Connecting dots for digital learning and teaching

collaboration in claro

Collaborating in Mobile Course Authoring Tool – Claro (0)

August 30, 2013 • Mobile Learning Design

(This is the 14th article of the series of learning design tips from dominKnow KnowledgeBase) It’s easy for you to work with other team members in Claro. Here are some tips on how to work together, better. If you’d like to see a video tutorial on this process, see Team collaboration in Claro: Invite another author to… Read More ›

Open Educational Resources »

The First #OER MOOC Hoping to Steer Education toward The Right Direction (2)

OER Mooc

The story started with the picturing of the urgency of challenges in education in many parts of the world… There is sometimes a sense of paralysis at the enormity of the challenge and the apparent impossibility of managing conflicting expectations. But we need a change in direction, as suggested in the scenario painted by Edward de… Read More ›

iPad for Learning »

Play and Learn Classical Music (#iPadchat, #edapps) (0)

learn classical music with iPad app

Imagine that you can listen to famous short classical pieces performed by world-class musicians, and watch a story unfold with the melody. Imagine that you can paint to the music, or play maze games, or have illustrated characters come alive at your fingertips. Imagine that you can learn about classical music and increase your IQ… Read More ›

A Featured Story »

What Do Kids-Turned-Learning-Game-Designers Inspire Us? (#GBL) (5)

game-based learning

Kids need to be content creators instead of just information consumers. This sounds like a cliche – people might think the idea is just a buzzword, not necessarily an urgent matter. However, in the following case, we observe kids in charge of their own project – making a game to join the Healthivore Video Game… Read More ›

Mobile Learning Design »

Collaborating in Mobile Course Authoring Tool – Claro (0)

collaboration in claro

(This is the 14th article of the series of learning design tips from dominKnow KnowledgeBase) It’s easy for you to work with other team members in Claro. Here are some tips on how to work together, better. If you’d like to see a video tutorial on this process, see Team collaboration in Claro: Invite another author to… Read More ›

Gamification of Education »

5 Easy Steps to #Gamifying #HighereEd (6)

5-steps-gamification

by Justin Marquis Ph.D. It’s time to get the party started with gamification in higher education. Maybe it’s the liberating feeling of the summer, or the fact that it is the perfect time for some educators to make improvements to their curriculums. Maybe I’m just sick of waiting for the gamification movement to bloom on its… Read More ›

Game-Based Learning »

Global Game-based Learning Market to Reach $2.3 Billion by 2017 (#GBL) (0)

“Worldwide revenues for Game-based Learning reached $1.5 billion in 2012, according to new research by Ambient Insight called “The 2012-2017 Worldwide Game-based Learning and Simulation-based Markets.” The five-year compound annual growth rate for edugame products is 8.3% and revenues will reach $2.3 billion by 2017.” — Ambient Insight In the press release, Ambient Insight pointed out : Ambient Insight’s… Read More ›

Games for Learning »

Free Economics Games from Economics Professors (1)

airline simulation game

Free, Ready to play, Nothing to install, No need to register! Each student plays online on his cell phone, tablet or laptop. Nicolas Gruyer, a former economics associate professor, has partnered with a an experienced developer, Nicolas Toublanc, to develop the web-based market game airECONsim (http://aireconsim.com). The objective of the game is to illustrate as… Read More ›

Mobile Learning »

How Google Glass Can Be Used in Education [Infographic] (3)

An Infographic by http://www.OpenColleges.edu.au Wearable technology refers to devices that can be worn by users, taking the form of an accessory such as jewelry, sunglasses, a backpack, or even actual items of clothing such as shoes or a jacket. The benefit of wearable technology is that it can conveniently integrate tools, devices, power needs, and… Read More ›

Constructivism »

STEAM and Maker Education: Inclusive, Engaging, Self-Differentiating (0)

By Jackie Gerstein, Ed.D. When a kid builds a model rocket, or a kite, or a birdhouse, she not only picks up math, physics, and chemistry along the way, she also develops her creativity, resourcefulness, planning abilities, curiosity, and engagement with the world around her. Maker Education, as I observed, has the following characteristics: Participation is… Read More ›

Digital Textbook »

How to Create an eBook The Open Source Way (1)

publish with open source tools

by Bryan Behrenshausen, first published on OpenSource.Com, licensed with CC BY-SA Astute readers will have noticed that we’ve begun publishing our “Open Voices” eBooks in the ePub format. Now, some of our best essays and interviews are available as lightweight and portable files, and can be read on any electronic reading device that supports this open standard. And… Read More ›

Digital Resources »

An Open Resource on Digital Literacy for Educators (1)

Thinking Space of the DeFT Project

Have you ever considered some key questions about digital literacy and educators, or Digital Future in Teacher Education  ? What do we mean by Digital Literacy? What are the elements of Digital Literacy? What are the cross-cutting themes associated with Digital Literacy? What does Digital Literacy mean in schools? What does Digital Literacy mean for learners? How… Read More ›

Future of Education »

The NMC Horizon Report – 2013 K-12 Edition (4)

open

From NMC Horizon Report > 2013 K-12 Education Edition (full report) The six technologies featured in the NMC Horizon Report: 2013 K-12 Edition are placed along three adoption horizons that indicate likely timeframes for their entrance into mainstream use for teaching, learning, and creative inquiry. Near-term Horizon On the near-term horizon — that is, within the next 12 months — are two related… Read More ›

Teaching with Technology »

What’s “The Learning Paradigm College” ? (2)

Chris Thomas wrote about his thought of reading John Tagg’s “The Learning Paradigm College”, and shared with us how he re-designed the new course for the Software Engineering. Opposed to the Instruction Paradigm College with its “One teacher, one room, x students all focussed on the teacher (or should be)”, the Learning Paradigm College expects you to… Read More ›

Flipped Classroom »

On The Potential and Hurdles of the #FlippedClassroom (2)

Jonathan Bergman

By Marianne Stenger, re-published with the permission of OpenColleges.edu.au This week we talked with Flipped Learning’s Jonathan Bergman; teacher, writer and educational coach who is passionate about helping educators figure out what is best for their students in their classroom. Bergmann has over 24 years of experience as a high school science teacher and in 2002 he… Read More ›

Uncategorized »

We are Moving! (0)

Dear readers, To provide more services to our customers/followers, in the upcoming weekend, we will move our site – http://www.classroom-aid.com from hosted blog on wordpress.com to wordpress self-hosted blog. WordPress.com is a wonderful platform, we don’t want to leave. But we are in a transition to our next step. The change of nameservers might cause… Read More ›

Digital Learning »

How Kids Use Apps to Get a Feel for Digital Learning (1)

touch screen for learning

By Andrews Tipp It’s human nature for children to learn by touch, it helps them associate words with the objects they come into contact with. Many a time you will see a toddler reaching up towards a grownups face mostly out of curiosity for what the object is that is peering down at them. With touch in… Read More ›

“Tell me and I will forget, show me and I may remember, involve me and I will understand.” -------- Chinese Wisdom "Games are the most elevated form of investigation." -------- Albert Einstein
"I'm calling for investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game," President Barack Obama said while touring a tech-focused Boston school (year 2011).
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