globaloria students and their educators. In the video vignettes, they talk about how ideas in mathematics, science, civics, design and engineering as well as social media technology, become more comprehensible to them through conceiving and programming web-games on social issues. Also a long list of study reports are available here.


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Categorised in: Constructivism, Game-Based Learning

3 Responses »


  1. STEM educational games: How it Will Impact Today’s Youth | Classroom Aid
  2. Gaming in Education: A Tool for Success in the Primary Classroom? | Classroom Aid
  3. Educators Are Well Positioned to Be Game Designers | Classroom Aid

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“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).
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